Pyyr the Crimson Dragon

Custom Boss

Pyyr, the crimson dragon. Asleep in the middle of its room. 1: wakes and sets the floor alight in rings round it, and twelve Crimson Soul Shards rise round the edge of the room. It cannot be hurt until they are all dead; then the fire goes out. Meanwhile great fireballs in pairs, sickening green spinners and rings of weakening blue fireballs. 2 (100-50%): chases: a four-armed spiral of red orbs, six-way rings of armor-breaking fire, firewaves. 3 (at 50%): back to the middle, fire and twelve shards again; these circle whoever is nearest. 4 (50-0%): chases again, quicker. Pyyr the Wicked (its hard form) hits harder and weakens longer.

Stats

HP18,000 (+20% per other player here)
Defense25
Level20
Hits up to130
Immune tostasis

Shots

ShotDamageRangeSpeedEffects
1301560
601040Sick 3s
5011.275Weak 3s
557.260
551155ArmorBroken 2s
7010.285multi-hit

Where

Summoned by

Altar of Draconis

Summons

Crimson Soul Shard

Drops

LootChanceBag
Fire Dragon Battle Armor2%own bag, each player with 2% of the damage
T12 armor8%own bag, each player with 2% of the damage
T11 armor20%own bag, each player with 2% of the damage
T11 weapon8%own bag, each player with 2% of the damage
T10 weapon20%own bag, each player with 2% of the damage
T5 ability15%own bag, each player with 2% of the damage
T5 ring10%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Attack50%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Quest reward

The quest of characters level 1–20. Everyone whose quest it is and who does 2% of the damage also gets one item for their own class in a red quest bag: a T7 weapon or armor (35% each), a T4 ability (20%) or a T3 ring (10%). Quest rewards

Phases

The behavior's states, as the code names them.