Meridian
Custom Boss
Meridian, the Clockwork Astrarch. Built the Orrery to wind the stars and wound himself into it. Three phases in the dome, with a pause between each while he rewinds (he cannot be harmed then).
Stats
| HP | 38,000 |
|---|---|
| Defense | 32 |
| Level | 20 |
| Hits up to | 150 |
| XP multiplier | 1.0 |
| Immune to | stasis |
Shots
| Shot | Damage | Range | Speed | Effects |
|---|---|---|---|---|
| 70 | 15 | 100 | ||
| 80 | 13 | 65 | ||
| 100 | 11.9 | 140 | ||
| 110 | 2.9 | 130 |
Where
- The Orrery (1 on the map)
Summons
Drops
| Loot | Chance | Bag |
|---|---|---|
| 2.5% | own bag, each player with 2% of the damage | |
| 2.5% | own bag, each player with 2% of the damage | |
| 1% | own bag, each player with 2% of the damage | |
| T12 armor | 4% | own bag, each player with 2% of the damage |
| T12 weapon | 3% | own bag, each player with 2% of the damage |
| T11 armor | 15% | own bag, each player with 2% of the damage |
| T11 weapon | 12% | own bag, each player with 2% of the damage |
| T10 weapon | 30% | own bag, each player with 2% of the damage |
| T10 armor | 30% | own bag, each player with 2% of the damage |
| T6 ability | 15% | own bag, each player with 2% of the damage |
| T5 ability | 30% | own bag for the cyan-and-better ones, else shared |
| T5 ring | 30% | own bag, each player with 2% of the damage |
| 100% | shared bag | |
| 100% | shared bag | |
| 50% | own bag, each player with 2% of the damage | |
| 40% | own bag, each player with 2% of the damage | |
| 30% | own bag, each player with 2% of the damage | |
| 5% | own bag, each player with 2% of the damage | |
| 4% | own bag, each player with 2% of the damage | |
| 2% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Phases
The behavior's states, as the code names them.
waitinggreetinghoursThe Hours (100-70%): two clock hands of stars sweep round him, the hours chime in rings of twelve, and a comet at you now and then.rewind1orreryThe Orrery (70-40%): four planets swing round him on their arms and fire, comets fall where you stand, and he throws a fan of fast bolts. Keep moving between the arms.rewind2lasthourThe Last Hour (<40%): the hands turn both ways at once, he lunges, and at midnight the dais rings: a gold ring shows round him and a second later everything inside it is struck. Get out of the ring.
Lines
You are late. Everyone who comes here is late. Let me show you the hour.
Every second you spend here is one I keep.
The hands do not stop. They only go round.
*the dome ticks in time with him*
The spheres. Align.
See how they go round. See how you do not.
I charted every star. Then I wound them.
ENOUGH. THE LAST HOUR STRIKES.
Stand still for me.
MIDNIGHT.
Twelve. Twelve. Twelve.
*every clock in the Orrery strikes at once*