Enemies
Every monster in the game data, grouped by where it lives on this server. Custom ones have a gold edge.
Pirate Cave
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 1,000 | 50 | 56 | Stationary. Fires straight lines down corridors on a timer; direction and stagger come from the map. | |
| 3,200 | 8 | 22 | Dreadstump, reloaded. Three phases on the deck of the wreck. | |
| 45 | 2 | 24 | Fodder with a short cutlass arc. Dies in numbers. | |
| 40 | 0 | 90 | Destructible. A shot barrel explodes and damages enemies and players alike. | |
| 220 | 6 | 16 | Slow and tanky. Whistles to speed up the crew around him. Kill him first. | |
| 12 | 0 | 6 | Low HP, wobbly shots. Repeats the captain's taunts a few seconds late, from rooms away. | |
| 160 | 10 | 13 | Invulnerable in its shell, pops out to fire a spread, then hides again. | |
| 30 | 0 | 60 | Small and fast. Keeps its distance and lobs bombs that land after a delay: watch the floor. | |
| Deep Water Spawner | 10,000 | 0 | – | Invisible, invulnerable, sits in the deep water at a shore or bridge. The ambush itself. |
| 70 | 4 | 14 | Comes out of the deep water when a player walks past (see Deep Water Spawner). |
The Widow's Nursery
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 9,000 | 16 | 110 | Grandmother, the Hollow Queen. Three phases in the cathedral of silk. | |
| 40 | 0 | – | Old and dry: only what the miner had on him. | |
| 160 | 5 | 50 | Keeps its distance and spits venom where you stand. The puddle stays; move. | |
| 1,600 | 14 | 28 | Mini-boss. Anchored by the sealed nest; its pulse speeds the brood and wakes cocoons. When it dies the membrane behind it tears open. | |
| 40 | 0 | 16 | Fodder. Fast, weak, dangerous in numbers because they crowd the dodging space. | |
| Gloom Tunnel | 10,000 | 0 | – | A side tunnel in the Broodheart: a Gloomstalker comes out of it when you get close. |
| 60 | 2 | – | Fresh and twitching: a swarm bursts out when it breaks. | |
| 190 | 5 | 22 | Prefers range. Its bolts slow, and every few seconds it strings a strand across your path. | |
| 600 | 14 | 30 | Stands between you and the eggs. Braces (double defense) while a nest is near: kill the nest or go around. | |
| 600 | 2 | 40 | The Hanging Nursery's prize. Pulses out Skitters while it lives; drops like the boss. | |
| Cocoon Drop | 10,000 | 0 | – | A hanging cocoon in the treasure room that breaks open behind the group: a Dropper, already falling. |
| Brood Reinforcements | 10,000 | 0 | – | The Weaving Hall's welcome: two Skitters, plus three for every Egg Cluster still alive in the Brood Chamber. |
| 40 | 0 | 90 | Destructible. A shot barrel explodes and damages enemies and players alike. | |
| 220 | 10 | – | The Mining Office's strongbox: the boss table at half odds, four health potions guaranteed. | |
| 140 | 0 | 25 | Destroying one kills the brood inside and releases a short cloud of venom. | |
| 420 | 12 | 42 | The flanker. Steps through the shadows to the edge of the group, fires readable bursts. | |
| 240 | 4 | – | Crawls away from you, shedding Skitters as it goes. Kill it early or fight the swarm. | |
| 200 | 6 | 50 | Hangs untouchable above a patch of floor. Walk under it and it drops, marks its landing, lunges, then is wide open for a moment. After that it is just a spider. | |
| Brood Crack | 10,000 | 0 | – | A crack in the rock. Walk past and the brood pours out. |
| 90 | 0 | – | Lowered by the queen. Six seconds to kill it, or three Skitters. | |
| 5 | 0 | – | Crawls out from under the dead queen and is gone. |
The Lychfield
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 26,000 | 25 | 110 | Canon Vesper, the Bell Keeper. Three phases in the chapel. | |
| 320 | 30 | – | Break it for what the wardens guard, and meet the wardens. | |
| 950 | 18 | 65 | Elite. Screams, vanishes, screams from behind you. | |
| 140 | 10 | 35 | Fast and erratic. Its touch silences (Quiet) for a moment: abilities stop working at the wrong time. | |
| 1,300 | 25 | 95 | The tank. Walks at you and brings the shovel down where you stand, then where you went. | |
| 900 | 16 | 120 | Slow, huge, and it bursts when it dies: do not kill it in melee range. | |
| 380 | 18 | 55 | Rises from a grave when you walk past it. Slow, hits hard, keeps coming. | |
| Open Grave | 10,000 | 0 | – | An unmarked grave. Two of the dead come up when you step over it. |
| 420 | 12 | 45 | Keeps its distance and wails: a slow ring of shots that slows whoever it touches. | |
| 550 | 14 | 45 | Chants from the back: raises the dead and hardens them. Kill it first or dig through a wall of corpses. | |
| 480 | 22 | 60 | Out of a broken sarcophagus. Armored and quick. |
Sprite World
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 100 | 0 | – | ||
| 100 | 0 | 14 | Erratic. A shotgun of three ice spinners that slow. | |
| 100 | 0 | 18 | Erratic. A shotgun of four green magic shots. | |
| 100 | 0 | – | ||
| 100 | 0 | – | ||
| 100 | 0 | – | ||
| 100 | 0 | 17 | Darts about firing pairs of fire bolts. | |
| 9,000 | 16 | 70 | Limon the Sprite Goddess. A loop of three phases, invulnerable for most of the first two: 1. Dashes round the nearest player with a four-shot barrage, open to damage only for a moment at the start and again halfway. Lose her (step out of range) and she fires seven rings of ten instead (the Staff of Extreme Prejudice's pattern), then raises the boxes. 2. Back to the middle, two element boxes around her (4 and 9 tiles out), a stream of fire at whoever is in or near the small box; open to damage while she fires fast. 3. Armored but open, calls ice and magic sprites, slow triple shots. Shorter the lower she is. 9000 HP, +20% for every player past the first, fixed when she wakes. | |
| 100 | 0 | 16 | Darts about and fires a shotgun of five darkness bolts. | |
| 100 | 0 | 16 | Erratic. A shotgun of five fast green bolts. The rare Sprite Wand. | |
| 100 | 0 | – | ||
| 100 | 0 | – | ||
| 2,000 | 12 | 100 | Stands nearly still: a four-shot spread of heavy purple magic and a predicted boomerang that Quiets. |
Abyss of Demons
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 350 | 30 | 80 | Fastest fire of the three, also leads its shots. | |
| 400 | 30 | 120 | Hangs back at five tiles: slow, huge red fire, 120 a shot. The one to kill first. | |
| 500 | 30 | 80 | ||
| 25,000 | 30 | 100 | Dormant until shot. Then the hall behind you floods, the floor turns to lava where its bombs land, short golden waves all round, paralyzing blasts on the diagonals, aimed spreads of three. | |
| 1,000 | 12 | 45 | Six guard Malphas's room. Follows at a medium distance, three armor-piercing shots at once. | |
| 10,000 | 20 | 150 | Four stages in a cycle, a breath of invulnerability between them, four protectors throughout. | |
| 400 | 30 | 80 | Same distance, aims where you are going. | |
| 300 | 30 | 60 | Erratic, flies, a 5-bolt shotgun every second. | |
| 500 | 30 | 80 | Runs you down and slashes: three blades, short and fast. | |
| 900 | 7 | 50 | Circles him fast, shoots whoever comes near. Killing one only brings another. | |
| 4,000 | 30 | 40 | Chases you down, flashes, bursts into eight red stars. Self-terminates. | |
| 1,000 | 6 | 20 | Malphas's fourth stage. Chases, stops close and pours out a stream of white flame. |
Mad Lab
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 60,000 | 30 | 200 | ||
| Horrific Creation | 0 | 0 | – | Waits by the sealed door to the Creation's room until the last Tesla Coil in the lab breaks. |
| 100 | 0 | – | ||
| 10 | 0 | 150 | ||
| 10 | 0 | 150 | ||
| 55,000 | 25 | 150 | Wanders his room throwing Green Potions and Turret Attacks while the gas spawners puff; now and then retreats into his bubble, invulnerable, while the cages let out his creatures; low on health he throws twice as much and the gas stops. | |
| 0 | 0 | – | ||
| 2,750 | 25 | 100 | ||
| 2,000 | 20 | 150 | ||
| 4,000 | 40 | 180 | A quarter-circle of three shockwaves that grow, speed up and hit harder as it is hurt: 80 -> 100 -> 150 -> 180. Leave it alone and it barely hurts. | |
| 3,500 | 30 | 150 | Wanders, a slow shotgun of lightning spirals at range and a dense close-range blast for anyone who comes to swing a sword. Spills one to three Mini Bots when it breaks. | |
| 10 | 0 | 150 | ||
| 10 | 0 | 150 | ||
| 1,500 | 15 | 80 | ||
| 600 | 0 | – | ||
| 3,400 | 0 | – | ||
| 0 | 0 | – | The acid room's wall turrets: harmless green stars across the room that confuse for half a second. | |
| 0 | 0 | – | ||
| 1,000 | 10 | 200 | Thrown by the doctor: sits a moment, then bursts into six slow green gas clouds (200 each). Shot down first, it just breaks. | |
| 2,000 | 10 | 150 | Thrown by the doctor: two streams of fireballs in a V around the closest player. Breaks down after a while. | |
| 1,500 | 15 | 80 | ||
| 2,000 | 20 | 150 | ||
| 2,750 | 25 | 100 | ||
| 8,000 | 30 | 1 |
Haunted Cemetery
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 1,000 | 8 | – | Under each grave: idle until Skuld is fighting, then a zombie climbs out whenever a player comes near. | |
| 1,000 | 0 | 70 | ||
| Ghost of Skuld | 10 | 0 | – | |
| Ghost of Skuld | 10 | 0 | – | |
| 8,000 | 30 | 90 | Fate, the left statue: wakes when the Bride comes to possess it. Chases with fire, and now and then stands and fires a ring of it. | |
| 8,000 | 20 | 125 | Glory, the right statue: chases with its blades spinning round it, rubies at range. | |
| Ghost of Skuld | 10 | 0 | – | |
| Ghost of Skuld | 10 | 0 | – | |
| Zombie Rise | 10,000 | 0 | – |
Realm: Shore sand
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 5 | 0 | 4 | ||
| 6 | 0 | 4 | Fodder. Shuffles about and stabs whoever comes close. | |
| 5 | 0 | 4 | Fodder. Slow, spits a weak poison bolt. | |
| 100 | 0 | – | Leader. No sting of her own: she lays Poison Scorpions around her while players are near. | |
| 10 | 0 | 7 | Minion. Scurries at you and spits. |
Realm: Shore plains
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 280 | 2 | 9 | Leader. Charges in with a blade and keeps his gang around him. | |
| 70 | 0 | 9 | Cubes. Drift about and ooze slow shots in all directions. | |
| 70 | 0 | 12 | ||
| 70 | 0 | 10 | ||
| 50 | 1 | 9 | Minion. Fodder with a knife; two swings. |
Realm: Low plains
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 200 | 2 | 10 | Leader. Hangs back behind his hobbits and cycles three colours of short magic. | |
| 270 | 5 | 20 | Leader. The dead version: tougher, and a longer salmon bolt besides the three short ones. | |
| 340 | 5 | 25 | Leader. Big and slow; shoves a fat bullet and a fast gold one, and trains Lil Sumos. | |
| 22 | 0 | 8 | Minion. Keeps its distance and shoots arrows. | |
| 26 | 0 | 13 | Minion. Runs in and stabs. | |
| 28 | 0 | 12 | Minion. Archer, dead. | |
| 34 | 0 | 16 | Minion. Rogue, dead. | |
| 55 | 4 | 10 | Minion. Waddles at you and bumps. |
Realm: Low forest
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 200 | 0 | 5 | Leader. Drifts at the back with a weak bolt; archers, mages and swordsmen do the work. | |
| 280 | 0 | 16 | Leader. Wavy slow magic and a straight bolt, goblins at his feet. | |
| 40 | 0 | – | Harmless on its own, hops about; kill it and the enraged one comes out. | |
| 120 | 1 | 14 | Flits about throwing boomerangs that come back past you. | |
| 22 | 2 | 9 | Minion. Arrows from range. | |
| 22 | 0 | 4 | Minion. Weak but quick magic in a fan. | |
| 26 | 2 | 13 | Minion. Runs in with a sword. | |
| 25 | 0 | 10 | Minion. Fast knife. | |
| 25 | 2 | 12 | Minion. Slower, slightly tougher, short blade. | |
| 130 | 1 | 12 | Fast and angry: chases and spits fire. |
Realm: Low sand
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 270 | 2 | 15 | Leader. Sword at the front, archers and sorcerers behind. | |
| 300 | 2 | 11 | Big crab. Slow, charges up a beam that gets longer, then snaps a blue bolt. | |
| 100 | 1 | 10 | A whirl of sand that confuses. Fast and erratic. | |
| 30 | 0 | 8 | Minion. Quick arrows from range. | |
| 88 | 0 | 17 | Minion. Slow homing-looking mystic shots and a short blue burst. |
Realm: Mid plains
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 100 | 0 | 17 | Sprites: fast, flighty, never still. Fire burns long, ice slows, magic stings. | |
| 100 | 0 | 14 | ||
| 100 | 0 | 18 | ||
| 100 | 0 | 10 | Blobs. Float at you and bump; the gray one is frail and hits harder. | |
| 25 | 0 | 25 | ||
| 220 | 4 | 18 | Golems. Slow and tanky; each has its own gimmick. Earth: weakening spinners in a ring. | |
| 220 | 1 | 30 | Paper: boomerangs that come back. | |
| 150 | 0 | 10 | Slow blob of slime that splits into little ones when it dies. | |
| 360 | 4 | 15 | A cloud of insects: fast, flying, a ring of stings when it reaches you. | |
| 850 | 2 | 22 | Leader. Flies around laying workers and warriors; stings from range. | |
| 1,000 | 4 | 22 | Leader. Shambles slowly, slowing spinners spiral out of it, sludgets drip off it. | |
| 240 | 3 | 27 | Leader. A big blade and a horde of orcs; the queen hurries them along. | |
| 800 | 12 | – | Harmless. Runs from players and drops sweets (potions) when caught. | |
| 50 | 0 | 10 | The little ones. Quick, weak. | |
| 110 | 1 | 16 | Minion. Fast and weak. | |
| 150 | 3 | 25 | Minion. The stronger wasp. | |
| 250 | 0 | 14 | Minion. Tiny and quick with a short flame. | |
| 90 | 3 | 19 | Minion. Runs in with a blade. | |
| 80 | 0 | 17 | Minion. Long fire from the back. | |
| 130 | 0 | – | Minion. Unarmed; shrieks the orcs around her into a frenzy (Speedy). |
Realm: Mid forest
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 320 | 3 | 16 | Leader. Short blade, dwarves at his side. | |
| 220 | 5 | 25 | Metal: blades in a fan. | |
| 220 | 3 | 37 | Clockwork: slow mystic shots that take ages to arrive. | |
| 400 | 5 | 35 | Lone hunter. Fast, circles in and shoots two kinds of missile. | |
| 1,270 | 4 | 30 | Leader. Flies over the forest raining fire missiles, drake babies in tow. | |
| 150 | 0 | 25 | Small and quick. Darts in and spits poison. | |
| 50 | 0 | 25 | Erratic flier that bites point-blank. | |
| 80 | 2 | 10 | Minion. Axe at close range. | |
| 100 | 3 | 14 | Minion. Tougher axe. | |
| 80 | 0 | 12 | Minion. Wobbling slow fire from range. | |
| 700 | 0 | 20 | Minion. Smaller and slower, same fire. |
Realm: Mid sand
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 320 | 3 | 20 | Lone hunter. Fast lunges and two fire shots. | |
| 220 | 3 | 45 | Fire: slow long fire and faster short fire. | |
| 220 | 3 | 34 | Darkness: a point-blank black ball and black arrows. | |
| 230 | 3 | 18 | Half there. Drifts, fires, and bursts into wisps when it dies. | |
| 140 | 1 | 30 | Keeps away and curses: green magic and a blinding spinner. | |
| 500 | 4 | 28 | Big and slow, breathes fire in a wide fan with a short hot one up close. | |
| 150 | 0 | 20 | Minion. A fast fragment of phantom. |
Realm: High plains
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 1,000 | 0 | 40 | Leader. The soft core of a shield wall: slow bullets, hides behind Shields, a Flooder in reserve. | |
| 1,600 | 9 | 48 | Lumbering trap-tosser: heavy bullets at range, slow to turn. | |
| 800 | 11 | 30 | Leader. Confusing stars and pink bolts; raises undead dwarves of every rank. | |
| 5,000 | 0 | 40 | Minion. A wall of orc: huge HP, no armor, short bullets. Stays glued to the Key. | |
| 2,000 | 60 | 40 | Minion. Armored bruiser that floods the ground with short bullets. | |
| 250 | 7 | 40 | Minion. Slow blade. | |
| 260 | 7 | 50 | Minion. Fast short axe. | |
| 210 | 0 | 29 | Minion. Blue bolts from range. | |
| 400 | 7 | 55 | Minion elite. Heavy blade in a fan. | |
| 250 | 11 | 55 | Minion elite. Armored, hurls heavy blue magic. |
Realm: High forest
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 500 | 7 | 50 | Leader. Big blade; ogres of three kinds come when called. | |
| 75 | 0 | – | Sits in the grass until someone comes close, then cracks and lets the whelps out. | |
| 900 | 12 | 30 | Leader. A god of the night elves: green bolts, and a court of elves around it. | |
| 4,000 | 10 | 100 | ||
| 270 | 7 | 48 | Minion. Club at close range. | |
| 300 | 7 | 38 | Minion. Green magic from range. | |
| 300 | 7 | 42 | Minion. Slow green bolts in a fan. | |
| 240 | 0 | 30 | Minion. Toothless whelps: they swarm and bump but have no breath yet. Loot bait. | |
| 280 | 2 | 40 | Minion. Blade. | |
| 240 | 0 | 36 | Minion. Blue arrows. | |
| 220 | 0 | 40 | Minion. Blue magic in a fan. | |
| 300 | 4 | 52 | Minion elite. Gold arrows that hurt. | |
| 180 | 5 | 60 | Minion elite. Short but heavy green magic. |
Realm: High sand
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 850 | 7 | 52 | Lone bull. Charges across the sand, then swings a big blade and two quick ones. | |
| 1,400 | 12 | 60 | Leader. Silencing stars and heavy green magic; flayers at its sides. | |
| 1,000 | 7 | 29 | Leader. Wobbling white flame in a wide spray; flamers burn beside it. | |
| 140 | 8 | 40 | Minion. Slow blue magic. | |
| 280 | 0 | 50 | Minion. Faster purple magic, no armor. | |
| 1,000 | 12 | 29 | Minion. The same flame, narrower. |
Realm: Mountains
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 1,000 | 12 | 45 | Flies straight at you with armor-piercing shots. The one god that chases. Opens the Abyss of Demons. | |
| 2,000 | 12 | 100 | Keeps its distance, fires heavy purple magic and a silencing boomerang, sprite children flutter about it. | |
| 2,000 | 18 | 100 | Gods: the shared god band plus a rare unique each (the old tables were test leftovers: a guaranteed Conducting Wand, a lone 0.1 % Doom Bow, exactly three Speed potions). | |
| 1,000 | 18 | 70 | Rooted. Turns slowly and fires fire bolts in a wide spread. | |
| 1,500 | 12 | 120 | ||
| 1,000 | 12 | 50 | Fast and nervous. Darts around you firing quick pink bolts. | |
| 1,000 | 12 | 80 | Lumbers after you. Slowing stars in a ring, then a burst of fast red fire. | |
| 1,000 | 12 | 120 | Drifts and fires heavy white bolts in fans. | |
| 2,000 | 20 | 80 | Slow machine with a heavy bullet; a Paper Bot clanks along beside it. | |
| 1,000 | 12 | 60 | Circles its ground, teleports in a step when you get close, bullets in rings. | |
| 2,000 | 20 | 90 | Swims a slow circle firing aqua missiles ahead and heavier blue ones at you. | |
| 10,000 | 20 | 120 | ||
| 50 | 0 | – | Harmless. Flutters about the Sprite God and soaks up shots. Opens the Sprite World (Glowing Portal). | |
| 2,000 | 20 | 50 | Minion. Slow long bullets in a ring. |
Set piece: Castle
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 100 | 0 | – | ||
| 4,500 | 8 | 70 | Hero. A one-eyed giant: its beam grows the longer it stares, then a fan of blades. Cyclopes of every rank around it. | |
| 150 | 10 | 40 | Cyclopes. All of them run at you with a short fast blade; rank buys HP and swing. | |
| 300 | 20 | 50 | ||
| 310 | 10 | 55 | ||
| 320 | 20 | 55 | ||
| 350 | 10 | 60 |
Set piece: Crystal
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 1,000,000 | 0 | 90 | Dormant until someone stands by it, then it cracks for half a minute and lets the Prisoner out. |
Set piece: Cube God
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 10,000 | 40 | 150 | Event. Drifts slowly. Rings of dark blue magic and heavy aimed bolts; overseers bring their cubes. | |
| 1,500 | 0 | 100 | Minion leader. Orange magic and fire bolts, with defenders and blasters of its own. | |
| 1,000 | 0 | 50 | Minion. Tanky, wavy yellow magic up close. | |
| 500 | 0 | 40 | Minion. Slowing stars from range and quick cyan magic. |
Set piece: Ghost Ship
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 42,000 | 40 | 250 | Event. Anchored off the beach, flying over the water: cannonballs in rings, a giant one aimed. Spectres come ashore. | |
| 800 | 5 | 35 | Minion. Drowned sailors that fly at you with ghostly arrows. |
Set piece: Hermit
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 55,000 | 35 | 100 | Event. Invulnerable while its tentacles hold the shallows; then ink, blasts and hermit minions. | |
| 2,200 | 0 | 60 | Minion. Crawls out of the sea: yellow snake shots and a paralysing swipe up close. |
Set piece: Kage Kami
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 3,000 | 63 | 75 | Hero. A shadow spirit with iron skin (DEF 63): sickening spinners and paralysing shots, always a step away. |
Set piece: Lava Fissure
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 7,000 | 12 | 110 | Hero. Flies over the lava: heavy pink bolts and a slow homing-looking fire shot. Imps and demons answer it. | |
| 200 | 10 | 40 | Minion. Flying nuisance with a long fire bolt. | |
| 250 | 12 | 55 | Minion. Walks at you with red fire. | |
| 260 | 14 | 60 | Minion. Short hot fire in a fan, armored. |
Set piece: Lichy Temple
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 100 | 0 | – |
Set piece: Lord of the Lost Lands
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 70,000 | 30 | 250 | Event. Marches at you: white beams in fans, a bleeding vortex, knights and a guardian at its side. | |
| 2,500 | 0 | 50 | ||
| 8,000 | 10 | 60 | The Lord of the Lost Lands' guards: hero minion loot. |
Set piece: Oasis
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 650 | 15 | 70 | Hero. Wades after you with heavy green bolts; the oasis's creatures come to its call. | |
| 180 | 10 | 30 | Oasis minions. Soldiers advance with pink bolts, creatures lob purple ones, monsters dart in with quick cyan magic, the ruler stands back with a heavy orange missile. | |
| 160 | 10 | 25 | ||
| 140 | 10 | 20 | ||
| 200 | 10 | 55 |
Set piece: Pentaract
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 10,000 | 0 | – | Event core, invisible in the middle of the five towers. Cannot be hurt; collapses when the towers are gone. |
Set piece: Pyre
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 3,000 | 15 | 65 | Hero. Circles over the pyre raining fire bolts; dies into an egg that hatches unless it is smashed. | |
| 5,000 | 0 | – | The egg. 5000 HP and twenty seconds: kill it or face the reborn. | |
| 4,200 | 15 | 65 | Reborn, angrier: weakening fire spinners and bolts, faster. |
Set piece: Skull Shrine
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 10,000 | 40 | 100 | Event. Rooted. Purple magic in slow rotating rings and aimed bursts; flaming skulls circle it. | |
| 1,000 | 0 | 80 | Minion. Fast flier that spits red fire. |
Set piece: Sphinx
| Enemy | HP | DEF | Hits up to | Notes |
|---|---|---|---|---|
| 55,000 | 25 | 150 | Event. Paces its sanctum: weakening fireballs in rings, blinding zedshots aimed, hellfire sweeping. Three artifacts guard it. | |
| 2,000 | 20 | 130 | Minions. Floating relics that drift about the sphinx firing slowing spinners. | |
| 2,000 | 20 | 130 | ||
| 2,000 | 20 | 130 |
In the data, not placed on this server
Stock monsters whose dungeon or set piece this server does not run (yet), by data file.
AbyssOfDemons 4
AbyssExitGuarder AbyssIdolDead AbyssTreasureLavaBomb LavaTrigger
CandyLand 20
Beefy Fairy
Big Creampuff
Butterfly
Candyland Boss Spawner
Candyland Spawner
Cupcake
Desire Troll
Fairy
Gigacorn
Gumball Machine
Hard Candy
MegaRototo
Rototo
Small Creampuff
Spilled Icecream
Spoiled Creampuff
Swoll Fairy
Tiny Rototo
Unicorn
Wishing Troll
CaveOfAThousandTreasures 14
Boulder Flame Trap Flame Trap
Gold Planet
Golden Oryx Effigy
Log Trap Treasure Dropper
Treasure Mimic
Treasure Oryx Defender
Treasure Plunderer
Treasure Pot
Treasure Rat
Treasure Robber
Treasure Thief
Custom 1
Encounters 10
Blue Flaming Skull
Hermit God Tentacle Hermit God Tentacle Spawner
Horrid Reaper
Pentaract Eye
Pentaract Tower
Pentaract Tower Corpse
Pentaract Tower Ultra
Protection Crystal
Whirlpool
ForbiddenJungle 14
Basilisk
Basilisk Baby
Boss Totem
Great Coil Snake
Great Snake Egg
Great Temple Snake
Jungle Fire
Jungle Plant Solid
Jungle Totem
Mask Hunter
Mask Shaman
Mask Warrior
Mixcoatl the Masked God
Totem Spirit
GhostShip 24
Beach Bum
Beach Spectre Spawner
Davy Jones
Ghost Lanturn Off
Ghost Lanturn On
Ghost Pirate Sr
Ghost Ship Rat
Ghost Ship Whirlpool
Ghost of Roger
HDoor
Lil' Ghost Pirate
Lost Soul
Maggot Maggot Sack
Masked Party God
School of Ghostfish Tempest Cloud
VDoor
Vengeful Spirit
Violent Spirit
Water Mine
Water Mine
Zombie Pirate Jr
Zombie Pirate Sr
HauntedCemetery 34
Apparition Arena East Gate Spawner Arena Master Arena North Gate Spawner Arena South Gate Spawner Arena West Gate Spawner
Blue Zombie
Classic Ghost
Deadly Mushroom
Flying Flame Skull
Forest Troll
Forgotten Soul
Ghost Bride
Ghost Bride
Ghost of Skuld
Grave Caretaker
Grave Spider
Haunting Spectre Headless Horseman
Possessed Child
Pumpkin King
Reanimated Remains
Risen Archer
Risen Brawler
Risen Mage
Risen Mummy
Risen Warrior Skuld Apparition
Troll Matriarch
Troll Pathfinder
Vengeful Vampire
Werewolf
Werewolf Cub
Zombie Hulk
High 7
Adult White Dragon
Beer God Dead
Juvenile White Dragon
Trap Element
Trap Element
Trap Element
Trap Element
MadLab 1
ManorOfTheImmortals 16
Armor Guard
Bat Swarm
Bat Swarm
Coffin
Coffin Creature
Hellhound
Helmet Head
Lesser Bald Vampire
Lil Feratu
Lord Ruthven
Nosferatu
RockBomb
Vampire Bat
Vampire Bat Swarmer
Vampire Bat Swarmer
Vampire Bat Swarmer
Mid 11
Blue Satellite
Demon Warg
Gray Satellite
Gray Satellite
Gray Satellite
Green Satellite
Red Satellite
Tawny Warg
Wereleopard
Werepanther
Weretiger
Monsters 37
Birdman
Birdman Chief
Butcher
Evil Chicken
Evil Chicken God
Evil Chicken Minion
Evil Hen
Ghost Archer
Ghost Knight
Ghost Mage
Ghost Paladin
Ghost Rogue
Ghost Warrior
Kitchen Guard
Mummy
Mummy King
Mummy Pharaoh
Skeleton
Skeleton King
Skeleton Mage
Skeleton Swordsman
Skeleton Veteran
Specter Mine
Zombie Archer
Zombie Assassin
Zombie Huntress
Zombie Knight
Zombie Mystic
Zombie Necromancer
Zombie Ninja
Zombie Paladin
Zombie Priest
Zombie Rogue
Zombie Sorcerer
Zombie Trickster
Zombie Warrior
Zombie Wizard
Mountains 1
Objects 9
Black Den Spider
Black Spotted Den Spider
Brown Den Spider
Green Den Spider Hatchling
Halloween Bat
Red Spotted Den Spider
Spider Egg Sac
Test Chicken
Test Chicken Minions
OceanTrench 15
Coral Bomb Big
Coral Bomb Small
Coral Gift
Deep Sea Beast Deep Sea Beast Spawner
Fishman
Fishman Warrior
Giant Squid
Grey Sea Slurp
Ink Bubble
Sea Horse
Sea Mare
Sea Slurp Home
Thessal the Mermaid Goddess
Thessal the Mermaid Goddess
OryxCastle 16
Brute of Oryx
Commander of Oryx
Destructible Castle Wall
Haunted Armor
Insect Minion
Knight of Oryx
Oryx's Living Floor
Oryx's Living Floor
Pet of Oryx
Quiet Bomb
Stone Guardian
Stone Guardian
Stone Guardian Sword
Suit of Armor
Suit of Armor
Warrior of Oryx
OryxChamber 15
Anti-Spectator
Assassin of Oryx
Black Moon
Black Planet
Chase Element
Guardian Element
Guardian Element
Guardian Element
Guardian Element
Guardian Element
Minion of Oryx
Oryx the Mad God
Ring Element
White Moon
White Planet
OryxWineCellar 9
Aberrant Blaster
Aberrant of Oryx
Abomination of Oryx
Bile of Oryx
Monstrosity Scarab
Monstrosity of Oryx
Purple Goo
Vintner of Oryx
Wine Barrel
PirateCave 14
Cave Pirate Brawler
Cave Pirate Cabin Boy
Cave Pirate Hunchback
Cave Pirate Macaw
Cave Pirate Moll
Cave Pirate Monkey
Cave Pirate Parrot
Cave Pirate Sailor
Cave Pirate Veteran
Dreadstump the Pirate King
Pirate Admiral
Pirate Captain
Pirate Commander
Pirate Lieutenant
SnakePit 14
Brown Python
Fire Python
Greater Pit Snake
Greater Pit Viper
Pit Snake
Pit Viper
Snakepit Button
Snakepit Dart Thrower
Snakepit Guard
Snakepit Guard Spawner
Stheno Pet
Stheno Swarm
Stheno the Snake Queen
Yellow Python
SpriteWorld 4
StaticObjects 13
Cloning Vat
Destructible Brown Wall
Destructible Purple Wall
Destructible Red Wall
Dummy Strong
Easily Destructible Blue Wall
GhostShip Barrel
Gothic Bookshelf
Gothic Landscape Lf
Gothic Landscape Rt
Holloween Gravestone
Target Strong
Tombstone
TempObjects 3
TombOfTheAncients 43
Bes
Bes Statue
Bloated Mummy
Blue Swarm Masters
Blue Swarm Minions
Canopic Jar
Canopic Jar
Canopic Jar
Canopic Jar
Eagle Sentry
Geb
Geb Statue
Jackal Assassin
Jackal Lord
Jackal Priest
Jackal Veteran
Jackal Warrior
Lion Archer
Nile Artifact
Nile Artifact
Nile Artifact
Nut
Nut Statue
Pyramid Artifact
Pyramid Artifact
Pyramid Artifact
Red Swarm Masters
Red Swarm Minions
Sarcophagus
Scarab
Switch
Tomb Bomb Trap
Tomb Fire Turret
Tomb Fire Turret
Tomb Frost Turret
Tomb Frost Turret
Tomb Thunder Turret
Tomb Thunder Turret
Treasure Sarcophagus
Worshiping Priest
Worshiping Priestess
Yellow Swarm Masters
Yellow Swarm Minions
UndeadLair 35
Ghost Mage of Septavius
Ghost Rogue of Septavius
Ghost Warrior of Septavius
Lair Big Black Slime
Lair Big Brown Slime
Lair Blast Trap
Lair Blue Spectre
Lair Brown Bat
Lair Burst Trap
Lair Construct Giant
Lair Construct Titan
Lair Ghost Archer
Lair Ghost Bat
Lair Ghost Knight
Lair Ghost Mage
Lair Ghost Paladin
Lair Ghost Rogue
Lair Ghost Warrior
Lair Grey Spectre
Lair Little Black Slime
Lair Little Brown Slime
Lair Medium Black Slime
Lair Mummy
Lair Mummy King
Lair Mummy Pharaoh
Lair Reaper
Lair Skeleton
Lair Skeleton King
Lair Skeleton Mage
Lair Skeleton Swordsman
Lair Skeleton Veteran
Lair Vampire
Lair Vampire King
Lair White Spectre
Septavius the Ghost God