| Loot | Chance | Bag |
|---|
T11 weapon      | 1.2% | own bag, each player with 2% of the damage |
T11 armor   | 1.2% | own bag, each player with 2% of the damage |
T10 weapon      | 3% | own bag, each player with 2% of the damage |
T10 armor   | 3% | own bag, each player with 2% of the damage |
T5 ability            | 1.2% | own bag for the cyan-and-better ones, else shared |
T5 ring        | 1% | own bag, each player with 2% of the damage |
Health Potion | 6% | shared bag |
Magic Potion | 6% | shared bag |
Potion of Dexterity | 1% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules