Heroic Abyss of Demons
The Heroic dungeons (docs/specs/heroic-dungeons.md): grade-9 versions of Sprite World, the Undead Lair, the Snake Pit and the Abyss of Demons. Their portals drop from the regular bosses (6 %). Each world doubles the HP of every ordinary enemy in it and makes its shots hit 1.3 times as hard; the four bosses here are tuned in their own data instead: the regular fight, faster and denser, and two more phases.
Getting in
- Portal:
Heroic Abyss of Demons Portal - The portal drops from
Archdemon Malphas (6%)
Difficulty
Grade 9 of 10 on this server's dungeon scale: the bosses have 130,000 HP counting defense, the heaviest hit is 200, the busiest phase fires up to 44 shots a second.
Boss: Heroic Archdemon Malphas
| HP | 80,000 (+20% per other player here) |
|---|---|
| Defense | 25 |
| Hits up to | 200 |
| XP multiplier | 1 |
| Immune to | stasis |
His four stages in a cycle, quicker, four protectors throughout; under 50 % the Hellmouth joins the cycle; under 15 % the Archfiend, to the end.
Phases
dormantfightpitrest1a breath between two attacks: untouchable for a moment, a flash in the boss's colourmissilesfollows to two tiles, aimed armor-piercing bullets, missiles in a streamrest2a breath between two attacks: untouchable for a moment, a flash in the boss's coloursmallsmall and quick: six-way weakening shields and aimed pairsrest3a breath between two attacks: untouchable for a moment, a flash in the boss's colourlargehuge and slow: three-way heavy shields and the 200-damage bullets in pairsrest4a breath between two attacks: untouchable for a moment, a flash in the boss's colourflamersgolden bombs hatch flamers, more crawl out of him; they leave with the stagerest5a breath between two attacks: untouchable for a moment, a flash in the boss's colourhellmouththe Hellmouth: huge and still, lava bombs under players, slow rings of heavy fire turning out of him
hell tellthe tell before a new phase: untouchable, a nova and a linepit2rest1a breath between two attacks: untouchable for a moment, a flash in the boss's colourmissilesfollows to two tiles, aimed armor-piercing bullets, missiles in a streamrest2a breath between two attacks: untouchable for a moment, a flash in the boss's coloursmallsmall and quick: six-way weakening shields and aimed pairsrest3a breath between two attacks: untouchable for a moment, a flash in the boss's colourlargehuge and slow: three-way heavy shields and the 200-damage bullets in pairsrest4a breath between two attacks: untouchable for a moment, a flash in the boss's colourflamersgolden bombs hatch flamers, more crawl out of him; they leave with the stagerest5a breath between two attacks: untouchable for a moment, a flash in the boss's colourhellmouththe Hellmouth: huge and still, lava bombs under players, slow rings of heavy fire turning out of him
arch tellthe tell before a new phase: untouchable, a nova and a linearchfiendthe Archfiend: he chases, aimed armor-piercing bursts, missiles and lava bombs at once
Lines
You climbed down for this? Climb further.
The fire down here has a name. Mine.
Burn with us.
The pit has a floor. I am taking it away.
Burn with me.
Drops
| Loot | Chance | Bag |
|---|---|---|
| 9% | own bag, each player with 2% of the damage | |
| 3% | own bag, each player with 2% of the damage | |
| 3% | own bag, each player with 2% of the damage | |
| T13 armor | 4% | own bag, each player with 2% of the damage |
| T12 weapon | 12% | own bag, each player with 2% of the damage |
| T12 armor | 12% | own bag, each player with 2% of the damage |
| T11 weapon | 30% | own bag, each player with 2% of the damage |
| T11 armor | 30% | own bag, each player with 2% of the damage |
| T6 ability | 12% | own bag, each player with 2% of the damage |
| T6 ring | 5% | own bag, each player with 2% of the damage |
| T5 ability | 35% | own bag, each player with 2% of the damage |
| T5 ring | 30% | own bag, each player with 2% of the damage |
| 100% | shared bag | |
| 100% | shared bag | |
| 100% ×3 | own bag, each player with 2% of the damage | |
| 60% | own bag, each player with 2% of the damage | |
| 30% | own bag, each player with 2% of the damage | |
| 8% | own bag, each player with 2% of the damage | |
| 5% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Unique drops
Enemies
| Enemy | HP | DEF | Hits up to | On map | Notes |
|---|---|---|---|---|---|
| 80,000 | 25 | 200 | 4 | His four stages in a cycle, quicker, four protectors throughout; under 50 % the Hellmouth joins the cycle; under 15 % the Archfiend, to the end. | |
| 25,000 | 30 | 100 | 5 | Dormant until shot. Then the hall behind you floods, the floor turns to lava where its bombs land, short golden waves all round, paralyzing blasts on the diagonals, aimed spreads of three. | |
| 4,000 | 30 | 40 | summoned | Chases you down, flashes, bursts into eight red stars. Self-terminates. | |
| 1,000 | 12 | 45 | 24 | Six guard Malphas's room. Follows at a medium distance, three armor-piercing shots at once. | |
| 1,000 | 6 | 20 | summoned | Malphas's fourth stage. Chases, stops close and pours out a stream of white flame. | |
| 900 | 7 | 50 | summoned | Circles him fast, shoots whoever comes near. Killing one only brings another. | |
| 500 | 30 | 80 | 91 | ||
| 500 | 30 | 80 | 26 | Runs you down and slashes: three blades, short and fast. | |
| 400 | 30 | 120 | 85 | Hangs back at five tiles: slow, huge red fire, 120 a shot. The one to kill first. | |
| 400 | 30 | 80 | 86 | Same distance, aims where you are going. | |
| 350 | 30 | 80 | 131 | Fastest fire of the three, also leads its shots. | |
| 300 | 30 | 60 | 88 | Erratic, flies, a 5-bolt shotgun every second. |