Limon the Sprite God

Boss

Limon the Sprite Goddess. A loop of three phases, invulnerable for most of the first two: 1. Dashes round the nearest player with a four-shot barrage, open to damage only for a moment at the start and again halfway. Lose her (step out of range) and she fires seven rings of ten instead (the Staff of Extreme Prejudice's pattern), then raises the boxes. 2. Back to the middle, two element boxes around her (4 and 9 tiles out), a stream of fire at whoever is in or near the small box; open to damage while she fires fast. 3. Armored but open, calls ice and magic sprites, slow triple shots. Shorter the lower she is. 9000 HP, +20% for every player past the first, fixed when she wakes.

Stats

HP9,000 (+20% per other player here)
Defense16
Level1
Hits up to70
XP multiplier0.7
Immune tostasis

Shots

ShotDamageRangeSpeedEffects
7018.480

Where

Summons

Limon Element Limon Element Limon Element Limon Element Native Ice Sprite Native Magic Sprite

Drops

LootChanceBag
Sprite Wand6%own bag, each player with 1% of the damage
Staff of Extreme Prejudice1%own bag, each player with 1% of the damage
Cloak of the Planewalker1%own bag, each player with 1% of the damage
T7 armor10%own bag, each player with 1% of the damage
T6 armor25%own bag, each player with 1% of the damage
T5 ability3%own bag, each player with 1% of the damage
T4 ability12%own bag, each player with 1% of the damage
T3 ability25%own bag, each player with 1% of the damage
T3 ring15%own bag, each player with 1% of the damage
Potion of Dexterity100% ×2own bag, each player with 1% of the damage
Potion of Defense10%own bag, each player with 1% of the damage
Blueprint: Sprite World Charts4%own bag, each player with 2% of the damage
Wine Cellar Incantation3%own bag, each player with 1% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Quest reward

The quest of characters level 1–20. Everyone whose quest it is and who does 2% of the damage also gets one item for their own class in a red quest bag: a T7 weapon or armor (35% each), a T4 ability (20%) or a T3 ring (10%). Quest rewards

Phases

The behavior's states, as the code names them.