The Orrery

Custom Level 20

The Orrery: a clockwork observatory built to wind the stars, still running long after its keeper stopped. Aimed above the Lychfield: level 20, close to maxed. Five rooms, from the winding yard up past the pendulums and the Grand Escapement to the star charts and the dome, where Meridian keeps time. Crew drops T8-T9, the Escapement T9-T10, Meridian T10-T12 plus three uniques and stat potions. The portal drops from realm Rock Bots.

Getting in

Boss: Meridian

HP38,000
Defense32
Level20
Hits up to150
XP multiplier1.0
Immune tostasis

Meridian, the Clockwork Astrarch. Built the Orrery to wind the stars and wound himself into it. Three phases in the dome, with a pause between each while he rewinds (he cannot be harmed then).

Phases

  • waiting
  • greeting
  • hours The Hours (100-70%): two clock hands of stars sweep round him, the hours chime in rings of twelve, and a comet at you now and then.
  • rewind1
  • orrery The Orrery (70-40%): four planets swing round him on their arms and fire, comets fall where you stand, and he throws a fan of fast bolts. Keep moving between the arms.
  • rewind2
  • lasthour The Last Hour (<40%): the hands turn both ways at once, he lunges, and at midnight the dais rings: a gold ring shows round him and a second later everything inside it is struck. Get out of the ring.

Lines

You are late. Everyone who comes here is late. Let me show you the hour.
Every second you spend here is one I keep.
The hands do not stop. They only go round.
*the dome ticks in time with him*
The spheres. Align.
See how they go round. See how you do not.
I charted every star. Then I wound them.
ENOUGH. THE LAST HOUR STRIKES.

Drops

LootChanceBag
Staff of the Turning Spheres2.5%own bag, each player with 2% of the damage
Chronoplate2.5%own bag, each player with 2% of the damage
Mainspring of the Last Hour1%own bag, each player with 2% of the damage
T12 armor4%own bag, each player with 2% of the damage
T12 weapon3%own bag, each player with 2% of the damage
T11 armor15%own bag, each player with 2% of the damage
T11 weapon12%own bag, each player with 2% of the damage
T10 weapon30%own bag, each player with 2% of the damage
T10 armor30%own bag, each player with 2% of the damage
T6 ability15%own bag, each player with 2% of the damage
T5 ability30%own bag for the cyan-and-better ones, else shared
T5 ring30%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Speed50%own bag, each player with 2% of the damage
Potion of Dexterity40%own bag, each player with 2% of the damage
Potion of Attack30%own bag, each player with 2% of the damage
Potion of Life5%own bag, each player with 2% of the damage
Blueprint: Orrery Charts4%own bag, each player with 2% of the damage
Blueprint: Master Forge2%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Unique drops

Mainspring of the Last Hour Custom UT Soulbound
+60 HP, +4 DEF, -2 SPD
From Meridian 1%
Staff of the Turning Spheres Custom UT Soulbound
70–105 ×2 · 7.2 tiles · 75% rate
From Meridian 2.5%
Chronoplate Custom UT Soulbound
+16 DEF, +30 HP, -3 SPD
From Meridian 2.5%

Enemies

EnemyHPDEFHits up toOn mapNotes
Meridian38,000321501Meridian, the Clockwork Astrarch. Built the Orrery to wind the stars and wound himself into it. Three phases in the dome, with a pause between each while he rewinds (he cannot be harmed then).
The Grand Escapement16,000281201The Grand Escapement, the gallery's warden: the gear that lets the whole Orrery tick. It alternates. On the tick it stands and turns, a ring of eight cogs stepping round every half second; on the tock it locks (Armored), stamps where you stand and fires comets. Below half health it is overwound: the beat quickens and it shakes mites loose. Its death drops the bars on the north door.
Swinging Pendulum10,0000903A pendulum blade across the gallery. It cannot be broken: walk through behind it.
Orrery Planet10,000065summonedA planet on its brass arm. Cannot be harmed; goes round its master and fires at whoever is near.
Brass Automaton1,800301102The heavy machine of the pendulum gallery. A piston comes down where you stand, then where you ran to.
Chronometer Turret1,50035607Set into the walls. Sweeps a slow fan of cogs back and forth across the room.
Astrolabe Sentinel95020754Keeps its distance and turns: four arms of slow stars sweep round it like the hands of a clock, and every few seconds a fast comet at you through the gaps.
Comet Caller80015953Reads the charts aloud and the sky answers: three comets fall where you stand. Calls starlings to it.
Cogwork Sentry65024659The yard's watchmen. Slow, steady, three spinning cogs at a time.
Wound Coffer45035–4A wound-up strongbox. Open it and the mites inside come out running.
Spring Hound42016704Wound tight and let go: it lunges in a straight line and bites at the end of it.
Starling2408406A spark off the star charts. Circles you fast; its sting dazes.
Tick Mite180101304Runs at you ticking. Next to you it stops, ticks faster for a second, and goes off. Shoot it on the way in.