Mountain Temple

Level 20 Grade 8

The Mountain Temple: an order of monks hid among the realm's sheer cliffs from Oryx, and prayed to the demon lord Xil for protection. In exchange they slaughter every living thing on the mountain as his sacrifice. Their high monk, Daichi the Fallen, waits in the sanctum at the top. Endgame. Courtyards and small indoor rooms climb north; every courtyard has a lantern to light (shoot it), and when all are lit the shrine in the treasure room beside the sanctum opens its Old Chest, once Daichi is dead. Crew drops T9-T11, Daichi T10-T12, stat potions and seven uniques.

Getting in

Difficulty

Grade 8 of 10 on this server's dungeon scale: the bosses have 90,000 HP counting defense, the heaviest hit is 250, the busiest phase fires up to 15 shots a second.

Boss: Daichi the Fallen

HP45,000 (+30% per other player within 24 tiles, up to 6 players)
Defense40
Level20
Hits up to250
XP multiplier1.0
Immune tostasis

Phases

  • waiting
  • taunt
  • seal
  • fight
    • phase1 keeps trying tiles a player stood on
      • call
      • dance
        • turn
        • back
    • elements
      • pick
      • (unnamed)
        • summon
        • guarded
        • exposed
      • (unnamed)
        • summon
        • guarded
        • exposed
      • (unnamed)
        • summon
        • guarded
        • exposed
      • (unnamed)
        • summon
        • guarded
        • exposed
    • rage
      • rise
      • unlimited
        • turn
        • back

Lines

Ha ha, you are too late! Lord Xil will soon arrive in this realm.
You think you can defeat me? Then let me show you the true power of Xil!
Fear the Elements!
Fear my wrath!
You are no match for my Powers!
You don't lack skills! But you have underestimated the power lying within this temple. Let me demonstrate...
ENOUGH! You fought well but now it's time for you to die.
Unlimited power!

Drops

LootChanceBag
Wand of the Fallen1.5%own bag, each player with 2% of the damage
Orb of Aether1.5%own bag, each player with 2% of the damage
Jade Storm1.5%own bag, each player with 2% of the damage
Kaiken1.5%own bag, each player with 2% of the damage
Kazekiri1%own bag, each player with 2% of the damage
Kamishimo1%own bag, each player with 2% of the damage
Akuma's Tear1%own bag, each player with 2% of the damage
T12 weapon5%own bag, each player with 2% of the damage
T12 armor5%own bag, each player with 2% of the damage
T11 weapon15%own bag, each player with 2% of the damage
T11 armor15%own bag, each player with 2% of the damage
T10 weapon30%own bag, each player with 2% of the damage
T10 armor30%own bag, each player with 2% of the damage
T6 ability8%own bag for the cyan-and-better ones, else shared
T6 ring6%shared bag
T5 ability30%own bag for the cyan-and-better ones, else shared
T5 ring25%own bag, each player with 2% of the damage
Potion of Defense100%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Attack31%own bag, each player with 2% of the damage · one of 6, always
Potion of Speed31%own bag, each player with 2% of the damage · one of 6, always
Potion of Dexterity31%own bag, each player with 2% of the damage · one of 6, always
Potion of Vitality31%own bag, each player with 2% of the damage · one of 6, always
Potion of Wisdom31%own bag, each player with 2% of the damage · one of 6, always
Four of Swords10%own bag, each player with 2% of the damage
Potion of Life6%own bag, each player with 2% of the damage
Wine Cellar Incantation1%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Boss: Old Chest

HP6,000
Defense0
XP multiplier0.2
Immune tostasis

The Old Chest, in the shrine of the treasure room. Untouchable until every lantern burns.

Phases

  • sealed
  • open

Drops

LootChanceBag
Ryu's Blade2%own bag, each player with 2% of the damage
Wand of the Fallen1%own bag, each player with 2% of the damage
Orb of Aether1%own bag, each player with 2% of the damage
Jade Storm1%own bag, each player with 2% of the damage
Kaiken1%own bag, each player with 2% of the damage
Kamishimo1%own bag, each player with 2% of the damage
Akuma's Tear1%own bag, each player with 2% of the damage
T11 weapon20%own bag, each player with 2% of the damage
T11 armor20%own bag, each player with 2% of the damage
T6 ability10%own bag for the cyan-and-better ones, else shared
T6 ring10%shared bag
Potion of Attack31%own bag, each player with 2% of the damage · one of 6, always
Potion of Defense31%own bag, each player with 2% of the damage · one of 6, always
Potion of Speed31%own bag, each player with 2% of the damage · one of 6, always
Potion of Dexterity31%own bag, each player with 2% of the damage · one of 6, always
Potion of Vitality31%own bag, each player with 2% of the damage · one of 6, always
Potion of Wisdom31%own bag, each player with 2% of the damage · one of 6, always
Wine Cellar Incantation1%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Unique drops

Wand of the Fallen UT Soulbound
160–190 · 6.6 tiles · 85% rate · +3 ATT, +3 WIS
From Daichi the Fallen 1.5%, Old Chest 1%
Orb of Aether UT Soulbound
145 MP · Resonance on enemies within 1.5 tiles of the cursor: each stores 10% of the damage it takes (it scales with your wisdom and MP like every ability) and takes it all at once after 3s, ignoring DEF; casting again keeps what it stored and refreshes the time; if it dies first, the mark and what it stored spread to every enemy within 4 tiles, and spread again when those die; an enemy already marked adds the amount to its own · AetherTrap (duration 5, radius 4.5, range 2.5, id Aether Trap) · +4 WIS, +2 DEF
From Daichi the Fallen 1.5%, Old Chest 1%
Jade Storm UT Soulbound
330–560 · 6 tiles · 110 MP · +2 ATT, +4 DEF
From Daichi the Fallen 1.5%, Old Chest 1%
Kaiken UT Soulbound
90 MP · Sheathe, then draw: dash 4.5 tiles, 700-850 damage along the path, pierces armor; parries the first hit after 0.3s · +4 DEX, +4 ATT
From Daichi the Fallen 1.5%, Old Chest 1%
Kazekiri UT Soulbound
85–105 ×2 · 4.5 tiles · 115% rate
From Daichi the Fallen 1%
Kamishimo UT Soulbound
+16 DEF, +60 HP, +5 DEX
From Daichi the Fallen 1%, Old Chest 1%
Akuma's Tear UT Soulbound
+60 HP, +60 MP, +4 DEX, +4 SPD
From Daichi the Fallen 1%, Old Chest 1%
Ryu's Blade UT Soulbound
10 MP · Meditate while standing still: +16 HP for 6 MP every 0.5s · +8 DEX
From Old Chest 2%

Enemies

EnemyHPDEFHits up toOn mapNotes
Daichi the Fallen45,000402501
Old Chest6,0000–1The Old Chest, in the shrine of the treasure room. Untouchable until every lantern burns.
Water Elemental10,00025150summonedWater: walks to the middle, then alternates a sporadic barrage of Slowing water bolts with rings of returning vortexes.
Air Elemental10,0000150summonedAir: floats to the middle and alternates a four-armed spiral of lightning with two-way shotguns of Weakening bolts. Four Air Spirits circle the room, firing Paralyzing lightning both ways and now and then striking their own spot.
Earth Elemental9,00030150summonedEarth: chases you with spreads and rings of Bleeding shards, throws Earth Spirits (the crosshair first, then a burst of spikes) and lunges.
Fire Elemental9,00020120summonedFire: chases you with shotguns of flaming waves and four-way Armor Breaking bolts; three Fire Spirits circle it and leave spinners behind. Now and then it stops, turns Armored and throws returning shots all round.
Corrupted Armor6,000201002An empty suit of temple armour, rooted to its courtyard. Three arms of slow silencing blasts turn round it (they pass walls; the real game's Silence is Quiet here), an aimed blast now and then, short armor-piercing waves for anyone in its face, and it keeps calling up Mini Corrupted Armors.
Corrupted Caster2,250201205A sorcerer of Xil. Runs at you fast, throws a ring of ten returning waves that break armor (the real game's Curse) and aimed bolts that hit hard.
Corrupted Spearman1,50020908A monk with a spear. Chases, stabs fans of three spears, and stamps out a ring of short waves that Slow whoever stands too close.
Corrupted Spawn1,20025607A thing grown from the temple's dead trees. Chases, throws armor-piercing branches, and now and then a wide spread of them.
Corrupted Monk1,200201008Keeps its distance and throws fans of long purple flames that curve; they pass walls and Paralyze for a moment (the real game's Petrify).
Corrupted Bowman1,050201658An archer. Follows you at range: a pair of small arrows, then one big arrow that hits hard and Slows.
Soulblast1,000090summonedSoulblasts gather in the middle of the sanctum, circle, flash, then launch at the nearest player and burst.
Earth Spirit1,0000100summonedThrown by the Earth Elemental: lands, then bursts into rocky spikes.
Fire Spirit1,0000–summonedCircle the Fire Elemental and leave fire spinners where they pass.
Air Spirit1,0000125summonedCircle the Air Elemental round the room, firing Paralyzing lightning both ways; now and then the cloud flashes and strikes its own spot.
Flame Spinner1,000080summonedA spinning flame: two short arms of fire bolts, gone in four seconds.
Mini Corrupted Armor7501275summonedWalks slowly after you: fans of three armor-piercing slashes.
Temple Lantern5000–4A stone lantern in every courtyard. Shoot it and it lights with a purple flame (it stays lit). When the last one is lit, the shrine behind Daichi's sanctum opens.