Affixes
What they are
An affix is a random bonus rolled onto a weapon, ability, armor or ring when it drops, such as Keen II: +7% weapon damage or of Life III: +52 Max HP. The item stays what it is (a bow stays a bow, with its own stats); affixes come on top. Each affix has three strengths, I to III, each with its own range of values, and an item carries each affix at most once. The tooltip lists them, coloured by family.
Affixes roll on drops: enemy loot bags, quest rewards and set-piece chests. Tiered gear rolls from the first affix tier up (weapons from T7, armor from T7, abilities from T3, rings from T3); lower tiers never do. Untiered items roll nothing, except dungeon uniques with a pool of their own (below). Items crafted at the Archive's Smithy come bare.
How many
| Affixes | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|---|
| Chance | 50% | 25% | 12.5% | 6.25% | 3.12% | 1.56% | 1.56% |
| At least | 100% | 50% | 25% | 12.5% | 6.25% | 3.12% | 1.56% |
Each extra affix is half as likely as the one before, up to 6. Half of all eligible drops have at least one.
How strong
The item's tier caps the strength its affixes roll at. Within the cap the strength is drawn by weight, so strong affixes stay rare even on top gear.
| Item | Strength I | up to II | up to III |
|---|---|---|---|
| Weapons | T7–8 | T9–10 | T11–12 |
| Armor | T7–9 | T10–11 | T12–13 |
| Abilities | T3–4 | T5 | T6 |
| Rings | T3 | T4 | T5 |
| Cap | I | II | III |
|---|---|---|---|
| up to I | 100% | – | – |
| up to II | 67% | 33% | – |
| up to III | 60% | 30% | 10% |
Every affix
The value is rolled within its strength's range. The item columns give each affix's share of the first pick on that kind of item; every further pick is drawn the same way from the affixes not yet on it.
Offensive
| Affix | Strength I / II / III | Weapon | Armor | Ability | Ring |
|---|---|---|---|---|---|
| of Might | I +1–2 Attack II +3–4 Attack III +5–6 Attack | 30% | – | 28% | 14% |
| of Haste | I +1–2 Dexterity II +3–4 Dexterity III +5–6 Dexterity | 30% | – | – | 14% |
| Keen | I +3–5% weapon damage II +6–9% weapon damage III +10–14% weapon damage | 21% | – | – | – |
| Rapid | I +5% rate of fire II +10% rate of fire III +15% rate of fire | 15% | – | – | – |
Defensive
| Affix | Strength I / II / III | Weapon | Armor | Ability | Ring |
|---|---|---|---|---|---|
| of Warding | I +1–2 Defense II +3–4 Defense III +5–6 Defense | – | 28% | – | 14% |
| of Life | I +10–20 Max HP II +25–40 Max HP III +45–60 Max HP | – | 28% | – | 14% |
| of Speed | I +1–2 Speed II +3–4 Speed III +5–6 Speed | – | 19% | – | 9.6% |
| of Vigor | I +1–2 Vitality II +3–4 Vitality III +5–6 Vitality | – | 14% | – | 6.8% |
| Bulwark | I +4 Defense, -3 Speed II +7 Defense, -5 Speed III +10 Defense, -7 Speed | – | 8.3% | – | – |
Ability
| Affix | Strength I / II / III | Weapon | Armor | Ability | Ring |
|---|---|---|---|---|---|
| of Wisdom | I +1–2 Wisdom II +3–4 Wisdom III +5–6 Wisdom | – | – | 28% | 14% |
| of Mana | I +10–20 Max MP II +25–40 Max MP III +45–60 Max MP | – | – | 28% | 14% |
| Quickened | I -10% ability cooldown II -15% ability cooldown III -20% ability cooldown | – | – | 14% | – |
| Twinned | I 10–15% chance to throw a second poison II 20–25% chance to throw a second poison III 30–35% chance to throw a second poison | – | – | * | – |
Utility
| Affix | Strength I / II / III | Weapon | Armor | Ability | Ring |
|---|---|---|---|---|---|
| Renowned | I +1% fame on death II +2% fame on death III +3% fame on death | 3% | 2.8% | 2.8% | 1.4% |
* Twinned rolls only on items that throw a poison (
Centipede Poison,
Spider Venom,
Pit Viper Poison); there it is 14% of the first pick.
Dungeon pools
Some dungeons' uniques roll exactly one affix of their own pool when they drop, never the ordinary ones, and pool affixes roll nowhere else. A loot bonus counts for its wearer only, and bonuses add up: two +10% make x1.2.
Pirate Cave
| Affix | Effect |
|---|---|
| Corsair's | +3 Dexterity, -1 Defense |
| Deckrunner's | +3 Speed, -1 Defense |
| Smuggler's | +10% Health and Magic Potion drops |
Captain's Tricorn
Cursed Doubloon
Cutlass of the Undertow
Orrery
| Affix | Effect |
|---|---|
| Overwound | +4 Speed, -2 Vitality |
| Starwright's | +3 Wisdom, +2 Dexterity |
| Astrologer's | +10% stat potion drops |
Chronoplate
Mainspring of the Last Hour
Staff of the Turning Spheres
Ashen Crucible
| Affix | Effect |
|---|---|
| Slagforged | +3 Attack, -1 Speed |
| Quenched | +3 Defense, -1 Dexterity |
| Smelter's | +15% chance at Ashen Crucible uniques |
Ashwright's Bulwark
Brand of the Slagfather
Heart of the Crucible
Spell of the Caldera
Rimeheart Court
| Affix | Effect |
|---|---|
| Shattering | +10% damage to Slowed enemies |
| Hoarfrost | +40 Health, +2 Vitality |
| Heartsick | +15% chance at Rimeheart Court uniques |
In loot bags and your inventory
Every item icon shows one pip per affix in its top-left corner, 3 to a row, coloured like the item's name in the tooltip. So a rolled drop stands out in a loot bag before you open the tooltip.
| Affixes | Pips |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 |
The Enchanter
In the Archive (the Vault), south of the Alchemy Lab. Put the item in your first inventory slot (the top-left of your bag, not an equipment slot), then step onto the Enchanter's pedestals: each one says what it would do to that item and what it costs. The currency is magic dust, shared by your whole account and shown in cyan beside your fame.
- Disenchant destroys an item with affixes for dust: per affix 3 / 6 / 12 for strength I / II / III, plus the item's grade, and 20 more for a dungeon unique. Soulbound items work too; bare ones do not.
- Reroll (the cheapest): new affixes by the drop rules, the same number of them. A unique rerolls its pool affix.
- Upgrade one affix (one pedestal each) to the next strength, with a new value in the new range, up to the strength the item's tier allows. The step to III costs twice the step to II.
- Add an affix (the dearest): one more, rolled as on a drop, up to 6. Each affix already on the item makes it 50% dearer. A unique holds only its one pool affix.
The grade is the item's step in the affix tiers. A buy is refused if the item in the slot changed since the pedestals were set up.
| Item | Disenchant, per affix I / II / III | Reroll | Upgrade to II / III | Add, with 0 / 1 / 2 ... affixes on it |
|---|---|---|---|---|
| T7 weapon | 4 | 16 | – | 40 / 60 / 80 / 100 / 120 / 140 |
| T8 weapon | 5 | 24 | – | 60 / 90 / 120 / 150 / 180 / 210 |
| T9 weapon | 6 / 9 | 32 | 48 | 80 / 120 / 160 / 200 / 240 / 280 |
| T10 weapon | 7 / 10 | 40 | 60 | 100 / 150 / 200 / 250 / 300 / 350 |
| T11 weapon | 8 / 11 / 17 | 48 | 72 / 144 | 120 / 180 / 240 / 300 / 360 / 420 |
| T12 weapon | 9 / 12 / 18 | 56 | 84 / 168 | 140 / 210 / 280 / 350 / 420 / 490 |
| T7 armor | 4 | 16 | – | 40 / 60 / 80 / 100 / 120 / 140 |
| T8 armor | 5 | 24 | – | 60 / 90 / 120 / 150 / 180 / 210 |
| T9 armor | 6 | 32 | – | 80 / 120 / 160 / 200 / 240 / 280 |
| T10 armor | 7 / 10 | 40 | 60 | 100 / 150 / 200 / 250 / 300 / 350 |
| T11 armor | 8 / 11 | 48 | 72 | 120 / 180 / 240 / 300 / 360 / 420 |
| T12 armor | 9 / 12 / 18 | 56 | 84 / 168 | 140 / 210 / 280 / 350 / 420 / 490 |
| T13 armor | 10 / 13 / 19 | 64 | 96 / 192 | 160 / 240 / 320 / 400 / 480 / 560 |
| T3 ability | 5 | 24 | – | 60 / 90 / 120 / 150 / 180 / 210 |
| T4 ability | 6 | 32 | – | 80 / 120 / 160 / 200 / 240 / 280 |
| T5 ability | 8 / 11 | 48 | 72 | 120 / 180 / 240 / 300 / 360 / 420 |
| T6 ability | 9 / 12 / 18 | 56 | 84 / 168 | 140 / 210 / 280 / 350 / 420 / 490 |
| T3 ring | 5 | 24 | – | 60 / 90 / 120 / 150 / 180 / 210 |
| T4 ring | 7 / 10 | 40 | 60 | 100 / 150 / 200 / 250 / 300 / 350 |
| T5 ring | 9 / 12 / 18 | 56 | 84 / 168 | 140 / 210 / 280 / 350 / 420 / 490 |
A dungeon unique (grade 3, strength I only) disenchants for 6 dust for its affix plus 20, rerolls for 32 and cannot be upgraded.