Zephyrine

Custom

Zephyrine, the Gale Matron, warden of the Gale Gardens. Gust (100-50%): circles you, alternating rings of gale blades and aimed lances, and calls her sylphs. Cyclone (under 50%): "Be still, and the wind will take you." She goes back to the middle of the garden and throws a four-armed spiral with wide gaps: walk round with it.

Stats

HP24,000 (+30% per other player within 18 tiles, up to 6 players)
Defense24
Level20
Hits up to115
XP multiplier1.0
Immune tostasis

Shots

ShotDamageRangeSpeedEffects
9014.485
11511.4120
8014.965

Where

Summons

Gale Sylph

Drops

LootChanceBag
Stormcleaver1%own bag, each player with 2% of the damage
Mantle of the Gale1%own bag, each player with 2% of the damage
T11 weapon10%own bag, each player with 2% of the damage
T11 armor10%own bag, each player with 2% of the damage
T10 weapon25%own bag, each player with 2% of the damage
T10 armor25%own bag, each player with 2% of the damage
T5 ability20%own bag for the cyan-and-better ones, else shared
T5 ring20%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion50%shared bag
Potion of Dexterity40%own bag, each player with 2% of the damage
Potion of Speed20%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Phases

The behavior's states, as the code names them.

Lines

Little leaves. The wind has been waiting for you.
Dance, little leaves.
The wind does not tire. Do you?
Be still, and the wind will take you.