Feargus the Obsidian Dragon
Feargus, the obsidian dragon, who fights with the breath of all four. Wakes with three Shades of Feargus about it and four Obsidian Soul Shards in its room. By turns: eight seconds of dark rays in five directions (one at you), dark shots between them, weakening blue fireballs, armor-breaking fire spinning out, sickening green spinners and a thrown blast at your feet; then it fades from sight, untouchable, back to the middle of its room calling more shades, and comes back. Fought first, it is Feargus the Demented, and the Lair turns hard. Only the Demented drops the Potion of Life.
Stats
| HP | 20,000 (+20% per other player here) |
|---|---|
| Defense | 35 |
| Level | 20 |
| Hits up to | 130 |
| Immune to | stasis |
Shots
| Shot | Damage | Range | Speed | Effects |
|---|---|---|---|---|
| 130 | 8.2 | 55 | ||
| 70 | 6.6 | 55 | ||
| 35 | 10.8 | 90 | ||
| 50 | 11.2 | 75 | Weak 3s | |
| 40 | 11 | 55 | ArmorBroken 2s | |
| 80 | 10 | 40 | Sick 3s |
Where
Summoned by
Summons
Shade of Feargus
Obsidian Soul Shard
Drops
| Loot | Chance | Bag |
|---|---|---|
| 2% | own bag, each player with 2% of the damage | |
| T12 armor | 8% | own bag, each player with 2% of the damage |
| T11 armor | 20% | own bag, each player with 2% of the damage |
| T11 weapon | 8% | own bag, each player with 2% of the damage |
| T10 weapon | 20% | own bag, each player with 2% of the damage |
| T5 ability | 15% | own bag, each player with 2% of the damage |
| T5 ring | 10% | own bag, each player with 2% of the damage |
| 100% | shared bag | |
| 100% | shared bag | |
| 50% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Quest reward
The quest of characters level 1–20. Everyone whose quest it is and who does 2% of the damage also gets one item for their own class in a red quest bag: a T7 weapon or armor (35% each), a T4 ability (20%) or a T3 ring (10%). Quest rewards
Phases
The behavior's states, as the code names them.
asleepAsleep in the middle of its room until someone comes within 8 tiles or hurts it.wakeattackfade
Lines
Prepare to meet your doom. There is no mercy here.