Corrupted Armor

An empty suit of temple armour, rooted to its courtyard. Three arms of slow silencing blasts turn round it (they pass walls; the real game's Silence is Quiet here), an aimed blast now and then, short armor-piercing waves for anyone in its face, and it keeps calling up Mini Corrupted Armors.

Stats

HP6,000
Defense20
Hits up to100
XP multiplier1.5

Shots

ShotDamageRangeSpeedEffects
9511110Quiet 4s
1001.932armor piercing, Quiet 1.6s
9511.745multi-hit, through cover, Quiet 4s

Where

Summons

Mini Corrupted Armor

Drops

LootChanceBag
T11 weapon1.8%own bag, each player with 2% of the damage
T11 armor1.8%own bag, each player with 2% of the damage
T10 weapon6%own bag, each player with 2% of the damage
T10 armor6%own bag, each player with 2% of the damage
T9 weapon12%shared bag
T9 armor12%shared bag
T5 ability3%own bag for the cyan-and-better ones, else shared
T5 ring2.4%own bag, each player with 2% of the damage
T4 ability9%shared bag
T4 ring6%own bag, each player with 2% of the damage
Health Potion18%shared bag
Magic Potion18%shared bag
Potion of Vitality4%own bag, each player with 2% of the damage
Potion of Defense4%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules