The Pale Huntsman

Custom

The Pale Huntsman, master of the queen's hounds, on the lawn at the end of the gardens. His lawn is sealed north with rime until he falls. The Hunt (100-50%): circles you, looses aimed volleys of three and rings of frost arrows that Slow, and whistles up his hounds. The Kill (under 50%): stalks you, charges, and answers every charge with a double ring of frost.

Stats

HP16,000
Defense26
Level20
Hits up to85
XP multiplier1.0
Immune tostasis

Shots

ShotDamageRangeSpeedEffects
859.8140
7011.185Slowed 1.5s

Where

Summons

Rime Hound

Drops

LootChanceBag
Hoarfrost Longbow3%own bag, each player with 2% of the damage
T10 weapon10%own bag, each player with 2% of the damage
T10 armor10%own bag, each player with 2% of the damage
T9 weapon25%shared bag
T9 armor25%shared bag
T5 ability20%own bag for the cyan-and-better ones, else shared
T4 ring20%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion50%shared bag
Potion of Dexterity30%own bag, each player with 2% of the damage
Potion of Speed20%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Phases

The behavior's states, as the code names them.

Lines

Quarry. At last, quarry.
The hounds have your scent.
*a horn sounds across the gardens*
Run. It is better sport.
The quarry tires.