Medusa
Gods: the shared god band plus a rare unique each (the old tables were test leftovers: a guaranteed Conducting Wand, a lone 0.1 % Doom Bow, exactly three Speed potions).
Stats
| HP | 2,000 |
|---|---|
| Defense | 18 |
| Hits up to | 100 |
Shots
| Shot | Damage | Range | Speed | Effects |
|---|---|---|---|---|
| 100 | 14 | 70 |
Where
- Realm: Mountains (9.4% of spawns)
Drops
| Loot | Chance | Bag |
|---|---|---|
| 1% | own bag, each player with 2% of the damage | |
| T10 weapon | 0.30% | own bag, each player with 2% of the damage |
| T10 armor | 0.30% | own bag, each player with 2% of the damage |
| T9 weapon | 1% | shared bag |
| T9 armor | 1% | shared bag |
| T8 weapon | 2.4% | shared bag |
| T8 armor | 2.4% | shared bag |
| T7 weapon | 12% | shared bag |
| T7 armor | 12% | shared bag |
| T5 ring | 1% | own bag, each player with 2% of the damage |
| T4 ability | 1.4% | shared bag |
| T3 ability | 7.5% | shared bag |
| T3 ring | 1.2% | shared bag |
| T2 ring | 6.3% | shared bag |
| 30% | shared bag | |
| 30% | shared bag | |
| 2% | own bag, each player with 2% of the damage | |
| 1.5% | own bag, each player with 2% of the damage | |
| 0.60% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules