The Grand Escapement

Custom

The Grand Escapement, the gallery's warden: the gear that lets the whole Orrery tick. It alternates. On the tick it stands and turns, a ring of eight cogs stepping round every half second; on the tock it locks (Armored), stamps where you stand and fires comets. Below half health it is overwound: the beat quickens and it shakes mites loose. Its death drops the bars on the north door.

Stats

HP16,000
Defense28
Hits up to120
XP multiplier1.0
Immune tostasis

Shots

ShotDamageRangeSpeedEffects
7511.275
9510.8120

Where

Summons

Tick Mite

Drops

LootChanceBag
T10 weapon10%own bag, each player with 2% of the damage
T10 armor10%own bag, each player with 2% of the damage
T9 weapon25%shared bag
T9 armor25%shared bag
T5 ability20%own bag for the cyan-and-better ones, else shared
T5 ring15%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Dexterity30%own bag, each player with 2% of the damage
Potion of Speed30%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Phases

The behavior's states, as the code names them.

Lines

TICK.
TOCK.
*the mainspring screams*