Thundermaw
Custom
Thundermaw, the Storm Gryphon, in the Roost. The Hunt (100-40%): stalks you with a forked bite and aimed thunder, dives (it rears back first) and answers each dive with a ring of thunder, lightning grenades between. Frenzy (under 40%, a roar): Speedy, shorter dives, and its fledglings land round you.
Stats
| HP | 26,000 (+30% per other player within 18 tiles, up to 6 players) |
|---|---|
| Defense | 26 |
| Level | 20 |
| Hits up to | 110 |
| XP multiplier | 1.0 |
| Immune to | stasis |
Shots
| Shot | Damage | Range | Speed | Effects |
|---|---|---|---|---|
| 110 | 13 | 65 | ||
| 95 | 5.5 | 110 |
Where
- The Sundered Citadel (1 on the map)
Summons
Drops
| Loot | Chance | Bag |
|---|---|---|
| 1% | own bag, each player with 2% of the damage | |
| 1% | own bag, each player with 2% of the damage | |
| T11 weapon | 10% | own bag, each player with 2% of the damage |
| T11 armor | 10% | own bag, each player with 2% of the damage |
| T10 weapon | 25% | own bag, each player with 2% of the damage |
| T10 armor | 25% | own bag, each player with 2% of the damage |
| T5 ability | 20% | own bag for the cyan-and-better ones, else shared |
| T5 ring | 20% | own bag, each player with 2% of the damage |
| 100% | shared bag | |
| 50% | shared bag | |
| 40% | own bag, each player with 2% of the damage | |
| 20% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Phases
The behavior's states, as the code names them.
waitinghuntstalkdiveroar
frenzycallfrenzystalk2dive2roar2
Lines
*Thundermaw screams, and the whole Roost answers*