The Lychfield
Custom Level 20
The Lychfield: a churchyard that buries its visitors. Aimed at level 20, unmaxed. The dead rise when you walk past their graves, the chapel's canon keeps the bell. Crew drops T7-T8, the canon T9-T10 plus three uniques and stat potions.
Getting in
- Portal:
Lychfield Portal - Key:
Lychfield Key — type /key lychfieldin chat to get one, use it, walk in. - The portal drops from
Lich (20%),
Ghost King (20%),
Ghost God (8%),
Haunted Spirit (4%)
How the Lychfield plays
A churchyard and its chapel, for level 20 characters who are not maxed yet. The dead rise as you pass.
- Graves wake up. Open Graves raise the
Restless Dead when you walk past: slow, but they hit hard and keep coming. Don't drag a train into the next field. - Kill the
Deacon first. He raises more dead and makes everything near him Armored.
Grave Wisps silence you for a moment. Keep your ability for after they're gone.
Mourners keep their distance and wail a slow ring that slows whoever it touches.
Banshees vanish and reappear behind you. Turn around when you hear the scream.
Gravediggers bring the shovel down where you stand, then where you went.
Bloated Dead burst when they die and hit hard around them: kill them from range.
Sealed Sarcophagi hold T7 gear, and two armored
Bone Wardens come out when one breaks.
Canon Vesper, the Bell Keeper
- Vespers (100-65% HP). The bell tolls: rings of twelve, aimed triple bolts, and three tolls that land where you stand, then a big one around him. Keep moving.
- Procession (65-30%). The congregation files in:
Mourners and
Restless Dead, hardened by his chant. He lobs bombs at range. Thin the dead or the room fills up. - Last Rites (under 30%). "ENOUGH." He drops the hymn, charges, snaps at close range and fires alternating rings of fourteen.
He leaves three
Grave Wisps behind when he dies. Drops: T9-T10 weapons and armor, T5-T6 abilities, stat potions and one of three soulbound uniques (
Bell-Tongue Wand,
Pallbearer's Plate,
Sexton's Ring).
Boss: Canon Vesper
| HP | 26,000 |
|---|---|
| Defense | 25 |
| Level | 20 |
| Hits up to | 110 |
| XP multiplier | 1.0 |
| Immune to | stasis |
Canon Vesper, the Bell Keeper. Three phases in the chapel.
Phases
vespersVespers (100-65%): the bell tolls. Rings of shots, aimed bolts, three tolls that land where you stand.processionProcession (65-30%): the congregation files in. Mourners and the dead, hardened by his chant.lastritesLast Rites (<30%): he drops the pretence. Charges, alternating rings, no more hymn.
Lines
The bell is rung for you. Kneel.
Every grave here was dug by a visitor.
Vespers. Then the burial.
*Stand, all of you. Stand for the procession.*
Walk with me. Slowly. There is no hurry where we are going.
They came to mourn. They stayed.
ENOUGH.
The ground is open. Lie down.
Drops
| Loot | Chance |
|---|---|
| 7% | |
| 7% | |
| 7% | |
| T10 weapon | 12% |
| T10 armor | 12% |
| T9 weapon | 30% |
| T9 armor | 30% |
| T6 ability | 10% |
| T5 ability | 30% |
| T5 ring | 25% |
| 100% | |
| 100% | |
| 50% | |
| 40% | |
| 30% |
Unique drops
Enemies
| Enemy | HP | DEF | Hits up to | On map | Notes |
|---|---|---|---|---|---|
| 26,000 | 25 | 110 | 1 | Canon Vesper, the Bell Keeper. Three phases in the chapel. | |
| Open Grave | 10,000 | 0 | – | 14 | An unmarked grave. Two of the dead come up when you step over it. |
| 1,300 | 25 | 95 | 2 | The tank. Walks at you and brings the shovel down where you stand, then where you went. | |
| 950 | 18 | 65 | 1 | Elite. Screams, vanishes, screams from behind you. | |
| 900 | 16 | 120 | 1 | Slow, huge, and it bursts when it dies: do not kill it in melee range. | |
| 550 | 14 | 45 | 2 | Chants from the back: raises the dead and hardens them. Kill it first or dig through a wall of corpses. | |
| 480 | 22 | 60 | summoned | Out of a broken sarcophagus. Armored and quick. | |
| 420 | 12 | 45 | 4 | Keeps its distance and wails: a slow ring of shots that slows whoever it touches. | |
| 380 | 18 | 55 | 7 | Rises from a grave when you walk past it. Slow, hits hard, keeps coming. | |
| 320 | 30 | – | 6 | Break it for what the wardens guard, and meet the wardens. | |
| 140 | 10 | 35 | 7 | Fast and erratic. Its touch silences (Quiet) for a moment: abilities stop working at the wrong time. |