Lair of Draconis
The Lair of Draconis as it was in the Flash client. One hall, the Altar of Draconis, with the four dragon souls circling the altar and a gate on each side; say a dragon's colour at the altar and that dragon wakes in its room and its gate opens, then shuts behind you until it dies. Face the black dragon first and every dragon after it comes in its hard form; when all four have fallen that way, the north gate opens on the Ivory Wyvern. HP is this server's (the originals had 100000-125000 for a full party): 18000-22000 for a dragon and 36000 for the Wyvern, +20% for every other player in the Lair.
Getting in
- Portal:
Lair of Draconis Portal - Key:
Draconis Key — type /key draconisin chat to get one, use it, walk in. - The portal drops from
Rock Dragon (100%)
Boss: Ivory Wyvern
| HP | 36,000 (+20% per other player here) |
|---|---|
| Defense | 30 |
| Level | 20 |
| Hits up to | 110 |
| Immune to | stasis |
It waits untouchable at the back of its hall, thanks you for freeing the four dragons' souls, and means to keep you. 1 Glory (100-80%): strafes along the back of the hall, single great white shots; four Mirror Wyverns on the pedestals behind it shoot with it. They fade when this phase ends. 2 (80-60%): still strafing, an 11-shot fan of white shots and aimed pairs. 3 Souls (at 60%): back to the middle, untouchable, while the four dragon souls on the pedestals mend it. 4 Onslaught (60-35%): stands, every attack at once in rings turning against the sun. 5 (35-20%): its scales harden (armored); a White Dragon Orb in each corner of the hall, rings of fire. 6 (20-0%): chases with 13-shot fans and slowing balls, the orbs still burning.
Phases
waitingthanksgraveyardglorymirrorlesssoulsonslaughtorbshunt
Lines
Thank you, adventurer. You have freed the souls of the four dragons, so that I may consume their powers.
I owe you much, but I cannot let you leave. These walls will make a fine graveyard for your bones.
Behold the glory of my true powers...
My magic can no longer sustain my mirrors. What have you done?!
So you wish to fight your fate? Alright then, I will not hold back any longer.
Drops
| Loot | Chance | Bag |
|---|---|---|
| 6% | own bag, each player with 2% of the damage | |
| T13 armor | 15% | own bag, each player with 2% of the damage |
| T12 armor | 30% | own bag, each player with 2% of the damage |
| T12 weapon | 15% | own bag, each player with 2% of the damage |
| T11 weapon | 30% | own bag, each player with 2% of the damage |
| T6 ability | 20% | own bag, each player with 2% of the damage |
| T5 ring | 25% | own bag, each player with 2% of the damage |
| 100% | own bag, each player with 2% of the damage | |
| 100% | own bag, each player with 2% of the damage | |
| 100% | shared bag | |
| 100% | shared bag | |
| 25% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Boss: Nikao the Azure Dragon
| HP | 22,000 (+20% per other player here) |
|---|---|
| Defense | 25 |
| Level | 20 |
| Hits up to | 80 |
| Immune to | stasis |
Nikao, the azure dragon. Wakes calling eight Azure Soul Shards about it, which mend it. 1 (100-75%): chases: weakening blue fireballs, blue blasts and a ring of curving water. 2 (75-50%): returns to the middle of its room and holds: sickening green spinners, rings of armor-breaking fire, dark stars and aimed blue bullets, while its shards mend it. 3 (50-25%): chases again, fireballs, three dark stars and blue bullets. 4 (25-0%): faster, everything at once, and the shards come back. The Defiler (its hard form) is tougher (DEF 40), hits harder and weakens longer.
Phases
asleepAsleep in the middle of its room until someone comes within 8 tiles or hurts it.wakechasecentrepestonslaught
Lines
My children will feast on your soul!
Look out! My minions will help me!
You're a nasty little pest!
You cannot handle the full power of my onslaught!
Drops
| Loot | Chance | Bag |
|---|---|---|
| 2% | own bag, each player with 2% of the damage | |
| T12 armor | 8% | own bag, each player with 2% of the damage |
| T11 armor | 20% | own bag, each player with 2% of the damage |
| T11 weapon | 8% | own bag, each player with 2% of the damage |
| T10 weapon | 20% | own bag, each player with 2% of the damage |
| T5 ability | 15% | own bag, each player with 2% of the damage |
| T5 ring | 10% | own bag, each player with 2% of the damage |
| 100% | shared bag | |
| 100% | shared bag | |
| 50% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Boss: Nikao the Defiler
| HP | 22,000 (+20% per other player here) |
|---|---|
| Defense | 40 |
| Level | 20 |
| Hits up to | 100 |
| Immune to | stasis |
Phases
asleepAsleep in the middle of its room until someone comes within 8 tiles or hurts it.wakechasecentrepestonslaught
Lines
My children will feast on your soul!
Look out! My minions will help me!
You're a nasty little pest!
You cannot handle the full power of my onslaught!
Drops
| Loot | Chance | Bag |
|---|---|---|
| 6% | own bag, each player with 2% of the damage | |
| T12 armor | 15% | own bag, each player with 2% of the damage |
| T11 armor | 30% | own bag, each player with 2% of the damage |
| T11 weapon | 15% | own bag, each player with 2% of the damage |
| T10 weapon | 30% | own bag, each player with 2% of the damage |
| T5 ability | 25% | own bag, each player with 2% of the damage |
| T5 ring | 15% | own bag, each player with 2% of the damage |
| 100% | own bag, each player with 2% of the damage | |
| 100% | shared bag | |
| 100% | shared bag |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Boss: Limoz the Veridian Dragon
| HP | 20,000 (+20% per other player here) |
|---|---|
| Defense | 30 |
| Level | 20 |
| Hits up to | 75 |
| Immune to | stasis |
Limoz, the veridian dragon. It never needs to move much: eight Abundant Shields circle it and mend it. 1 (100-90%): stands: rings of piercing green balls, sickening green spinners and pairs of spines; three seconds in it adds rings of weakening blue fireballs and a quick four-armed spiral of fire. 2 (90-70%): eight new shields and five hatchlings; the same. 3 (70-50%): the shields go; it chases, five more hatchlings. 4 (50-35%): back to the middle with eight shields and five hatchlings; weaving green balls. 5 (35-0%): the shields go; it chases with five more hatchlings. The Plague Bearer (its hard form) hits harder and weakens longer.
Phases
asleepAsleep in the middle of its room until someone comes within 8 tiles or hurts it.wakehidecalmwrath
swarmchasecentrehunt
Lines
My own hide is but one of my defenses!
Taste my wrath!
Drops
| Loot | Chance | Bag |
|---|---|---|
| 2% | own bag, each player with 2% of the damage | |
| T12 armor | 8% | own bag, each player with 2% of the damage |
| T11 armor | 20% | own bag, each player with 2% of the damage |
| T11 weapon | 8% | own bag, each player with 2% of the damage |
| T10 weapon | 20% | own bag, each player with 2% of the damage |
| T5 ability | 15% | own bag, each player with 2% of the damage |
| T5 ring | 10% | own bag, each player with 2% of the damage |
| 100% | shared bag | |
| 100% | shared bag | |
| 50% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Boss: Limoz the Plague Bearer
| HP | 20,000 (+20% per other player here) |
|---|---|
| Defense | 35 |
| Level | 20 |
| Hits up to | 94 |
| Immune to | stasis |
Phases
asleepAsleep in the middle of its room until someone comes within 8 tiles or hurts it.wakehidecalmwrath
swarmchasecentrehunt
Lines
My own hide is but one of my defenses!
Taste my wrath!
Drops
| Loot | Chance | Bag |
|---|---|---|
| 6% | own bag, each player with 2% of the damage | |
| T12 armor | 15% | own bag, each player with 2% of the damage |
| T11 armor | 30% | own bag, each player with 2% of the damage |
| T11 weapon | 15% | own bag, each player with 2% of the damage |
| T10 weapon | 30% | own bag, each player with 2% of the damage |
| T5 ability | 25% | own bag, each player with 2% of the damage |
| T5 ring | 15% | own bag, each player with 2% of the damage |
| 100% | own bag, each player with 2% of the damage | |
| 100% | shared bag | |
| 100% | shared bag |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Boss: Feargus the Obsidian Dragon
| HP | 20,000 (+20% per other player here) |
|---|---|
| Defense | 35 |
| Level | 20 |
| Hits up to | 130 |
| Immune to | stasis |
Feargus, the obsidian dragon, who fights with the breath of all four. Wakes with three Shades of Feargus about it and four Obsidian Soul Shards in its room. By turns: eight seconds of dark rays in five directions (one at you), dark shots between them, weakening blue fireballs, armor-breaking fire spinning out, sickening green spinners and a thrown blast at your feet; then it fades from sight, untouchable, back to the middle of its room calling more shades, and comes back. Fought first, it is Feargus the Demented, and the Lair turns hard. Only the Demented drops the Potion of Life.
Phases
asleepAsleep in the middle of its room until someone comes within 8 tiles or hurts it.wakeattackfade
Lines
Prepare to meet your doom. There is no mercy here.
Drops
| Loot | Chance | Bag |
|---|---|---|
| 2% | own bag, each player with 2% of the damage | |
| T12 armor | 8% | own bag, each player with 2% of the damage |
| T11 armor | 20% | own bag, each player with 2% of the damage |
| T11 weapon | 8% | own bag, each player with 2% of the damage |
| T10 weapon | 20% | own bag, each player with 2% of the damage |
| T5 ability | 15% | own bag, each player with 2% of the damage |
| T5 ring | 10% | own bag, each player with 2% of the damage |
| 100% | shared bag | |
| 100% | shared bag | |
| 50% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Boss: Feargus the Demented
| HP | 20,000 (+20% per other player here) |
|---|---|
| Defense | 35 |
| Level | 20 |
| Hits up to | 130 |
| Immune to | stasis |
Phases
asleepAsleep in the middle of its room until someone comes within 8 tiles or hurts it.wakeattackfade
Lines
Prepare to meet your doom. There is no mercy here.
Drops
| Loot | Chance | Bag |
|---|---|---|
| 6% | own bag, each player with 2% of the damage | |
| T12 armor | 15% | own bag, each player with 2% of the damage |
| T11 armor | 30% | own bag, each player with 2% of the damage |
| T11 weapon | 15% | own bag, each player with 2% of the damage |
| T10 weapon | 30% | own bag, each player with 2% of the damage |
| T5 ability | 25% | own bag, each player with 2% of the damage |
| T5 ring | 15% | own bag, each player with 2% of the damage |
| 100% | own bag, each player with 2% of the damage | |
| 100% | shared bag | |
| 100% | shared bag | |
| 25% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Boss: Pyyr the Crimson Dragon
| HP | 18,000 (+20% per other player here) |
|---|---|
| Defense | 25 |
| Level | 20 |
| Hits up to | 130 |
| Immune to | stasis |
Pyyr, the crimson dragon. Asleep in the middle of its room. 1: wakes and sets the floor alight in rings round it, and twelve Crimson Soul Shards rise round the edge of the room. It cannot be hurt until they are all dead; then the fire goes out. Meanwhile great fireballs in pairs, sickening green spinners and rings of weakening blue fireballs. 2 (100-50%): chases: a four-armed spiral of red orbs, six-way rings of armor-breaking fire, firewaves. 3 (at 50%): back to the middle, fire and twelve shards again; these circle whoever is nearest. 4 (50-0%): chases again, quicker. Pyyr the Wicked (its hard form) hits harder and weakens longer.
Phases
asleepAsleep in the middle of its room until someone comes within 8 tiles or hurts it.wakelava1chase1returnlava2chase2
Drops
| Loot | Chance | Bag |
|---|---|---|
| 2% | own bag, each player with 2% of the damage | |
| T12 armor | 8% | own bag, each player with 2% of the damage |
| T11 armor | 20% | own bag, each player with 2% of the damage |
| T11 weapon | 8% | own bag, each player with 2% of the damage |
| T10 weapon | 20% | own bag, each player with 2% of the damage |
| T5 ability | 15% | own bag, each player with 2% of the damage |
| T5 ring | 10% | own bag, each player with 2% of the damage |
| 100% | shared bag | |
| 100% | shared bag | |
| 50% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Boss: Pyyr the Wicked
| HP | 18,000 (+20% per other player here) |
|---|---|
| Defense | 30 |
| Level | 20 |
| Hits up to | 162 |
| Immune to | stasis |
Phases
asleepAsleep in the middle of its room until someone comes within 8 tiles or hurts it.wakelava1chase1returnlava2chase2
Drops
| Loot | Chance | Bag |
|---|---|---|
| 6% | own bag, each player with 2% of the damage | |
| T12 armor | 15% | own bag, each player with 2% of the damage |
| T11 armor | 30% | own bag, each player with 2% of the damage |
| T11 weapon | 15% | own bag, each player with 2% of the damage |
| T10 weapon | 30% | own bag, each player with 2% of the damage |
| T5 ability | 25% | own bag, each player with 2% of the damage |
| T5 ring | 15% | own bag, each player with 2% of the damage |
| 100% | own bag, each player with 2% of the damage | |
| 100% | shared bag | |
| 100% | shared bag |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Unique drops
+6 ATT, +12 DEF, +6 SPD, +3 WIS
From Nikao the Azure Dragon 2%, Nikao the Defiler 6%
+4 ATT, +17 DEF, +3 SPD, +3 VIT
From Pyyr the Crimson Dragon 2%, Pyyr the Wicked 6%
+13 DEF, +6 SPD, +3 VIT, +3 WIS, +50 HP
From Limoz the Veridian Dragon 2%, Limoz the Plague Bearer 6%
Enemies
| Enemy | HP | DEF | Hits up to | On map | Notes |
|---|---|---|---|---|---|
| 36,000 | 30 | 110 | summoned | It waits untouchable at the back of its hall, thanks you for freeing the four dragons' souls, and means to keep you. 1 Glory (100-80%): strafes along the back of the hall, single great white shots; four Mirror Wyverns on the pedestals behind it shoot with it. They fade when this phase ends. 2 (80-60%): still strafing, an 11-shot fan of white shots and aimed pairs. 3 Souls (at 60%): back to the middle, untouchable, while the four dragon souls on the pedestals mend it. 4 Onslaught (60-35%): stands, every attack at once in rings turning against the sun. 5 (35-20%): its scales harden (armored); a White Dragon Orb in each corner of the hall, rings of fire. 6 (20-0%): chases with 13-shot fans and slowing balls, the orbs still burning. | |
| 22,000 | 25 | 80 | summoned | Nikao, the azure dragon. Wakes calling eight Azure Soul Shards about it, which mend it. 1 (100-75%): chases: weakening blue fireballs, blue blasts and a ring of curving water. 2 (75-50%): returns to the middle of its room and holds: sickening green spinners, rings of armor-breaking fire, dark stars and aimed blue bullets, while its shards mend it. 3 (50-25%): chases again, fireballs, three dark stars and blue bullets. 4 (25-0%): faster, everything at once, and the shards come back. The Defiler (its hard form) is tougher (DEF 40), hits harder and weakens longer. | |
| 22,000 | 40 | 100 | summoned | ||
| 20,000 | 30 | 75 | summoned | Limoz, the veridian dragon. It never needs to move much: eight Abundant Shields circle it and mend it. 1 (100-90%): stands: rings of piercing green balls, sickening green spinners and pairs of spines; three seconds in it adds rings of weakening blue fireballs and a quick four-armed spiral of fire. 2 (90-70%): eight new shields and five hatchlings; the same. 3 (70-50%): the shields go; it chases, five more hatchlings. 4 (50-35%): back to the middle with eight shields and five hatchlings; weaving green balls. 5 (35-0%): the shields go; it chases with five more hatchlings. The Plague Bearer (its hard form) hits harder and weakens longer. | |
| 20,000 | 35 | 94 | summoned | ||
| 20,000 | 35 | 130 | summoned | Feargus, the obsidian dragon, who fights with the breath of all four. Wakes with three Shades of Feargus about it and four Obsidian Soul Shards in its room. By turns: eight seconds of dark rays in five directions (one at you), dark shots between them, weakening blue fireballs, armor-breaking fire spinning out, sickening green spinners and a thrown blast at your feet; then it fades from sight, untouchable, back to the middle of its room calling more shades, and comes back. Fought first, it is Feargus the Demented, and the Lair turns hard. Only the Demented drops the Potion of Life. | |
| 20,000 | 35 | 130 | summoned | ||
| 18,000 | 25 | 130 | summoned | Pyyr, the crimson dragon. Asleep in the middle of its room. 1: wakes and sets the floor alight in rings round it, and twelve Crimson Soul Shards rise round the edge of the room. It cannot be hurt until they are all dead; then the fire goes out. Meanwhile great fireballs in pairs, sickening green spinners and rings of weakening blue fireballs. 2 (100-50%): chases: a four-armed spiral of red orbs, six-way rings of armor-breaking fire, firewaves. 3 (at 50%): back to the middle, fire and twelve shards again; these circle whoever is nearest. 4 (50-0%): chases again, quicker. Pyyr the Wicked (its hard form) hits harder and weakens longer. | |
| 18,000 | 30 | 162 | summoned | ||
| 10,000 | 50 | 70 | summoned | Untouchable orbs of white fire in the corners of the hall: rings of piercing fire and aimed fireballs. | |
| 8,000 | 30 | 70 | summoned | Reflections of the Wyvern on its pedestals: they never move and shoot great white shots with it. | |
| 6,000 | 25 | 70 | 1 | ||
| 6,000 | 25 | 70 | 1 | The four dragon souls. Round the altar they only circle it and cannot be hurt. Called to the Ivory Wyvern's pedestals they fight: rings of slow shots of their colour (blue weakens, green slows, red makes bleed, black silences), and they mend the Wyvern while it waits untouchable behind them. | |
| 6,000 | 25 | 70 | 1 | ||
| 6,000 | 25 | 70 | 1 | ||
| 3,000 | 10 | 35 | summoned | Limoz's shields: they circle him close, mend him and throw dark stars now and then. | |
| 2,800 | 10 | 60 | summoned | Shards of obsidian. They wander near Feargus firing pairs of dark missiles, and now and then harden into stone for a moment. | |
| 2,500 | 10 | 40 | summoned | Nikao's children. They circle their dragon firing blue bullets and short dark bolts, and mend it. | |
| 2,500 | 10 | 100 | summoned | Feargus's shades. They circle their master firing heavy dark bullets, and after a while burst into a ring of dark missiles. | |
| 2,000 | 10 | 55 | summoned | Pyyr's shards rise round the edge of his burning room. The first ones stand and shoot; those of his second burning circle whoever is nearest. While any of them lives, Pyyr cannot be hurt. | |
| 1,500 | 8 | 30 | summoned | Limoz's young. They run you down spitting green bullets. | |
| 1,000 | 100 | – | 1 | The Altar of Draconis. Cannot be hurt. Hears the colour said near it and wakes that dragon, opening its gate; reminds whoever stands near it what to say. |