The Grand Escapement
The Grand Escapement, the gallery's warden: the gear that lets the whole Orrery tick. It alternates. On the tick it stands and turns, a ring of eight cogs stepping round every half second; on the tock it locks (Armored), stamps where you stand and fires comets. Below half health it is overwound: the beat quickens and it shakes mites loose. Its death drops the bars on the north door.
Stats
| HP | 16,000 |
|---|---|
| Defense | 28 |
| Hits up to | 120 |
| XP multiplier | 1.0 |
| Immune to | stasis |
Shots
| Shot | Damage | Range | Speed | Effects |
|---|---|---|---|---|
| 75 | 11.2 | 75 | ||
| 95 | 10.8 | 120 |
Where
- The Orrery (1 on the map)
Summons
Drops
| Loot | Chance | Bag |
|---|---|---|
| T10 weapon | 10% | own bag, each player with 2% of the damage |
| T10 armor | 10% | own bag, each player with 2% of the damage |
| T9 weapon | 25% | shared bag |
| T9 armor | 25% | shared bag |
| T5 ability | 20% | own bag for the cyan-and-better ones, else shared |
| T5 ring | 15% | own bag, each player with 2% of the damage |
| 100% | shared bag | |
| 100% | shared bag | |
| 30% | own bag, each player with 2% of the damage | |
| 30% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Phases
The behavior's states, as the code names them.
idleticktockoverwoundOverwound (<50%): the same beat, faster, and the mites come out.tick2tock2
Lines
TICK.
TOCK.
*the mainspring screams*