Rock Dragon
Event. A great dragon of living stone asleep on its hoard in a crater of boulders, guarding the way into the Lair of Draconis: its death always opens the Lair. 16000 HP at DEF 18, +50% for every other player within 20 tiles (up to six), rescaled at each phase keeping the share already lost. It wakes when a player comes within 8 tiles or hurts it. 1 Claws (100-65%): stalks the nearest player. Every few seconds it rears back and lines of fire show the cone it is about to breathe; a moment later three waves of flame follow the lines. Aimed fireballs, and a sweep of its tail at anyone who stands too close. 2 Skies (at 65%): takes wing over its crater and cannot be hurt while its four eggs, or the drakelings that hatch from them, live. Meteors fall where every player stands (a shadow shows where) and slow rings of fire spin out. Eggs broken before it takes wing hatch nothing. It lands after 30 s regardless. 3 Inferno (65-30%): lands in the middle and holds its ground: a three-armed spiral of fire, a wider and longer breath, and meteors. 4 Fury (30-0%): chases and charges, armor-breaking bolts, quicker breaths and meteors, and calls drakelings from the rock.
Stats
| HP | 16,000 (+50% per other player within 20 tiles, up to 6 players) |
|---|---|
| Defense | 18 |
| Level | 15 |
| Hits up to | 110 |
| XP multiplier | 0.0 |
| Immune to | stasis |
Shots
| Shot | Damage | Range | Speed | Effects |
|---|---|---|---|---|
| 75 | 9.8 | 75 | multi-hit | |
| 95 | 12 | 60 | ||
| 65 | 5 | 55 | ||
| 60 | 13.5 | 45 | ||
| 110 | 12.6 | 70 | ArmorBroken 3s |
Where
Summons
Drops
| Loot | Chance | Bag |
|---|---|---|
| T11 weapon | 3% | own bag, each player with 2% of the damage |
| T11 armor | 3% | own bag, each player with 2% of the damage |
| T10 weapon | 8.9% | own bag, each player with 2% of the damage |
| T10 armor | 8.9% | own bag, each player with 2% of the damage |
| T9 weapon | 17% | shared bag |
| T9 armor | 17% | shared bag |
| T8 weapon | 12% | shared bag |
| T8 armor | 12% | shared bag |
| T7 weapon | 54% | shared bag |
| T7 armor | 54% | shared bag |
| T6 ability | 10% | own bag, each player with 2% of the damage |
| T5 ring | 15% | own bag, each player with 2% of the damage |
| T5 ability | 15% | own bag for the cyan-and-better ones, else shared |
| T4 ability | 7.2% | shared bag |
| T3 ability | 35% | shared bag |
| T3 ring | 6% | shared bag |
| T2 ring | 30% | shared bag |
| 100% | shared bag | |
| 100% | shared bag | |
| 100% | own bag, each player with 2% of the damage | |
| 100% | portal where it falls | |
| 50% | own bag, each player with 2% of the damage | |
| 5% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Quest reward
The quest of characters level 15–20. Everyone whose quest it is and who does 2% of the damage also gets one item for their own class in a red quest bag: a T7 weapon or armor (35% each), a T4 ability (20%) or a T3 ring (10%). Quest rewards
Phases
The behavior's states, as the code names them.
asleepwakeclawstakeoffskieslandinginfernofuryCallfury
Lines
*the ground shudders with a long, slow breath*
*a plume of smoke rises from the crater*
THIEVES! WHO CREEPS INTO MY HOARD?
Every coin, every bone in this crater is MINE.
I have burned better heroes than you to glass.
Children of the stone, BREAK YOUR SHELLS!
Fall upon them, little ones!
The sky burns with me.
Then I will crush you MYSELF!
The mountain's heart beats in my chest!
Stand in my fire and be tempered... into ash.
ENOUGH! THE LAIR SHALL HAVE YOUR BONES!
BURN!
I will grind you into my hoard!
The Lair hungers!