Limon the Sprite God
Limon the Sprite Goddess. A loop of three phases, invulnerable for most of the first two: 1. Dashes round the nearest player with a four-shot barrage, open to damage only for a moment at the start and again halfway. Lose her (step out of range) and she fires seven rings of ten instead (the Staff of Extreme Prejudice's pattern), then raises the boxes. 2. Back to the middle, two element boxes around her (4 and 9 tiles out), a stream of fire at whoever is in or near the small box; open to damage while she fires fast. 3. Armored but open, calls ice and magic sprites, slow triple shots. Shorter the lower she is. 9000 HP, +20% for every player past the first, fixed when she wakes.
Stats
| HP | 9,000 (+20% per other player here) |
|---|---|
| Defense | 16 |
| Level | 1 |
| Hits up to | 70 |
| XP multiplier | 0.7 |
| Immune to | stasis |
Shots
| Shot | Damage | Range | Speed | Effects |
|---|---|---|---|---|
| 70 | 18.4 | 80 |
Where
- Sprite World (4 on the map)
Summons
Limon Element
Limon Element
Limon Element
Limon Element
Native Ice Sprite
Native Magic Sprite
Drops
| Loot | Chance | Bag |
|---|---|---|
| 6% | own bag, each player with 1% of the damage | |
| 1% | own bag, each player with 1% of the damage | |
| 1% | own bag, each player with 1% of the damage | |
| T7 armor | 10% | own bag, each player with 1% of the damage |
| T6 armor | 25% | own bag, each player with 1% of the damage |
| T5 ability | 3% | own bag, each player with 1% of the damage |
| T4 ability | 12% | own bag, each player with 1% of the damage |
| T3 ability | 25% | own bag, each player with 1% of the damage |
| T3 ring | 15% | own bag, each player with 1% of the damage |
| 100% ×2 | own bag, each player with 1% of the damage | |
| 10% | own bag, each player with 1% of the damage | |
| 4% | own bag, each player with 2% of the damage | |
| 3% | own bag, each player with 1% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Quest reward
The quest of characters level 1–20. Everyone whose quest it is and who does 2% of the damage also gets one item for their own class in a red quest bag: a T7 weapon or armor (35% each), a T4 ability (20%) or a T3 ring (10%). Quest rewards
Phases
The behavior's states, as the code names them.
dormantwakeopencirclemidpointcircle2prejudiceboxesboxes fastboxes slowboxes fast 2boxes slow 2sprites