The Sundered Citadel

Custom Level 20 Grade 8

The Sundered Citadel: a storm-king's fortress above the clouds, broken by the storm he tried to wear as a crown. Its halls hang as islands in the eye of a hurricane, joined by bridges that should not still stand. Endgame: bring a level 20 character with real gear and a friend or two. A ring of islands circles the sealed Eye; three wings off the ring each hold a Stormwarden, fought in any order. Each warden's death breaks one of the three ward-stones that bind the king; when the last breaks, the seals on the Eye's bridges vanish. Crew drops T9-T10, the wardens and the king T10-T12, T5 abilities and rings, stat potions and two uniques.

Getting in

Difficulty

Grade 8 of 10 on this server's dungeon scale: the bosses have 85,000 HP counting defense, the heaviest hit is 170, the busiest phase fires up to 29 shots a second. Also: three wardens, each on its own island and fought in any order, break the wards before Caelith can be reached.

How the Sundered Citadel plays

A storm-king's fortress above the clouds, broken into floating islands by the storm he tried to wear as a crown. Endgame (grade 8): bring a level 20 character with real gear, and friends. The portal drops from the realm's Phoenix Lord (always).

There are no walls and no corridors here. Every island ends in a drop into the storm, and bridges join them:

The Stormwardens

Each drops T10-T11 weapons and armor, a T5 ability or ring, a stat potion and a small chance at a unique.

Caelith, the Sundered King

Drops: T11-T12 weapons and armor (a little T13 armor), T5-T6 abilities, T5 rings, Defense, Attack, Speed and Dexterity potions, a chance at Life, and the two uniques.

The uniques

Gear that drops here can roll the citadel's own affix, Stormcharged: hits sometimes call down lightning on the target. The uniques always carry it.

Boss: Caelith

HP50,000 (+30% per other player within 20 tiles, up to 6 players)
Defense28
Level20
Hits up to170
XP multiplier1.0
Immune tostasis

Caelith, the Sundered King, bound to his throne in the Eye. Untouchable while any ward-stone stands; when the last breaks, the seals on the Eye's bridges vanish.

Phases

  • bound
  • unbound
  • crown The Crown of Storms (100-70%): near his throne; a six-armed turning spiral of storm bolts, aimed volleys of three lances, lightning marks under you.
  • galecall
  • gale The Gale (70-45%): he takes wing and flies round you; alternating offset rings of gale blades, a lance, a Slowing storm grenade, and two sylphs on the wind.
  • sundercall
  • sunder The Sundering (45-20%): back above the throne; a four-armed cross of sky lances turning round him with wide gaps, aimed lances, splinters of the citadel thrown at you (marks first) and lightning marks.
  • eye Eye of the Storm (under 20%): he hunts you with a forked blast (stand straight in front of him), lances and a dive. Every few seconds he stops, the wind stops, and two great rings of thunder burst out. When he stops, get far away.
    • hunt
    • still
    • thunder

Lines

Three stones hold a king. Break them, and see what you have freed.
My wardens kept me here for your sake. You will wish they had kept on.
The wards are broken. Then come up, and kneel.
I wore the storm once. Let me show you how it fit.
Kneel.
The sky remembers its king.
Every bolt here was mine once.
The sky answers!

Drops

LootChanceBag
Stormcleaver2.5%own bag, each player with 2% of the damage
Mantle of the Gale2.5%own bag, each player with 2% of the damage
T13 armor4%own bag, each player with 2% of the damage
T12 weapon12%own bag, each player with 2% of the damage
T12 armor12%own bag, each player with 2% of the damage
T11 weapon30%own bag, each player with 2% of the damage
T11 armor30%own bag, each player with 2% of the damage
T6 ability12%own bag for the cyan-and-better ones, else shared
T5 ability35%own bag for the cyan-and-better ones, else shared
T5 ring30%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Defense60%own bag, each player with 2% of the damage
Potion of Attack45%own bag, each player with 2% of the damage
Potion of Speed45%own bag, each player with 2% of the damage
Potion of Dexterity35%own bag, each player with 2% of the damage
XVI - The Tower10%own bag, each player with 2% of the damage
Potion of Life8%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Boss: Thundermaw

HP26,000 (+30% per other player within 18 tiles, up to 6 players)
Defense26
Level20
Hits up to110
XP multiplier1.0
Immune tostasis

Thundermaw, the Storm Gryphon, in the Roost. The Hunt (100-40%): stalks you with a forked bite and aimed thunder, dives (it rears back first) and answers each dive with a ring of thunder, lightning grenades between. Frenzy (under 40%, a roar): Speedy, shorter dives, and its fledglings land round you.

Phases

  • waiting
  • hunt
    • stalk
    • dive
    • roar
  • frenzycall
  • frenzy
    • stalk2
    • dive2
    • roar2

Lines

*Thundermaw screams, and the whole Roost answers*

Drops

LootChanceBag
Stormcleaver1%own bag, each player with 2% of the damage
Mantle of the Gale1%own bag, each player with 2% of the damage
T11 weapon10%own bag, each player with 2% of the damage
T11 armor10%own bag, each player with 2% of the damage
T10 weapon25%own bag, each player with 2% of the damage
T10 armor25%own bag, each player with 2% of the damage
T5 ability20%own bag for the cyan-and-better ones, else shared
T5 ring20%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion50%shared bag
Potion of Vitality40%own bag, each player with 2% of the damage
Potion of Speed20%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Boss: Vharos

HP24,000 (+30% per other player within 18 tiles, up to 6 players)
Defense28
Level20
Hits up to130
XP multiplier1.0
Immune tostasis

Vharos, the Conductor, warden of the Lightning Spire. Charge (100-50%): a slowly turning six-armed wheel of storm bolts, forked lances (stand between the forks), lightning marks where you stand. Overload (under 50%): "The rods are singing." He calls Arc Pylons and adds a double ring of thunder every few seconds.

Phases

  • waiting
  • charge
  • overloadcall
  • overload

Lines

You came for the ward. You will have to carry the lightning out with it.
Every rod on this spire sings to me.
Stand still. It is quicker.
The rods are singing.

Drops

LootChanceBag
Stormcleaver1%own bag, each player with 2% of the damage
Mantle of the Gale1%own bag, each player with 2% of the damage
T11 weapon10%own bag, each player with 2% of the damage
T11 armor10%own bag, each player with 2% of the damage
T10 weapon25%own bag, each player with 2% of the damage
T10 armor25%own bag, each player with 2% of the damage
T5 ability20%own bag for the cyan-and-better ones, else shared
T5 ring20%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion50%shared bag
Potion of Attack40%own bag, each player with 2% of the damage
Potion of Speed20%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Boss: Zephyrine

HP24,000 (+30% per other player within 18 tiles, up to 6 players)
Defense24
Level20
Hits up to115
XP multiplier1.0
Immune tostasis

Zephyrine, the Gale Matron, warden of the Gale Gardens. Gust (100-50%): circles you, alternating rings of gale blades and aimed lances, and calls her sylphs. Cyclone (under 50%): "Be still, and the wind will take you." She goes back to the middle of the garden and throws a four-armed spiral with wide gaps: walk round with it.

Phases

  • waiting
  • gust
  • cyclonecall
  • cyclone

Lines

Little leaves. The wind has been waiting for you.
Dance, little leaves.
The wind does not tire. Do you?
Be still, and the wind will take you.

Drops

LootChanceBag
Stormcleaver1%own bag, each player with 2% of the damage
Mantle of the Gale1%own bag, each player with 2% of the damage
T11 weapon10%own bag, each player with 2% of the damage
T11 armor10%own bag, each player with 2% of the damage
T10 weapon25%own bag, each player with 2% of the damage
T10 armor25%own bag, each player with 2% of the damage
T5 ability20%own bag for the cyan-and-better ones, else shared
T5 ring20%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion50%shared bag
Potion of Dexterity40%own bag, each player with 2% of the damage
Potion of Speed20%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Unique drops

Stormcleaver Custom UT Soulbound
130–170 ×2 · 4.2 tiles
From Vharos 1%, Caelith 2.5%, Thundermaw 1%, Zephyrine 1%
Mantle of the Gale Custom UT Soulbound
+50 MP, +9 DEF, +6 SPD, +4 DEX, +3 WIS
From Vharos 1%, Caelith 2.5%, Thundermaw 1%, Zephyrine 1%

Enemies

EnemyHPDEFHits up toOn mapNotes
Caelith50,000281701Caelith, the Sundered King, bound to his throne in the Eye. Untouchable while any ward-stone stands; when the last breaks, the seals on the Eye's bridges vanish.
Thundermaw26,000261101Thundermaw, the Storm Gryphon, in the Roost. The Hunt (100-40%): stalks you with a forked bite and aimed thunder, dives (it rears back first) and answers each dive with a ring of thunder, lightning grenades between. Frenzy (under 40%, a roar): Speedy, shorter dives, and its fledglings land round you.
Vharos24,000281301Vharos, the Conductor, warden of the Lightning Spire. Charge (100-50%): a slowly turning six-armed wheel of storm bolts, forked lances (stand between the forks), lightning marks where you stand. Overload (under 50%): "The rods are singing." He calls Arc Pylons and adds a double ring of thunder every few seconds.
Zephyrine24,000241151Zephyrine, the Gale Matron, warden of the Gale Gardens. Gust (100-50%): circles you, alternating rings of gale blades and aimed lances, and calls her sylphs. Cyclone (under 50%): "Be still, and the wind will take you." She goes back to the middle of the garden and throws a four-armed spiral with wide gaps: walk round with it.
Ward-Stone of the Spire100,0000–1
Ward-Stone of the Roost100,0000–1
Ward-Stone of the Gale100,0000–1
Stormbound Sentinel3,20032953A marble knight of the citadel guard, still on watch. Walks at you throwing forked lances (stand between the forks), then plants its spear: Armored, standing still, rings of thunder that turn half a gap each time. Stop shooting it while it stands.
Thunderhead2,400101104A storm cloud drifting over the stones. Lightning falls where you stand, three marks then a bigger one: keep moving. When it dies it rains a ring of bolts.
Arc Pylon2,20025853A lightning rod that learned to aim. It never moves; its four arms of bolts turn slowly round it. Walk with the turn between two arms, or break it.
Tempest Acolyte1,800141103A storm-priest who prays with lightning. Stands still until you come close, then keeps its distance, throws Slowing storm grenades and a fast lance at where you are going.
Skyhook Harpy1,60012805Hangs in the wind on hooked wings, then dives at you (it pulls its wings in first) and throws a fan of blades. Always in pairs.
Gale Sylph9008708A scrap of wind that took a shape. Circles you throwing a two-armed spiral of gale blades and a quick bolt at you now and then. Fragile: kill it before it gets behind you.
Gryphon Fledgling7006603Thundermaw's young: quick, fragile and always hungry. Circles you close, snapping a short bite of blades.
Shardling500070summonedA splinter of the citadel blown round you by the storm. It bursts when it breaks: shoot it while it circles, and crumbles on its own soon.