Horrific Creation
Stats
| HP | 50,000 (+20% per other player here) |
|---|---|
| Defense | 30 |
| Hits up to | 200 |
| XP multiplier | 0.8 |
| Immune to | stasis |
Shots
| Shot | Damage | Range | Speed | Effects |
|---|---|---|---|---|
| 150 | 11.2 | 75 | ||
| 100 | 100 | 50 | ||
| 0 | 10 | 100 | Slowed 2s | |
| 200 | 16.5 | 55 | ||
| 85 | 2 | 50 | Slowed 3.5s | |
| 200 | 8.5 | 85 |
Where
- Mad Lab (4 on the map)
Drops
| Loot | Chance | Bag |
|---|---|---|
| 5% | own bag, each player with 2% of the damage | |
| 1% | own bag, each player with 2% of the damage | |
| T11 weapon | 3% | own bag, each player with 2% of the damage |
| T11 armor | 3% | own bag, each player with 2% of the damage |
| T10 weapon | 7% | own bag, each player with 2% of the damage |
| T10 armor | 7% | own bag, each player with 2% of the damage |
| T9 weapon | 20% | own bag, each player with 2% of the damage |
| T9 armor | 20% | own bag, each player with 2% of the damage |
| T8 weapon | 30% | own bag, each player with 2% of the damage |
| T8 armor | 30% | own bag, each player with 2% of the damage |
| T5 ability | 5% | own bag, each player with 2% of the damage |
| T5 ring | 5% | own bag, each player with 2% of the damage |
| T4 ability | 20% | own bag, each player with 2% of the damage |
| 100% | shared bag | |
| 100% | shared bag | |
| 100% | own bag, each player with 2% of the damage | |
| 50% | own bag, each player with 2% of the damage | |
| 1% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Quest reward
The quest of characters level 1–20. Everyone whose quest it is and who does 2% of the damage also gets one item for their own class in a red quest bag: a T7 weapon or armor (35% each), a T4 ability (20%) or a T3 ring (10%). Quest rewards
Phases
The behavior's states, as the code names them.
dormantfightmonsterleaplandchargechargeLowfinaleattacksbetween charges: the longer the more it is hurtwavesshockwavesblasts
pethomewardrestore