Air Elemental
Air: floats to the middle and alternates a four-armed spiral of lightning with two-way shotguns of Weakening bolts. Four Air Spirits circle the room, firing Paralyzing lightning both ways and now and then striking their own spot.
Stats
| HP | 10,000 |
|---|---|
| Defense | 0 |
| Hits up to | 150 |
| XP multiplier | 0.3 |
| Immune to | stasis |
Shots
| Shot | Damage | Range | Speed | Effects |
|---|---|---|---|---|
| 150 | 18 | 60 | multi-hit | |
| 125 | 15 | 60 | multi-hit, Paralyzed 1s | |
| 75 | 15 | 60 | multi-hit, armor piercing, Dazed 1s | |
| 100 | 12.6 | 70 | multi-hit, Weak 1.2s |
Where
Summoned by
Summons
Drops
Nothing.
Phases
The behavior's states, as the code names them.
wakecornerThe four elementals. Summoned in phase 1 they circle their corners, untouchable, firing rings; summoned in phase 2 they fight until beaten (5 % health), then turn untouchable and circle Daichi, still shooting, until he calls the next one (he removes them).fightspiralshotgun
defeated