Heroic Archdemon Malphas
His four stages in a cycle, quicker, four protectors throughout; under 50 % the Hellmouth joins the cycle; under 15 % the Archfiend, to the end.
Stats
| HP | 80,000 (+20% per other player here) |
|---|---|
| Defense | 25 |
| Hits up to | 200 |
| XP multiplier | 1 |
| Immune to | stasis |
Shots
| Shot | Damage | Range | Speed | Effects |
|---|---|---|---|---|
| 85 | 11.2 | 75 | armor piercing | |
| 130 | 15.8 | 35 | ||
| 90 | 12.6 | 42 | Weak 4s | |
| 200 | 16 | 40 | ||
| 150 | 18 | 60 | Weak 4s |
Where
- Heroic Abyss of Demons (4 on the map)
Summons
Heroic Malphas Protector
Malphas Missile
Malphas Flamer
Drops
| Loot | Chance | Bag |
|---|---|---|
| 9% | own bag, each player with 2% of the damage | |
| 3% | own bag, each player with 2% of the damage | |
| 3% | own bag, each player with 2% of the damage | |
| T13 armor | 4% | own bag, each player with 2% of the damage |
| T12 weapon | 12% | own bag, each player with 2% of the damage |
| T12 armor | 12% | own bag, each player with 2% of the damage |
| T11 weapon | 30% | own bag, each player with 2% of the damage |
| T11 armor | 30% | own bag, each player with 2% of the damage |
| T6 ability | 12% | own bag, each player with 2% of the damage |
| T6 ring | 5% | own bag, each player with 2% of the damage |
| T5 ability | 35% | own bag, each player with 2% of the damage |
| T5 ring | 30% | own bag, each player with 2% of the damage |
| 100% | shared bag | |
| 100% | shared bag | |
| 100% ×3 | own bag, each player with 2% of the damage | |
| 60% | own bag, each player with 2% of the damage | |
| 30% | own bag, each player with 2% of the damage | |
| 8% | own bag, each player with 2% of the damage | |
| 5% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Quest reward
The quest of characters level 1–20. Everyone whose quest it is and who does 2% of the damage also gets one item for their own class in a red quest bag: a T7 weapon or armor (35% each), a T4 ability (20%) or a T3 ring (10%). Quest rewards
Phases
The behavior's states, as the code names them.
dormantfightpitrest1a breath between two attacks: untouchable for a moment, a flash in the boss's colourmissilesfollows to two tiles, aimed armor-piercing bullets, missiles in a streamrest2a breath between two attacks: untouchable for a moment, a flash in the boss's coloursmallsmall and quick: six-way weakening shields and aimed pairsrest3a breath between two attacks: untouchable for a moment, a flash in the boss's colourlargehuge and slow: three-way heavy shields and the 200-damage bullets in pairsrest4a breath between two attacks: untouchable for a moment, a flash in the boss's colourflamersgolden bombs hatch flamers, more crawl out of him; they leave with the stagerest5a breath between two attacks: untouchable for a moment, a flash in the boss's colourhellmouththe Hellmouth: huge and still, lava bombs under players, slow rings of heavy fire turning out of him
hell tellthe tell before a new phase: untouchable, a nova and a linepit2rest1a breath between two attacks: untouchable for a moment, a flash in the boss's colourmissilesfollows to two tiles, aimed armor-piercing bullets, missiles in a streamrest2a breath between two attacks: untouchable for a moment, a flash in the boss's coloursmallsmall and quick: six-way weakening shields and aimed pairsrest3a breath between two attacks: untouchable for a moment, a flash in the boss's colourlargehuge and slow: three-way heavy shields and the 200-damage bullets in pairsrest4a breath between two attacks: untouchable for a moment, a flash in the boss's colourflamersgolden bombs hatch flamers, more crawl out of him; they leave with the stagerest5a breath between two attacks: untouchable for a moment, a flash in the boss's colourhellmouththe Hellmouth: huge and still, lava bombs under players, slow rings of heavy fire turning out of him
arch tellthe tell before a new phase: untouchable, a nova and a linearchfiendthe Archfiend: he chases, aimed armor-piercing bursts, missiles and lava bombs at once
Lines
You climbed down for this? Climb further.
The fire down here has a name. Mine.
Burn with us.
The pit has a floor. I am taking it away.
Burn with me.