Daichi the Fallen

Boss

Stats

HP45,000 (+30% per other player within 24 tiles, up to 6 players)
Defense40
Level20
Hits up to250
XP multiplier1.0
Immune tostasis

Shots

ShotDamageRangeSpeedEffects
7520.245
751830
1002040multi-hit, Weak 1.2s
2502080multi-hit
7517.535

Where

Summons

Water Elemental Earth Elemental Fire Elemental Air Elemental Soulblast

Drops

LootChanceBag
Wand of the Fallen1.5%own bag, each player with 2% of the damage
Orb of Aether1.5%own bag, each player with 2% of the damage
Jade Storm1.5%own bag, each player with 2% of the damage
Kaiken1.5%own bag, each player with 2% of the damage
Kazekiri1%own bag, each player with 2% of the damage
Kamishimo1%own bag, each player with 2% of the damage
Akuma's Tear1%own bag, each player with 2% of the damage
T12 weapon5%own bag, each player with 2% of the damage
T12 armor5%own bag, each player with 2% of the damage
T11 weapon15%own bag, each player with 2% of the damage
T11 armor15%own bag, each player with 2% of the damage
T10 weapon30%own bag, each player with 2% of the damage
T10 armor30%own bag, each player with 2% of the damage
T6 ability8%own bag for the cyan-and-better ones, else shared
T6 ring6%shared bag
T5 ability30%own bag for the cyan-and-better ones, else shared
T5 ring25%own bag, each player with 2% of the damage
Potion of Defense100%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Attack31%own bag, each player with 2% of the damage · one of 6, always
Potion of Speed31%own bag, each player with 2% of the damage · one of 6, always
Potion of Dexterity31%own bag, each player with 2% of the damage · one of 6, always
Potion of Vitality31%own bag, each player with 2% of the damage · one of 6, always
Potion of Wisdom31%own bag, each player with 2% of the damage · one of 6, always
Four of Swords10%own bag, each player with 2% of the damage
Potion of Life6%own bag, each player with 2% of the damage
Wine Cellar Incantation1%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Quest reward

The quest of characters level 1–20. Everyone whose quest it is and who does 2% of the damage also gets one item for their own class in a red quest bag: a T7 weapon or armor (35% each), a T4 ability (20%) or a T3 ring (10%). Quest rewards

Phases

The behavior's states, as the code names them.

Lines

Ha ha, you are too late! Lord Xil will soon arrive in this realm.
You think you can defeat me? Then let me show you the true power of Xil!
Fear the Elements!
Fear my wrath!
You are no match for my Powers!
You don't lack skills! But you have underestimated the power lying within this temple. Let me demonstrate...
ENOUGH! You fought well but now it's time for you to die.
Unlimited power!