Limoz the Veridian Dragon
Limoz, the veridian dragon. It never needs to move much: eight Abundant Shields circle it and mend it. 1 (100-90%): stands: rings of piercing green balls, sickening green spinners and pairs of spines; three seconds in it adds rings of weakening blue fireballs and a quick four-armed spiral of fire. 2 (90-70%): eight new shields and five hatchlings; the same. 3 (70-50%): the shields go; it chases, five more hatchlings. 4 (50-35%): back to the middle with eight shields and five hatchlings; weaving green balls. 5 (35-0%): the shields go; it chases with five more hatchlings. The Plague Bearer (its hard form) hits harder and weakens longer.
Stats
| HP | 20,000 (+20% per other player here) |
|---|---|
| Defense | 30 |
| Level | 20 |
| Hits up to | 75 |
| Immune to | stasis |
Shots
| Shot | Damage | Range | Speed | Effects |
|---|---|---|---|---|
| 75 | 9 | 30 | multi-hit | |
| 65 | 11.2 | 45 | multi-hit, Sick 3s | |
| 70 | 13.8 | 55 | ||
| 50 | 11.2 | 75 | Weak 3s | |
| 55 | 11 | 55 | ArmorBroken 2s | |
| 75 | 9 | 30 | multi-hit |
Where
Summoned by
Summons
Abundant Shield
Veridian Hatchling
Drops
| Loot | Chance | Bag |
|---|---|---|
| 2% | own bag, each player with 2% of the damage | |
| T12 armor | 8% | own bag, each player with 2% of the damage |
| T11 armor | 20% | own bag, each player with 2% of the damage |
| T11 weapon | 8% | own bag, each player with 2% of the damage |
| T10 weapon | 20% | own bag, each player with 2% of the damage |
| T5 ability | 15% | own bag, each player with 2% of the damage |
| T5 ring | 10% | own bag, each player with 2% of the damage |
| 100% | shared bag | |
| 100% | shared bag | |
| 50% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Quest reward
The quest of characters level 1–20. Everyone whose quest it is and who does 2% of the damage also gets one item for their own class in a red quest bag: a T7 weapon or armor (35% each), a T4 ability (20%) or a T3 ring (10%). Quest rewards
Phases
The behavior's states, as the code names them.
asleepAsleep in the middle of its room until someone comes within 8 tiles or hurts it.wakehidecalmwrath
swarmchasecentrehunt
Lines
My own hide is but one of my defenses!
Taste my wrath!