Sprite God
Keeps its distance, fires heavy purple magic and a silencing boomerang, sprite children flutter about it.
Stats
| HP | 2,000 |
|---|---|
| Defense | 12 |
| Hits up to | 100 |
Shots
| Shot | Damage | Range | Speed | Effects |
|---|---|---|---|---|
| 100 | 14 | 70 | ||
| 0 | 14.4 | 60 | Quiet 10s |
Where
- Realm: Mountains (10% of spawns)
Summons
Drops
| Loot | Chance | Bag |
|---|---|---|
| T10 weapon | 0.30% | own bag, each player with 2% of the damage |
| T10 armor | 0.30% | own bag, each player with 2% of the damage |
| T9 weapon | 1% | shared bag |
| T9 armor | 1% | shared bag |
| T8 weapon | 2.4% | shared bag |
| T8 armor | 2.4% | shared bag |
| T7 weapon | 12% | shared bag |
| T7 armor | 12% | shared bag |
| T5 ring | 1% | own bag, each player with 2% of the damage |
| T4 ability | 1.4% | shared bag |
| T3 ability | 7.5% | shared bag |
| T3 ring | 1.2% | shared bag |
| T2 ring | 6.3% | shared bag |
| 30% | shared bag | |
| 30% | shared bag | |
| 2% | own bag, each player with 2% of the damage | |
| 2% | own bag, each player with 2% of the damage | |
| 0.60% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules