Vault Warden
The treasury's guard: an empty suit of gilded armour. Wakes when you come near; a slowly turning cross of gold blades and aimed pairs.
Stats
| HP | 7,000 |
|---|---|
| Defense | 35 |
| Hits up to | 130 |
Shots
| Shot | Damage | Range | Speed | Effects |
|---|---|---|---|---|
| 110 | 9.9 | 55 | ||
| 130 | 9 | 100 |
Where
- The Sunless Throne (2 on the map)
Drops
| Loot | Chance | Bag |
|---|---|---|
| T11 weapon | 3.6% | own bag, each player with 2% of the damage |
| T11 armor | 3.6% | own bag, each player with 2% of the damage |
| T10 weapon | 9% | own bag, each player with 2% of the damage |
| T10 armor | 9% | own bag, each player with 2% of the damage |
| T5 ability | 3.6% | own bag for the cyan-and-better ones, else shared |
| T5 ring | 3% | own bag, each player with 2% of the damage |
| 18% | shared bag | |
| 18% | shared bag | |
| 4% | own bag, each player with 2% of the damage | |
| 4% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Phases
The behavior's states, as the code names them.
stillguard