Water Elemental
Water: walks to the middle, then alternates a sporadic barrage of Slowing water bolts with rings of returning vortexes.
Stats
| HP | 10,000 |
|---|---|
| Defense | 25 |
| Hits up to | 150 |
| XP multiplier | 0.3 |
| Immune to | stasis |
Shots
| Shot | Damage | Range | Speed | Effects |
|---|---|---|---|---|
| 120 | 15 | 60 | multi-hit, Slowed 1s | |
| 150 | 18 | 60 | multi-hit, Slowed 1s | |
| 125 | 8.8 | 50 | multi-hit, Slowed 1s |
Where
Summoned by
Drops
Nothing.
Phases
The behavior's states, as the code names them.
wakecornerThe four elementals. Summoned in phase 1 they circle their corners, untouchable, firing rings; summoned in phase 2 they fight until beaten (5 % health), then turn untouchable and circle Daichi, still shooting, until he calls the next one (he removes them).fightbarragevortex
defeated