The Pale Huntsman
Custom
The Pale Huntsman, master of the queen's hounds, on the lawn at the end of the gardens. His lawn is sealed north with rime until he falls. The Hunt (100-50%): circles you, looses aimed volleys of three and rings of frost arrows that Slow, and whistles up his hounds. The Kill (under 50%): stalks you, charges, and answers every charge with a double ring of frost.
Stats
| HP | 16,000 |
|---|---|
| Defense | 26 |
| Level | 20 |
| Hits up to | 85 |
| XP multiplier | 1.0 |
| Immune to | stasis |
Shots
| Shot | Damage | Range | Speed | Effects |
|---|---|---|---|---|
| 85 | 9.8 | 140 | ||
| 70 | 11.1 | 85 | Slowed 1.5s |
Where
- The Rimeheart Court (1 on the map)
Summons
Drops
| Loot | Chance | Bag |
|---|---|---|
| 3% | own bag, each player with 2% of the damage | |
| T10 weapon | 10% | own bag, each player with 2% of the damage |
| T10 armor | 10% | own bag, each player with 2% of the damage |
| T9 weapon | 25% | shared bag |
| T9 armor | 25% | shared bag |
| T5 ability | 20% | own bag for the cyan-and-better ones, else shared |
| T4 ring | 20% | own bag, each player with 2% of the damage |
| 100% | shared bag | |
| 50% | shared bag | |
| 30% | own bag, each player with 2% of the damage | |
| 20% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Phases
The behavior's states, as the code names them.
waitinghuntkillstalkchargevolley
Lines
Quarry. At last, quarry.
The hounds have your scent.
*a horn sounds across the gardens*
Run. It is better sport.
The quarry tires.