The Rimeheart Court

Custom Level 20

The Rimeheart Court: a winter palace whose last ball never ended. The queen gave her heart to the winter so the night would last forever, and the winter kept its word. Harder than the Lychfield: level 20 and well geared. Snowbound gate, glass gardens (the Pale Huntsman's lawn seals the way on until he falls), ballroom, frozen gallery, throne. Crew drops T8-T9, the Huntsman and the queen T10-T11, stat potions and three uniques that each roll one Rimeheart Court affix.

Getting in

How the Rimeheart Court plays

A winter palace whose last ball never ended. Harder than the Lychfield: bring a level 20 character with real gear. Five areas from the gate to the throne; the way on from the gardens stays sealed with rime until the Huntsman falls.

The Pale Huntsman

Queen Ysolde of the Long Winter

Untouchable on her throne until you come before her. Her HP grows with the party in the room.

Drops: T10-T11 weapons and armor (a little T12 armor), T5-T6 abilities, T5 rings, Defense, Dexterity and Attack potions, a chance at Life, and one of two uniques: Rimeheart and Mantle of the Long Winter.

The uniques

Each rolls one Rimeheart Court affix when it drops: Shattering (+10% damage to Slowed enemies), Hoarfrost (+40 HP, +2 VIT) or Heartsick (+15% chance at the Court's uniques).

Boss: Queen Ysolde

HP40,000 (+30% per other player within 18 tiles, up to 6 players)
Defense30
Level20
Hits up to140
XP multiplier1.0
Immune tostasis

Ysolde, Queen of the Long Winter, on her frozen throne. Untouchable until you come before her. The Court Is Seated (100-75%): a six-armed snowflake of ice turns round her, aimed icicles, and icicles falling where you stand (the marks come first). The Last Waltz (75-50%): she calls three dancers and dances round you herself, alternating rings and Slowing frost bombs. Whiteout (50-25%): the snow takes the hall, a sweeping fan of Slowing frost and wraiths in the storm. Absolute Zero (under 25%): she hunts you, and every few seconds the air goes still and she freezes the room in two great rings: when she stops and the air goes still, get far away.

Phases

  • audience
  • court
  • waltzcall
  • waltz
  • whiteoutcall
  • whiteout
  • zero
    • hunt
    • gather
    • burst

Lines

Who interrupts the dance?
You are late. The ball began a thousand years ago.
Bow, when you stand before your queen.
Every guest stays. That is the custom here.
Listen. The music has not stopped once.
Dance with me. Everyone dances.
One, two, three. One, two, three.
Do not step on my train.

Drops

LootChanceBag
Rimeheart3%own bag, each player with 2% of the damage
Mantle of the Long Winter3%own bag, each player with 2% of the damage
T12 armor4%own bag, each player with 2% of the damage
T11 weapon12%own bag, each player with 2% of the damage
T11 armor12%own bag, each player with 2% of the damage
T10 weapon30%own bag, each player with 2% of the damage
T10 armor30%own bag, each player with 2% of the damage
T6 ability12%own bag, each player with 2% of the damage
T5 ability30%own bag for the cyan-and-better ones, else shared
T5 ring30%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Defense60%own bag, each player with 2% of the damage
Potion of Dexterity45%own bag, each player with 2% of the damage
Potion of Attack35%own bag, each player with 2% of the damage
Potion of Life6%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Unique drops

Rimeheart Custom UT Soulbound
+60 HP, +6 DEF, +3 VIT, -3 SPD
From Queen Ysolde 3%
Mantle of the Long Winter Custom UT Soulbound
+55 MP, +12 DEF, +5 WIS, +3 ATT
From Queen Ysolde 3%
Hoarfrost Longbow Custom UT Soulbound
42–62 ×3 · 7.5 tiles · 90% rate
From The Pale Huntsman 3%

Enemies

EnemyHPDEFHits up toOn mapNotes
Queen Ysolde40,000301401Ysolde, Queen of the Long Winter, on her frozen throne. Untouchable until you come before her. The Court Is Seated (100-75%): a six-armed snowflake of ice turns round her, aimed icicles, and icicles falling where you stand (the marks come first). The Last Waltz (75-50%): she calls three dancers and dances round you herself, alternating rings and Slowing frost bombs. Whiteout (50-25%): the snow takes the hall, a sweeping fan of Slowing frost and wraiths in the storm. Absolute Zero (under 25%): she hunts you, and every few seconds the air goes still and she freezes the room in two great rings: when she stops and the air goes still, get far away.
The Pale Huntsman16,00026851The Pale Huntsman, master of the queen's hounds, on the lawn at the end of the gardens. His lawn is sealed north with rime until he falls. The Hunt (100-50%): circles you, looses aimed volleys of three and rings of frost arrows that Slow, and whistles up his hounds. The Kill (under 50%): stalks you, charges, and answers every charge with a double ring of frost.
Hanging Icicles10,0000854Icicles hang from the gallery ceiling. Walk under them and they fall: three where you stand, then one big one. Watch for the marks.
Glacial Colossus5,000321302Elite. A heap of glacier that walks. Raises spikes of ice under you, four in a row, then one around itself; rings of slow ice blocks; a crushing swipe up close. It shatters into Ice Shards when it falls.
Ice Mirror3,00040704A tall pane of mirrored ice. It never moves, but it throws back what it is hit with: every ring of shards has one more shard for each blow it took since the last. Hit it in short bursts, or leave it be.
Frost Sentinel1,50030904The palace guard, still at its post. Marches at you swinging its halberd, then plants it and turns to ice: Armored, standing still, throwing two slow rings of frost. Stop shooting while it guards; dodge the rings.
Frozen Dancer90018704Still dancing. It circles you and throws two spiralling arms of ice as it turns; step through the gap in the spiral, not into it. Never alone on the floor.
Court Cryomancer78014954The court's frost-mage. Keeps its distance, lobs ice bombs that Slow, and throws a fast icicle lance at where you are going.
Frozen Courtier750186514A guest frozen mid-bow. It is only a statue until you come close; then the ice cracks and it remembers how angry it is.
Rime Hound650167510The Huntsman's pack. Lunges at you from across the snow, then bites. Always more than one.
Snow Wraith3408505Fast, weightless, never still. Its touch Slows. When it dies it comes apart in a ring of slow snow: kill it at range, not on top of you.
Ice Shard1801070summonedA splinter of the colossus. Quick and brittle, and it bursts when it breaks. It melts on its own soon.