Grand Sphinx
Boss
Event. Paces its sanctum: weakening fireballs in rings, blinding zedshots aimed, hellfire sweeping. Three artifacts guard it.
Stats
| HP | 55,000 |
|---|---|
| Defense | 25 |
| Level | 20 |
| Hits up to | 150 |
| XP multiplier | 0.3 |
| Immune to | stasis |
Shots
| Shot | Damage | Range | Speed | Effects |
|---|---|---|---|---|
| 85 | 10.8 | 80 | through cover, Weak 7s | |
| 150 | 10.4 | 55 | through cover, Blind 4s | |
| 115 | 10.7 | 67 | through cover |
Where
Summons
Sphinx Artifact
Sphinx Artifact
Sphinx Artifact
Drops
| Loot | Chance | Bag |
|---|---|---|
| T10 weapon | 2% | own bag, each player with 2% of the damage |
| T10 armor | 2% | own bag, each player with 2% of the damage |
| T9 weapon | 6% | shared bag |
| T9 armor | 6% | shared bag |
| T8 weapon | 12% | shared bag |
| T8 armor | 12% | shared bag |
| T7 weapon | 54% | shared bag |
| T7 armor | 54% | shared bag |
| T6 ability | 10% | own bag, each player with 2% of the damage |
| T5 ring | 6% | own bag, each player with 2% of the damage |
| T4 ability | 7.2% | shared bag |
| T3 ability | 35% | shared bag |
| T3 ring | 6% | shared bag |
| T2 ring | 30% | shared bag |
| 100% | shared bag | |
| 100% | shared bag | |
| 50% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Quest reward
The quest of characters level 15–20. Everyone whose quest it is and who does 2% of the damage also gets one item for their own class in a red quest bag: a T7 weapon or armor (35% each), a T4 ability (20%) or a T3 ring (10%). Quest rewards
Lines
Answer my riddle or die.
You dull-spirited apes.