Abyss Idol

Dormant until shot. Then the hall behind you floods, the floor turns to lava where its bombs land, short golden waves all round, paralyzing blasts on the diagonals, aimed spreads of three.

Stats

HP25,000 (+20% per other player here)
Defense30
Hits up to100
XP multiplier0.35
Immune tostasis

Shots

ShotDamageRangeSpeedEffects
651.230
100850Paralyzed .8s
709.660

Where

Drops

LootChanceBag
Demon Blade4%own bag, each player with 2% of the damage
T10 weapon3%own bag, each player with 2% of the damage
T10 armor3%own bag, each player with 2% of the damage
T9 weapon12%own bag, each player with 2% of the damage
T9 armor12%own bag, each player with 2% of the damage
T7 weapon30%own bag, each player with 2% of the damage
T7 armor30%own bag, each player with 2% of the damage
T6 armor30%own bag, each player with 2% of the damage
T4 ability10%own bag, each player with 2% of the damage
T4 ring10%own bag, each player with 2% of the damage
T3 ability20%own bag, each player with 2% of the damage
T3 ring20%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Vitality100%own bag, each player with 2% of the damage
Potion of Defense100%own bag, each player with 2% of the damage
Wine Cellar Incantation1%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Phases

The behavior's states, as the code names them.