The Sunless Throne

Level 20

The Sunless Throne: Aurelhold, the Ghost King's city. Aurelian, the Sun King, wore a crown his chancellor Morvane forged against the Greying: none of his people would ever die. None did; the Greying took their bodies and the crown kept their souls. His knights still stand their watch, his queen still weeps in the chapel she was walled into, his funeral never ended, and the king does whatever the Keeper of the Crown tells him. Endgame. From the Greyed Gate through the Mourning Streets to the Funeral Road; west the Hall of Oaths (Ser Gallowmere), east the Walled Chapel (Queen Maerwen), either order; their deaths break the two seals of the Sunless Gate, behind which wait the Crown Vault and the throne. Crew drops T10-T11, the bosses T11-T12, stat potions and five uniques.

Getting in

How the Sunless Throne plays

Aurelhold, the Ghost King's own city. Endgame (grade 9): bring a level 20 character with real gear, and friends. The portal drops half the time from the realm's Ghost King, the hero of the haunted tower.

Long before the Mad God, Aurelian ruled the highlands from Aurelhold and his people called him the Sun King. When the Greying came, a sickness that drained the colour out of the living, his chancellor Morvane forged him a crown and swore that none of his people would ever die. None did. The Greying took their bodies anyway, and the crown kept their souls. Everything in Aurelhold is grey now except the gold of the crown. Walk through the city and it tells you the rest.

Uniques: Oathkeeper (Gallowmere's shield), Mourning Veil (Maerwen's robe), Crownkeeper's Skull (Morvane), Sunfall (the Sun King's sword) and the Sunless Crown, a ring that will not let you die (once every two minutes), though the Greyed do not heal. The tarot card here is the Ten of Swords.

Boss: Aurelian, the Hollow King

HP60,000 (+30% per other player within 24 tiles, up to 6 players)
Defense35
Level20
Hits up to160
XP multiplier1.0
Immune tostasis

Phases

  • waiting
  • bound
    • sit
    • decree
    • fire
  • rise
  • reign
    • sun
    • court
      • summon
      • knight
      • queen
    • sunless
      • eclipse
      • hunt

Lines

...Yes, Master.
My Master is gone... then I will do it myself!
I was the sun of this city.
Kneel before your king!
The gold is all that is left of me.
Rise, my court. None of you may rest.
There is no sun in Aurelhold.
Is this what you came for? Take it!

Drops

LootChanceBag
Sunfall1.5%own bag, each player with 2% of the damage
The Sunless Crown1%own bag, each player with 2% of the damage
T12 weapon12%own bag, each player with 2% of the damage
T12 armor12%own bag, each player with 2% of the damage
T11 weapon35%own bag, each player with 2% of the damage
T11 armor35%own bag, each player with 2% of the damage
T6 ability15%own bag for the cyan-and-better ones, else shared
T6 ring8%shared bag
T5 ring30%own bag, each player with 2% of the damage
Potion of Vitality100%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Attack31%own bag, each player with 2% of the damage · one of 6, always
Potion of Defense31%own bag, each player with 2% of the damage · one of 6, always
Potion of Speed31%own bag, each player with 2% of the damage · one of 6, always
Potion of Dexterity31%own bag, each player with 2% of the damage · one of 6, always
Potion of Wisdom31%own bag, each player with 2% of the damage · one of 6, always
Ten of Swords10%own bag, each player with 2% of the damage
Potion of Life8%own bag, each player with 2% of the damage
Wine Cellar Incantation1%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Boss: Queen Maerwen, the Veiled

HP32,000 (+30% per other player within 24 tiles, up to 6 players)
Defense20
Level20
Hits up to130
XP multiplier1.0
Immune tostasis

Phases

  • waiting
  • greet
  • fight
    • lament
      • turn
      • back
    • glass
      • fade
      • mirror
      • return
      • weep
        • turn
        • back
    • grief
      • break
      • hunt
      • scream

Lines

You smell of the living. Did he send you? Does he still wear it?
Look at me. Look at what he let them do to me.
You break only glass.
He promised none of us would die. He never said we would live.

Drops

LootChanceBag
Mourning Veil1.5%own bag, each player with 2% of the damage
T12 weapon8%own bag, each player with 2% of the damage
T12 armor8%own bag, each player with 2% of the damage
T11 weapon30%own bag, each player with 2% of the damage
T11 armor30%own bag, each player with 2% of the damage
T6 ability8%own bag for the cyan-and-better ones, else shared
T6 ring5%shared bag
T5 ability30%own bag for the cyan-and-better ones, else shared
T5 ring25%own bag, each player with 2% of the damage
Potion of Wisdom100%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Attack17%own bag, each player with 2% of the damage · one of 6, always
Potion of Defense17%own bag, each player with 2% of the damage · one of 6, always
Potion of Speed17%own bag, each player with 2% of the damage · one of 6, always
Potion of Dexterity17%own bag, each player with 2% of the damage · one of 6, always
Potion of Vitality17%own bag, each player with 2% of the damage · one of 6, always
Potion of Life3%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Boss: Ser Gallowmere, the Oathbound

HP30,000 (+30% per other player within 24 tiles, up to 6 players)
Defense30
Level20
Hits up to125
XP multiplier1.0
Immune tostasis

Phases

  • waiting
  • challenge
  • fight
    • watch
      • advance
      • lunge
      • riposte
    • broken
      • vow
      • burn

Lines

Halt. None pass while the king lives.
And the king will always live.
I swore to stand until his last breath. He has no breath left to give!

Drops

LootChanceBag
Oathkeeper1.5%own bag, each player with 2% of the damage
T12 weapon8%own bag, each player with 2% of the damage
T12 armor8%own bag, each player with 2% of the damage
T11 weapon30%own bag, each player with 2% of the damage
T11 armor30%own bag, each player with 2% of the damage
T6 ability8%own bag for the cyan-and-better ones, else shared
T6 ring5%shared bag
T5 ability30%own bag for the cyan-and-better ones, else shared
T5 ring25%own bag, each player with 2% of the damage
Potion of Defense100%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Attack17%own bag, each player with 2% of the damage · one of 6, always
Potion of Speed17%own bag, each player with 2% of the damage · one of 6, always
Potion of Dexterity17%own bag, each player with 2% of the damage · one of 6, always
Potion of Vitality17%own bag, each player with 2% of the damage · one of 6, always
Potion of Wisdom17%own bag, each player with 2% of the damage · one of 6, always
Potion of Life3%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Boss: Morvane, the Crownkeeper

HP28,000 (+30% per other player within 24 tiles, up to 6 players)
Defense25
Level20
Hits up to125
XP multiplier1.0
Immune tostasis

Phases

  • waiting
  • greet
  • fight
    • court keeps trying tiles a player stood on
      • turn
      • back
    • strings
      • retreat
      • caged
      • exposed
        • turn
        • back

Lines

Another soul for the crown. Kneel, my king.
Kneel.
Every soul is a coin, and I keep the purse.
The crown remembers its debts.
Every soul in Aurelhold is mine!
No! They are MINE!

Drops

LootChanceBag
Crownkeeper's Skull1.5%own bag, each player with 2% of the damage
T11 weapon25%own bag, each player with 2% of the damage
T11 armor25%own bag, each player with 2% of the damage
T5 ability20%own bag for the cyan-and-better ones, else shared
T5 ring20%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Attack17%own bag, each player with 2% of the damage · one of 6, always
Potion of Defense17%own bag, each player with 2% of the damage · one of 6, always
Potion of Speed17%own bag, each player with 2% of the damage · one of 6, always
Potion of Dexterity17%own bag, each player with 2% of the damage · one of 6, always
Potion of Vitality17%own bag, each player with 2% of the damage · one of 6, always
Potion of Wisdom17%own bag, each player with 2% of the damage · one of 6, always

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Unique drops

Oathkeeper UT Soulbound
280–340 ×7 · 3.9 tiles · 100 MP · +14 DEF, +40 HP, +3 VIT
From Ser Gallowmere, the Oathbound 1.5%
Sunfall UT Soulbound
95–125 ×3 · 4.4 tiles · +4 ATT
From Aurelian, the Hollow King 1.5%
The Sunless Crown UT Soulbound
+80 HP, +5 ATT, +5 DEF, -12 VIT
From Aurelian, the Hollow King 1%
Mourning Veil UT Soulbound
+60 MP, +10 DEF, +7 WIS, +3 VIT
From Queen Maerwen, the Veiled 1.5%
Crownkeeper's Skull UT Soulbound
125 MP · Steals 135 HP within 4.5 tiles · +5 WIS, +4 VIT
From Morvane, the Crownkeeper 1.5%

Enemies

EnemyHPDEFHits up toOn mapNotes
Aurelian, the Hollow King60,000351601
Queen Maerwen, the Veiled32,000201301
Ser Gallowmere, the Oathbound30,000301251
Morvane, the Crownkeeper28,000251251
Vault Warden7,000351302The treasury's guard: an empty suit of gilded armour. Wakes when you come near; a slowly turning cross of gold blades and aimed pairs.
Soul Cage4,0002090summonedA gold cage of Greyed souls, chained to the crown. Turns a ring of soul bolts; each one broken frees a soul.
Veiled Reflection3,50010110summonedThe queen in the chapel's mirrors: her fans and her spiral, in glass.
Oathbound Knight3,000301052The King's Guard, sworn to stand until the king's last breath. Walks at you with fans of blades, then plants its sword: Armored for a moment and a ring of blades.
Rosewraith2,80025954A thicket of the queen's dead roses. Throws thorns that make you bleed, and bursts with thorns when you come close.
Pale Herald2,60015804The city's criers, still reading the Crown's proclamations. Rings of Slowing peals, an aimed wisp, and each toll steadies the ghosts around it (Armored a moment). Each proclamation is a chapter of the city's fall.
Chapel Chorister2,20015753The chapel choir sings the same hymn it sang at the king's funeral: a slowly turning pair of notes. They stand silent until you come near.
Spectral Lancer2,200201102A ghost on a ghost horse. Lowers its lance (a moment's wind-up), charges, and throws a volley of lances.
Spectral Guard1,80020100summonedGallowmere's guard, marching in from the hall's door: short-lived, a pair of blades.
Lady-in-Waiting1,70010853The queen's ladies, still waiting on her. They circle you and throw fans of lilac.
Guard Crossbowman1,600151302Keeps its distance and leads you with heavy bolts.
Lamplighter Shade1,400101105Still lighting the lamps of a city with no night and no day. Keeps its distance and throws lamps of cold fire that burst where they land.
Greyed Citizen1,100107511A townsman of Aurelhold, greyed to a shade. Drifts at you in twos and threes with a spread of wisps; every soul here dies twice, so it scatters a ring of wisps when it falls.
Funeral Bell1,0000–1The king's funeral never ended. A bell at the west end of the road tolls a column of three mourners every few seconds; they walk the road to its east end weeping tears north and south, and fade there. Cross between them.
Endless Mourner1,000070summoned
Echo of Gallowmere1,0000100summonedThe knight's echo: flashes, then dashes across the room at you leaving blades to both sides.
Echo of Maerwen1,0000110summonedThe queen's echo: stands in the middle of the room and turns her lament.