Lair of Draconis

Custom Level 20

The Lair of Draconis as it was in the Flash client. One hall, the Altar of Draconis, with the four dragon souls circling the altar and a gate on each side; say a dragon's colour at the altar and that dragon wakes in its room and its gate opens, then shuts behind you until it dies. Face the black dragon first and every dragon after it comes in its hard form; when all four have fallen that way, the north gate opens on the Ivory Wyvern. HP is this server's (the originals had 100000-125000 for a full party): 18000-22000 for a dragon and 36000 for the Wyvern, +20% for every other player in the Lair.

Getting in

Boss: Ivory Wyvern

HP36,000 (+20% per other player here)
Defense30
Level20
Hits up to110
Immune tostasis

It waits untouchable at the back of its hall, thanks you for freeing the four dragons' souls, and means to keep you. 1 Glory (100-80%): strafes along the back of the hall, single great white shots; four Mirror Wyverns on the pedestals behind it shoot with it. They fade when this phase ends. 2 (80-60%): still strafing, an 11-shot fan of white shots and aimed pairs. 3 Souls (at 60%): back to the middle, untouchable, while the four dragon souls on the pedestals mend it. 4 Onslaught (60-35%): stands, every attack at once in rings turning against the sun. 5 (35-20%): its scales harden (armored); a White Dragon Orb in each corner of the hall, rings of fire. 6 (20-0%): chases with 13-shot fans and slowing balls, the orbs still burning.

Phases

  • waiting
  • thanks
  • graveyard
  • glory
  • mirrorless
  • souls
  • onslaught
  • orbs
  • hunt

Lines

Thank you, adventurer. You have freed the souls of the four dragons, so that I may consume their powers.
I owe you much, but I cannot let you leave. These walls will make a fine graveyard for your bones.
Behold the glory of my true powers...
My magic can no longer sustain my mirrors. What have you done?!
So you wish to fight your fate? Alright then, I will not hold back any longer.

Drops

LootChanceBag
Midnight Star6%own bag, each player with 2% of the damage
T13 armor15%own bag, each player with 2% of the damage
T12 armor30%own bag, each player with 2% of the damage
T12 weapon15%own bag, each player with 2% of the damage
T11 weapon30%own bag, each player with 2% of the damage
T6 ability20%own bag, each player with 2% of the damage
T5 ring25%own bag, each player with 2% of the damage
Potion of Dexterity100%own bag, each player with 2% of the damage
Potion of Speed100%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Life25%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Boss: Nikao the Azure Dragon

HP22,000 (+20% per other player here)
Defense25
Level20
Hits up to80
Immune tostasis

Nikao, the azure dragon. Wakes calling eight Azure Soul Shards about it, which mend it. 1 (100-75%): chases: weakening blue fireballs, blue blasts and a ring of curving water. 2 (75-50%): returns to the middle of its room and holds: sickening green spinners, rings of armor-breaking fire, dark stars and aimed blue bullets, while its shards mend it. 3 (50-25%): chases again, fireballs, three dark stars and blue bullets. 4 (25-0%): faster, everything at once, and the shards come back. The Defiler (its hard form) is tougher (DEF 40), hits harder and weakens longer.

Phases

  • asleep Asleep in the middle of its room until someone comes within 8 tiles or hurts it.
  • wake
  • chase
  • centre
  • pest
  • onslaught

Lines

My children will feast on your soul!
Look out! My minions will help me!
You're a nasty little pest!
You cannot handle the full power of my onslaught!

Drops

LootChanceBag
Water Dragon Silk Robe2%own bag, each player with 2% of the damage
T12 armor8%own bag, each player with 2% of the damage
T11 armor20%own bag, each player with 2% of the damage
T11 weapon8%own bag, each player with 2% of the damage
T10 weapon20%own bag, each player with 2% of the damage
T5 ability15%own bag, each player with 2% of the damage
T5 ring10%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Mana50%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Boss: Nikao the Defiler

HP22,000 (+20% per other player here)
Defense40
Level20
Hits up to100
Immune tostasis

Phases

  • asleep Asleep in the middle of its room until someone comes within 8 tiles or hurts it.
  • wake
  • chase
  • centre
  • pest
  • onslaught

Lines

My children will feast on your soul!
Look out! My minions will help me!
You're a nasty little pest!
You cannot handle the full power of my onslaught!

Drops

LootChanceBag
Water Dragon Silk Robe6%own bag, each player with 2% of the damage
T12 armor15%own bag, each player with 2% of the damage
T11 armor30%own bag, each player with 2% of the damage
T11 weapon15%own bag, each player with 2% of the damage
T10 weapon30%own bag, each player with 2% of the damage
T5 ability25%own bag, each player with 2% of the damage
T5 ring15%own bag, each player with 2% of the damage
Potion of Mana100%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Boss: Limoz the Veridian Dragon

HP20,000 (+20% per other player here)
Defense30
Level20
Hits up to75
Immune tostasis

Limoz, the veridian dragon. It never needs to move much: eight Abundant Shields circle it and mend it. 1 (100-90%): stands: rings of piercing green balls, sickening green spinners and pairs of spines; three seconds in it adds rings of weakening blue fireballs and a quick four-armed spiral of fire. 2 (90-70%): eight new shields and five hatchlings; the same. 3 (70-50%): the shields go; it chases, five more hatchlings. 4 (50-35%): back to the middle with eight shields and five hatchlings; weaving green balls. 5 (35-0%): the shields go; it chases with five more hatchlings. The Plague Bearer (its hard form) hits harder and weakens longer.

Phases

  • asleep Asleep in the middle of its room until someone comes within 8 tiles or hurts it.
  • wake
  • hide
    • calm
    • wrath
  • swarm
  • chase
  • centre
  • hunt

Lines

My own hide is but one of my defenses!
Taste my wrath!

Drops

LootChanceBag
Leaf Dragon Hide Armor2%own bag, each player with 2% of the damage
T12 armor8%own bag, each player with 2% of the damage
T11 armor20%own bag, each player with 2% of the damage
T11 weapon8%own bag, each player with 2% of the damage
T10 weapon20%own bag, each player with 2% of the damage
T5 ability15%own bag, each player with 2% of the damage
T5 ring10%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Vitality50%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Boss: Limoz the Plague Bearer

HP20,000 (+20% per other player here)
Defense35
Level20
Hits up to94
Immune tostasis

Phases

  • asleep Asleep in the middle of its room until someone comes within 8 tiles or hurts it.
  • wake
  • hide
    • calm
    • wrath
  • swarm
  • chase
  • centre
  • hunt

Lines

My own hide is but one of my defenses!
Taste my wrath!

Drops

LootChanceBag
Leaf Dragon Hide Armor6%own bag, each player with 2% of the damage
T12 armor15%own bag, each player with 2% of the damage
T11 armor30%own bag, each player with 2% of the damage
T11 weapon15%own bag, each player with 2% of the damage
T10 weapon30%own bag, each player with 2% of the damage
T5 ability25%own bag, each player with 2% of the damage
T5 ring15%own bag, each player with 2% of the damage
Potion of Vitality100%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Boss: Feargus the Obsidian Dragon

HP20,000 (+20% per other player here)
Defense35
Level20
Hits up to130
Immune tostasis

Feargus, the obsidian dragon, who fights with the breath of all four. Wakes with three Shades of Feargus about it and four Obsidian Soul Shards in its room. By turns: eight seconds of dark rays in five directions (one at you), dark shots between them, weakening blue fireballs, armor-breaking fire spinning out, sickening green spinners and a thrown blast at your feet; then it fades from sight, untouchable, back to the middle of its room calling more shades, and comes back. Fought first, it is Feargus the Demented, and the Lair turns hard. Only the Demented drops the Potion of Life.

Phases

  • asleep Asleep in the middle of its room until someone comes within 8 tiles or hurts it.
  • wake
  • attack
  • fade

Lines

Prepare to meet your doom. There is no mercy here.

Drops

LootChanceBag
Celestial Blade2%own bag, each player with 2% of the damage
T12 armor8%own bag, each player with 2% of the damage
T11 armor20%own bag, each player with 2% of the damage
T11 weapon8%own bag, each player with 2% of the damage
T10 weapon20%own bag, each player with 2% of the damage
T5 ability15%own bag, each player with 2% of the damage
T5 ring10%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Defense50%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Boss: Feargus the Demented

HP20,000 (+20% per other player here)
Defense35
Level20
Hits up to130
Immune tostasis

Phases

  • asleep Asleep in the middle of its room until someone comes within 8 tiles or hurts it.
  • wake
  • attack
  • fade

Lines

Prepare to meet your doom. There is no mercy here.

Drops

LootChanceBag
Celestial Blade6%own bag, each player with 2% of the damage
T12 armor15%own bag, each player with 2% of the damage
T11 armor30%own bag, each player with 2% of the damage
T11 weapon15%own bag, each player with 2% of the damage
T10 weapon30%own bag, each player with 2% of the damage
T5 ability25%own bag, each player with 2% of the damage
T5 ring15%own bag, each player with 2% of the damage
Potion of Defense100%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Life25%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Boss: Pyyr the Crimson Dragon

HP18,000 (+20% per other player here)
Defense25
Level20
Hits up to130
Immune tostasis

Pyyr, the crimson dragon. Asleep in the middle of its room. 1: wakes and sets the floor alight in rings round it, and twelve Crimson Soul Shards rise round the edge of the room. It cannot be hurt until they are all dead; then the fire goes out. Meanwhile great fireballs in pairs, sickening green spinners and rings of weakening blue fireballs. 2 (100-50%): chases: a four-armed spiral of red orbs, six-way rings of armor-breaking fire, firewaves. 3 (at 50%): back to the middle, fire and twelve shards again; these circle whoever is nearest. 4 (50-0%): chases again, quicker. Pyyr the Wicked (its hard form) hits harder and weakens longer.

Phases

  • asleep Asleep in the middle of its room until someone comes within 8 tiles or hurts it.
  • wake
  • lava1
  • chase1
  • return
  • lava2
  • chase2

Drops

LootChanceBag
Fire Dragon Battle Armor2%own bag, each player with 2% of the damage
T12 armor8%own bag, each player with 2% of the damage
T11 armor20%own bag, each player with 2% of the damage
T11 weapon8%own bag, each player with 2% of the damage
T10 weapon20%own bag, each player with 2% of the damage
T5 ability15%own bag, each player with 2% of the damage
T5 ring10%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Attack50%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Boss: Pyyr the Wicked

HP18,000 (+20% per other player here)
Defense30
Level20
Hits up to162
Immune tostasis

Phases

  • asleep Asleep in the middle of its room until someone comes within 8 tiles or hurts it.
  • wake
  • lava1
  • chase1
  • return
  • lava2
  • chase2

Drops

LootChanceBag
Fire Dragon Battle Armor6%own bag, each player with 2% of the damage
T12 armor15%own bag, each player with 2% of the damage
T11 armor30%own bag, each player with 2% of the damage
T11 weapon15%own bag, each player with 2% of the damage
T10 weapon30%own bag, each player with 2% of the damage
T5 ability25%own bag, each player with 2% of the damage
T5 ring15%own bag, each player with 2% of the damage
Potion of Attack100%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Unique drops

Midnight Star UT
300–600 · 6 tiles · 100 MP · Throws a star (x4)
From Ivory Wyvern 6%
Water Dragon Silk Robe Custom UT
+6 ATT, +12 DEF, +6 SPD, +3 WIS
From Nikao the Azure Dragon 2%, Nikao the Defiler 6%
Fire Dragon Battle Armor Custom UT
+4 ATT, +17 DEF, +3 SPD, +3 VIT
From Pyyr the Crimson Dragon 2%, Pyyr the Wicked 6%
Leaf Dragon Hide Armor Custom UT
+13 DEF, +6 SPD, +3 VIT, +3 WIS, +50 HP
From Limoz the Veridian Dragon 2%, Limoz the Plague Bearer 6%
Celestial Blade UT
160–176 · 5.2 tiles
From Feargus the Obsidian Dragon 2%, Feargus the Demented 6%

Enemies

EnemyHPDEFHits up toOn mapNotes
Ivory Wyvern36,00030110summonedIt waits untouchable at the back of its hall, thanks you for freeing the four dragons' souls, and means to keep you. 1 Glory (100-80%): strafes along the back of the hall, single great white shots; four Mirror Wyverns on the pedestals behind it shoot with it. They fade when this phase ends. 2 (80-60%): still strafing, an 11-shot fan of white shots and aimed pairs. 3 Souls (at 60%): back to the middle, untouchable, while the four dragon souls on the pedestals mend it. 4 Onslaught (60-35%): stands, every attack at once in rings turning against the sun. 5 (35-20%): its scales harden (armored); a White Dragon Orb in each corner of the hall, rings of fire. 6 (20-0%): chases with 13-shot fans and slowing balls, the orbs still burning.
Nikao the Azure Dragon22,0002580summonedNikao, the azure dragon. Wakes calling eight Azure Soul Shards about it, which mend it. 1 (100-75%): chases: weakening blue fireballs, blue blasts and a ring of curving water. 2 (75-50%): returns to the middle of its room and holds: sickening green spinners, rings of armor-breaking fire, dark stars and aimed blue bullets, while its shards mend it. 3 (50-25%): chases again, fireballs, three dark stars and blue bullets. 4 (25-0%): faster, everything at once, and the shards come back. The Defiler (its hard form) is tougher (DEF 40), hits harder and weakens longer.
Nikao the Defiler22,00040100summoned
Limoz the Veridian Dragon20,0003075summonedLimoz, the veridian dragon. It never needs to move much: eight Abundant Shields circle it and mend it. 1 (100-90%): stands: rings of piercing green balls, sickening green spinners and pairs of spines; three seconds in it adds rings of weakening blue fireballs and a quick four-armed spiral of fire. 2 (90-70%): eight new shields and five hatchlings; the same. 3 (70-50%): the shields go; it chases, five more hatchlings. 4 (50-35%): back to the middle with eight shields and five hatchlings; weaving green balls. 5 (35-0%): the shields go; it chases with five more hatchlings. The Plague Bearer (its hard form) hits harder and weakens longer.
Limoz the Plague Bearer20,0003594summoned
Feargus the Obsidian Dragon20,00035130summonedFeargus, the obsidian dragon, who fights with the breath of all four. Wakes with three Shades of Feargus about it and four Obsidian Soul Shards in its room. By turns: eight seconds of dark rays in five directions (one at you), dark shots between them, weakening blue fireballs, armor-breaking fire spinning out, sickening green spinners and a thrown blast at your feet; then it fades from sight, untouchable, back to the middle of its room calling more shades, and comes back. Fought first, it is Feargus the Demented, and the Lair turns hard. Only the Demented drops the Potion of Life.
Feargus the Demented20,00035130summoned
Pyyr the Crimson Dragon18,00025130summonedPyyr, the crimson dragon. Asleep in the middle of its room. 1: wakes and sets the floor alight in rings round it, and twelve Crimson Soul Shards rise round the edge of the room. It cannot be hurt until they are all dead; then the fire goes out. Meanwhile great fireballs in pairs, sickening green spinners and rings of weakening blue fireballs. 2 (100-50%): chases: a four-armed spiral of red orbs, six-way rings of armor-breaking fire, firewaves. 3 (at 50%): back to the middle, fire and twelve shards again; these circle whoever is nearest. 4 (50-0%): chases again, quicker. Pyyr the Wicked (its hard form) hits harder and weakens longer.
Pyyr the Wicked18,00030162summoned
White Dragon Orb10,0005070summonedUntouchable orbs of white fire in the corners of the hall: rings of piercing fire and aimed fireballs.
Mirror Wyvern8,0003070summonedReflections of the Wyvern on its pedestals: they never move and shoot great white shots with it.
Green Soul of Limoz6,00025701
Blue Soul of Nikao6,00025701The four dragon souls. Round the altar they only circle it and cannot be hurt. Called to the Ivory Wyvern's pedestals they fight: rings of slow shots of their colour (blue weakens, green slows, red makes bleed, black silences), and they mend the Wyvern while it waits untouchable behind them.
Red Soul of Pyyr6,00025701
Black Soul of Feargus6,00025701
Abundant Shield3,0001035summonedLimoz's shields: they circle him close, mend him and throw dark stars now and then.
Obsidian Soul Shard2,8001060summonedShards of obsidian. They wander near Feargus firing pairs of dark missiles, and now and then harden into stone for a moment.
Azure Soul Shard2,5001040summonedNikao's children. They circle their dragon firing blue bullets and short dark bolts, and mend it.
Shade of Feargus2,50010100summonedFeargus's shades. They circle their master firing heavy dark bullets, and after a while burst into a ring of dark missiles.
Crimson Soul Shard2,0001055summonedPyyr's shards rise round the edge of his burning room. The first ones stand and shoot; those of his second burning circle whoever is nearest. While any of them lives, Pyyr cannot be hurt.
Veridian Hatchling1,500830summonedLimoz's young. They run you down spitting green bullets.
Altar of Draconis1,000100–1The Altar of Draconis. Cannot be hurt. Hears the colour said near it and wakes that dragon, opening its gate; reminds whoever stands near it what to say.