Ivory Wyvern
It waits untouchable at the back of its hall, thanks you for freeing the four dragons' souls, and means to keep you. 1 Glory (100-80%): strafes along the back of the hall, single great white shots; four Mirror Wyverns on the pedestals behind it shoot with it. They fade when this phase ends. 2 (80-60%): still strafing, an 11-shot fan of white shots and aimed pairs. 3 Souls (at 60%): back to the middle, untouchable, while the four dragon souls on the pedestals mend it. 4 Onslaught (60-35%): stands, every attack at once in rings turning against the sun. 5 (35-20%): its scales harden (armored); a White Dragon Orb in each corner of the hall, rings of fire. 6 (20-0%): chases with 13-shot fans and slowing balls, the orbs still burning.
Stats
| HP | 36,000 (+20% per other player here) |
|---|---|
| Defense | 30 |
| Level | 20 |
| Hits up to | 110 |
| Immune to | stasis |
Shots
| Shot | Damage | Range | Speed | Effects |
|---|---|---|---|---|
| 110 | 16.2 | 65 | ||
| 60 | 12 | 30 | multi-hit, Slowed 3s | |
| 60 | 12 | 30 | multi-hit, Bleeding 3s | |
| 60 | 12 | 30 | multi-hit, Weak 3s | |
| 60 | 12 | 30 | multi-hit, Quiet 3s | |
| 100 | 12.1 | 55 | multi-hit |
Where
Summoned by
Summons
Mirror Wyvern
Blue Soul of Nikao
Green Soul of Limoz
Red Soul of Pyyr
Black Soul of Feargus
White Dragon Orb
Drops
| Loot | Chance | Bag |
|---|---|---|
| 6% | own bag, each player with 2% of the damage | |
| T13 armor | 15% | own bag, each player with 2% of the damage |
| T12 armor | 30% | own bag, each player with 2% of the damage |
| T12 weapon | 15% | own bag, each player with 2% of the damage |
| T11 weapon | 30% | own bag, each player with 2% of the damage |
| T6 ability | 20% | own bag, each player with 2% of the damage |
| T5 ring | 25% | own bag, each player with 2% of the damage |
| 100% | own bag, each player with 2% of the damage | |
| 100% | own bag, each player with 2% of the damage | |
| 100% | shared bag | |
| 100% | shared bag | |
| 25% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Quest reward
The quest of characters level 1–20. Everyone whose quest it is and who does 2% of the damage also gets one item for their own class in a red quest bag: a T7 weapon or armor (35% each), a T4 ability (20%) or a T3 ring (10%). Quest rewards
Phases
The behavior's states, as the code names them.
waitingthanksgraveyardglorymirrorlesssoulsonslaughtorbshunt
Lines
Thank you, adventurer. You have freed the souls of the four dragons, so that I may consume their powers.
I owe you much, but I cannot let you leave. These walls will make a fine graveyard for your bones.
Behold the glory of my true powers...
My magic can no longer sustain my mirrors. What have you done?!
So you wish to fight your fate? Alright then, I will not hold back any longer.