Pirate Cave
Custom Level 5
The Pirate Cave: a smuggler's hideout the sea took back. Very hard for levels 1-10, T1-T4 loot from the crew, T5 weapons from the boss.
Getting in
- Portal:
Pirate Cave Portal - Key:
Pirate Cave Key — type /key pirate cavein chat to get one, use it, walk in. - The portal drops from
Scorpion Queen (4%),
Bandit Leader (4%),
Hobbit Mage (4%),
Undead Hobbit Mage (4%),
Sumo Master (4%),
Elf Wizard (4%),
Goblin Mage (4%),
Sandsman King (4%),
Giant Crab (4%),
Pirate (3%),
Piratess (1.5%),
Snake (1.5%),
Poison Scorpion (1.5%),
Bandit (1.5%),
Red Gelatinous Cube (1.5%),
Purple Gelatinous Cube (1.5%),
Green Gelatinous Cube (1.5%),
Hobbit Archer (1.5%),
Hobbit Rogue (1.5%),
Undead Hobbit Archer (1.5%),
Undead Hobbit Rogue (1.5%),
Lil Sumo (1.5%),
Elf Archer (1.5%),
Elf Mage (1.5%),
Elf Swordsman (1.5%),
Goblin Rogue (1.5%),
Goblin Warrior (1.5%),
Easily Enraged Bunny (1.5%),
Sandsman Archer (1.5%),
Sandsman Sorcerer (1.5%),
Sand Devil (1.5%)
How the Pirate Cave plays
A short cave of tunnels and side rooms that ends on the deck of a wreck. It is meant to be very hard for levels 1-10: bring potions and do not rush the corridors.
- Deep water is an ambush. Deep Water Spawners sit under the shores and bridges; walk past and
Drowned Sailors climb out. Cross with your health full. - Kill the
Bosun first. He whistles the crew around him faster.
Hermit Crabs cannot be hurt in their shells. Wait for them to pop out and fire, then hit back.
Powder Monkey bombs land late. Watch the floor where they threw, not the monkey.
Rum Barrels explode when shot and hurt everyone near them, you included. Shoot them into the crew.
Wall Cannons fire straight lines down the corridors on a timer. Learn the rhythm, then cross.
Captain Dreadstump
He stays on his deck: lure him off it and he walks back to the middle.
- Captain (100-60% HP). Walks at you. A peg-leg stomp throws a ring of eight shots; pistol bursts of three go at the nearest player. Stay at mid range and strafe.
- All hands (60-30%). He calls up to four
Deckhands at a time and shouts "FIRE!": a second later every wall cannon on the ship fires at once. When you hear it, step out of the cannon lines. - Rum (under 30%). Drunk and fast. He wanders, his triple shots weave on wavy paths and the stomp ring comes back. The weaving shots are the killers; give him room.
Drops: T5 weapons, T4 armor and abilities, T3 rings, and one of three soulbound uniques (
Cutlass of the Undertow,
Captain's Tricorn,
Cursed Doubloon).
Boss: Captain Dreadstump
| HP | 3,200 |
|---|---|
| Defense | 8 |
| Level | 5 |
| Hits up to | 22 |
| XP multiplier | 1.0 |
| Immune to | stasis |
Dreadstump, reloaded. Three phases on the deck of the wreck.
Phases
captainallhandsrum
Lines
Ye picked the wrong cave, lads!
Dreadstump keeps what the sea gives him!
Come closer. The crabs are hungry.
All hands! Cut 'em down!
Ye'll feed the cannons, every one of ye!
*glug glug* Now ye've made me angry!
Hic! Hold still, the cave is spinning!
A real pirate fights BETTER drunk!
Drops
| Loot | Chance |
|---|---|
| 6% | |
| 6% | |
| 6% | |
| T5 weapon | 35% |
| T4 armor | 30% |
| T4 ability | 25% |
| T3 ring | 30% |
| 100% | |
| 100% |
Unique drops
Captain's Tricorn Custom UT Soulbound
70 MP · Berserk to allies within 4 tiles for 4.5s · Speedy on self for 4.5s · -3 DEF, +5 DEX
From Captain Dreadstump 6%
70 MP · Berserk to allies within 4 tiles for 4.5s · Speedy on self for 4.5s · -3 DEF, +5 DEX
From Captain Dreadstump 6%
Enemies
| Enemy | HP | DEF | Hits up to | On map | Notes |
|---|---|---|---|---|---|
| 3,200 | 8 | 22 | 1 | Dreadstump, reloaded. Three phases on the deck of the wreck. | |
| Deep Water Spawner | 10,000 | 0 | – | 4 | Invisible, invulnerable, sits in the deep water at a shore or bridge. The ambush itself. |
| 1,000 | 50 | 56 | 11 | Stationary. Fires straight lines down corridors on a timer; direction and stagger come from the map. | |
| 220 | 6 | 16 | 1 | Slow and tanky. Whistles to speed up the crew around him. Kill him first. | |
| 160 | 10 | 13 | 3 | Invulnerable in its shell, pops out to fire a spread, then hides again. | |
| 70 | 4 | 14 | summoned | Comes out of the deep water when a player walks past (see Deep Water Spawner). | |
| 45 | 2 | 24 | 14 | Fodder with a short cutlass arc. Dies in numbers. | |
| 40 | 0 | 90 | 10 | Destructible. A shot barrel explodes and damages enemies and players alike. | |
| 30 | 0 | 60 | 4 | Small and fast. Keeps its distance and lobs bombs that land after a delay: watch the floor. | |
| 12 | 0 | 6 | 3 | Low HP, wobbly shots. Repeats the captain's taunts a few seconds late, from rooms away. |