Jade Statue
Event. Two temple guardians of jade and garnet, each on its plinth in a stone shrine, guarding the way into the Mountain Temple. They wake together when anyone comes near, then cycle at random through five attacks, flashing white and untouchable between them: chasing with a stream of temple bolts; chasing with spreads of them; standing still to fire rings of temple missiles; flashing cyan for 2.5 s, then dashing at you inside a ring of slowing waves (deadly up close); or tossing a grenade that hatches two corrupted minions. When one falls the other grows, heals completely and turns crueller: three rings of missiles at once, and two new attacks, very wide spreads of bolts around a heavy trident, and spinning rings of spinners (garnet's weaken, jade's make your shots sway). When the second falls the Mountain Temple opens.
Stats
| HP | 12,000 (+50% per other player within 20 tiles, up to 6 players) |
|---|---|
| Defense | 12 |
| Level | 20 |
| Hits up to | 175 |
| XP multiplier | 0.0 |
| Immune to | stasis |
Shots
| Shot | Damage | Range | Speed | Effects |
|---|---|---|---|---|
| 125 | 28.5 | 95 | ||
| 100 | 2.6 | 75 | Slowed 2s | |
| 75 | 33 | 55 | ||
| 175 | 37.5 | 75 | ||
| 125 | 28.5 | 95 | multi-hit, Tipsy 3s |
Where
Summons
Drops
| Loot | Chance | Bag |
|---|---|---|
| 5% | own bag, each player with 2% of the damage | |
| T11 weapon | 2% | own bag, each player with 2% of the damage |
| T11 armor | 2% | own bag, each player with 2% of the damage |
| T10 weapon | 6.9% | own bag, each player with 2% of the damage |
| T10 armor | 6.9% | own bag, each player with 2% of the damage |
| T9 weapon | 14% | shared bag |
| T9 armor | 14% | shared bag |
| T8 weapon | 12% | shared bag |
| T8 armor | 12% | shared bag |
| T7 weapon | 54% | shared bag |
| T7 armor | 54% | shared bag |
| T5 ability | 19% | own bag for the cyan-and-better ones, else shared |
| T5 ring | 14% | own bag, each player with 2% of the damage |
| T4 ability | 7.2% | shared bag |
| T3 ability | 35% | shared bag |
| T3 ring | 6% | shared bag |
| T2 ring | 30% | shared bag |
| 100% | shared bag | |
| 100% | shared bag | |
| 100% | own bag, each player with 2% of the damage | |
| 100% | portal where it falls |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Quest reward
The quest of characters level 15–20. Everyone whose quest it is and who does 2% of the damage also gets one item for their own class in a red quest bag: a T7 weapon or armor (35% each), a T4 ability (20%) or a T3 ring (10%). Quest rewards
Phases
The behavior's states, as the code names them.
dormantwakepairedrestpickboltsspreadsringsdashWarndashgrenade
risingalonerestpickboltsspreadsringsdashWarndashgrenadetridentspinners
Lines
*a cold glow stirs behind the statue's eyes*
The Jade Statue drinks in the light of its fallen twin!