Pyyr the Crimson Dragon
Pyyr, the crimson dragon. Asleep in the middle of its room. 1: wakes and sets the floor alight in rings round it, and twelve Crimson Soul Shards rise round the edge of the room. It cannot be hurt until they are all dead; then the fire goes out. Meanwhile great fireballs in pairs, sickening green spinners and rings of weakening blue fireballs. 2 (100-50%): chases: a four-armed spiral of red orbs, six-way rings of armor-breaking fire, firewaves. 3 (at 50%): back to the middle, fire and twelve shards again; these circle whoever is nearest. 4 (50-0%): chases again, quicker. Pyyr the Wicked (its hard form) hits harder and weakens longer.
Stats
| HP | 18,000 (+20% per other player here) |
|---|---|
| Defense | 25 |
| Level | 20 |
| Hits up to | 130 |
| Immune to | stasis |
Shots
| Shot | Damage | Range | Speed | Effects |
|---|---|---|---|---|
| 130 | 15 | 60 | ||
| 60 | 10 | 40 | Sick 3s | |
| 50 | 11.2 | 75 | Weak 3s | |
| 55 | 7.2 | 60 | ||
| 55 | 11 | 55 | ArmorBroken 2s | |
| 70 | 10.2 | 85 | multi-hit |
Where
Summoned by
Summons
Drops
| Loot | Chance | Bag |
|---|---|---|
| 2% | own bag, each player with 2% of the damage | |
| T12 armor | 8% | own bag, each player with 2% of the damage |
| T11 armor | 20% | own bag, each player with 2% of the damage |
| T11 weapon | 8% | own bag, each player with 2% of the damage |
| T10 weapon | 20% | own bag, each player with 2% of the damage |
| T5 ability | 15% | own bag, each player with 2% of the damage |
| T5 ring | 10% | own bag, each player with 2% of the damage |
| 100% | shared bag | |
| 100% | shared bag | |
| 50% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Quest reward
The quest of characters level 1–20. Everyone whose quest it is and who does 2% of the damage also gets one item for their own class in a red quest bag: a T7 weapon or armor (35% each), a T4 ability (20%) or a T3 ring (10%). Quest rewards
Phases
The behavior's states, as the code names them.
asleepAsleep in the middle of its room until someone comes within 8 tiles or hurts it.wakelava1chase1returnlava2chase2