The Rimeheart Court
The Rimeheart Court: a winter palace whose last ball never ended. The queen gave her heart to the winter so the night would last forever, and the winter kept its word. Harder than the Lychfield: level 20 and well geared. Snowbound gate, glass gardens (the Pale Huntsman's lawn seals the way on until he falls), ballroom, frozen gallery, throne. Crew drops T8-T9, the Huntsman and the queen T10-T11, stat potions and three uniques that each roll one Rimeheart Court affix.
Getting in
- Portal:
Rimeheart Court Portal - Key:
Rimeheart Court Key — type /key rimeheart courtin chat to get one, use it, walk in. - The portal drops from
Leviathan (6%)
How the Rimeheart Court plays
A winter palace whose last ball never ended. Harder than the Lychfield: bring a level 20 character with real gear. Five areas from the gate to the throne; the way on from the gardens stays sealed with rime until the Huntsman falls.
- The snowbound gate.
Frost Sentinels march at you swinging, then plant their halberds and turn to ice: Armored, standing still, two rings of frost. Stop shooting them while they guard and dodge the rings.
Snow Wraiths Slow what they touch and burst into slow snow when they die: kill them at range. - Statues wake up. A
Frozen Courtier is only a statue until you walk close. Then the ice cracks. - The glass gardens.
Rime Hound packs lunge across the snow, then bite. The hedges wind side, middle, side. - The Pale Huntsman waits on the lawn at the end of the gardens with his hounds (see below).
- The ballroom.
Frozen Dancers circle you throwing two spiralling arms of ice: step through the gap in the spiral.
Ice Mirrors throw back what they are hit with: one more shard in each ring for every blow since the last, so hit them in short bursts or leave them alone.
Court Cryomancers lob Slowing ice bombs and a fast icicle lance. - The frozen gallery. Icicles fall where you walk (watch for the marks).
Glacial Colossi raise spikes under you and shatter into
Ice Shards that burst when they break.
The Pale Huntsman
- The Hunt (100-50% HP). Circles you, looses aimed volleys of three and rings of frost arrows that Slow, and calls hounds.
- The Kill (under 50%). Stalks you, charges ("The quarry tires."), and answers each charge with a double ring of frost. More hounds land around you.
- He opens the rime seal north when he dies. Drops T9-T10 gear, Dexterity and Speed potions, and the
Hoarfrost Longbow.
Queen Ysolde of the Long Winter
Untouchable on her throne until you come before her. Her HP grows with the party in the room.
- The Court Is Seated (100-75%). A six-armed snowflake of ice turns round her, aimed icicles, and icicles falling where you stand: four marks, then one big one around her.
- The Last Waltz (75-50%). She calls three dancers and dances round you herself: alternating rings of sixteen, Slowing frost bombs, more dancers.
- Whiteout (50-25%). A sweeping fan of Slowing frost turns through the hall, with wraiths in the storm. Keep moving round her with the fan.
- Absolute Zero (under 25%). She hunts you fast, charges and slashes up close. When she stops and "the air goes still", get far away: two great rings of ice follow.
Drops: T10-T11 weapons and armor (a little T12 armor), T5-T6 abilities, T5 rings, Defense, Dexterity and Attack potions, a chance at Life, and one of two uniques:
Rimeheart and
Mantle of the Long Winter.
The uniques
Each rolls one Rimeheart Court affix when it drops: Shattering (+10% damage to Slowed enemies), Hoarfrost (+40 HP, +2 VIT) or Heartsick (+15% chance at the Court's uniques).
Hoarfrost Longbow: piercing arrows that Slow, and +25% damage to Slowed enemies. Bosses are never Slowed.
Rimeheart: enemies within 3.5 tiles of you are Slowed (not bosses). Pairs with the longbow.
Mantle of the Long Winter: a hit that takes you below 30% HP freezes you solid for 2 seconds: Invulnerable but unable to move, and that hit cannot kill you. Once every 25 seconds.
Boss: Queen Ysolde
| HP | 40,000 (+30% per other player within 18 tiles, up to 6 players) |
|---|---|
| Defense | 30 |
| Level | 20 |
| Hits up to | 140 |
| XP multiplier | 1.0 |
| Immune to | stasis |
Ysolde, Queen of the Long Winter, on her frozen throne. Untouchable until you come before her. The Court Is Seated (100-75%): a six-armed snowflake of ice turns round her, aimed icicles, and icicles falling where you stand (the marks come first). The Last Waltz (75-50%): she calls three dancers and dances round you herself, alternating rings and Slowing frost bombs. Whiteout (50-25%): the snow takes the hall, a sweeping fan of Slowing frost and wraiths in the storm. Absolute Zero (under 25%): she hunts you, and every few seconds the air goes still and she freezes the room in two great rings: when she stops and the air goes still, get far away.
Phases
audiencecourtwaltzcallwaltzwhiteoutcallwhiteoutzerohuntgatherburst
Lines
Who interrupts the dance?
You are late. The ball began a thousand years ago.
Bow, when you stand before your queen.
Every guest stays. That is the custom here.
Listen. The music has not stopped once.
Dance with me. Everyone dances.
One, two, three. One, two, three.
Do not step on my train.
Drops
| Loot | Chance | Bag |
|---|---|---|
| 3% | own bag, each player with 2% of the damage | |
| 3% | own bag, each player with 2% of the damage | |
| T12 armor | 4% | own bag, each player with 2% of the damage |
| T11 weapon | 12% | own bag, each player with 2% of the damage |
| T11 armor | 12% | own bag, each player with 2% of the damage |
| T10 weapon | 30% | own bag, each player with 2% of the damage |
| T10 armor | 30% | own bag, each player with 2% of the damage |
| T6 ability | 12% | own bag, each player with 2% of the damage |
| T5 ability | 30% | own bag for the cyan-and-better ones, else shared |
| T5 ring | 30% | own bag, each player with 2% of the damage |
| 100% | shared bag | |
| 100% | shared bag | |
| 60% | own bag, each player with 2% of the damage | |
| 45% | own bag, each player with 2% of the damage | |
| 35% | own bag, each player with 2% of the damage | |
| 6% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Unique drops
Enemies
| Enemy | HP | DEF | Hits up to | On map | Notes |
|---|---|---|---|---|---|
| 40,000 | 30 | 140 | 1 | Ysolde, Queen of the Long Winter, on her frozen throne. Untouchable until you come before her. The Court Is Seated (100-75%): a six-armed snowflake of ice turns round her, aimed icicles, and icicles falling where you stand (the marks come first). The Last Waltz (75-50%): she calls three dancers and dances round you herself, alternating rings and Slowing frost bombs. Whiteout (50-25%): the snow takes the hall, a sweeping fan of Slowing frost and wraiths in the storm. Absolute Zero (under 25%): she hunts you, and every few seconds the air goes still and she freezes the room in two great rings: when she stops and the air goes still, get far away. | |
| 16,000 | 26 | 85 | 1 | The Pale Huntsman, master of the queen's hounds, on the lawn at the end of the gardens. His lawn is sealed north with rime until he falls. The Hunt (100-50%): circles you, looses aimed volleys of three and rings of frost arrows that Slow, and whistles up his hounds. The Kill (under 50%): stalks you, charges, and answers every charge with a double ring of frost. | |
| Hanging Icicles | 10,000 | 0 | 85 | 4 | Icicles hang from the gallery ceiling. Walk under them and they fall: three where you stand, then one big one. Watch for the marks. |
| 5,000 | 32 | 130 | 2 | Elite. A heap of glacier that walks. Raises spikes of ice under you, four in a row, then one around itself; rings of slow ice blocks; a crushing swipe up close. It shatters into Ice Shards when it falls. | |
| 3,000 | 40 | 70 | 4 | A tall pane of mirrored ice. It never moves, but it throws back what it is hit with: every ring of shards has one more shard for each blow it took since the last. Hit it in short bursts, or leave it be. | |
| 1,500 | 30 | 90 | 4 | The palace guard, still at its post. Marches at you swinging its halberd, then plants it and turns to ice: Armored, standing still, throwing two slow rings of frost. Stop shooting while it guards; dodge the rings. | |
| 900 | 18 | 70 | 4 | Still dancing. It circles you and throws two spiralling arms of ice as it turns; step through the gap in the spiral, not into it. Never alone on the floor. | |
| 780 | 14 | 95 | 4 | The court's frost-mage. Keeps its distance, lobs ice bombs that Slow, and throws a fast icicle lance at where you are going. | |
| 750 | 18 | 65 | 14 | A guest frozen mid-bow. It is only a statue until you come close; then the ice cracks and it remembers how angry it is. | |
| 650 | 16 | 75 | 10 | The Huntsman's pack. Lunges at you from across the snow, then bites. Always more than one. | |
| 340 | 8 | 50 | 5 | Fast, weightless, never still. Its touch Slows. When it dies it comes apart in a ring of slow snow: kill it at range, not on top of you. | |
| 180 | 10 | 70 | summoned | A splinter of the colossus. Quick and brittle, and it bursts when it breaks. It melts on its own soon. |