Heroic Undead Lair

Level 1 Grade 9

The Heroic dungeons (docs/specs/heroic-dungeons.md): grade-9 versions of Sprite World, the Undead Lair, the Snake Pit and the Abyss of Demons. Their portals drop from the regular bosses (6 %). Each world doubles the HP of every ordinary enemy in it and makes its shots hit 1.3 times as hard; the four bosses here are tuned in their own data instead: the regular fight, faster and denser, and two more phases.

Getting in

Difficulty

Grade 9 of 10 on this server's dungeon scale: the bosses have 105,000 HP counting defense, the heaviest hit is 210, the busiest phase fires up to 42 shots a second.

Boss: Heroic Septavius the Ghost God

HP70,000 (+20% per other player here)
Defense20
Level1
Hits up to210
XP multiplier1
Immune tostasis

Wakes when a player comes near or hits him. His four attacks in order, denser; under 50 % the Requiem joins the cycle; under 15 % the Seventh Death, to the end.

Phases

  • dormant
  • fight
    • haunt
      • shift1 a breath between two attacks: untouchable for a moment, a flash in the boss's colour
      • spiral a clockwise four-armed spiral of small armor-piercing bullets, aimed singles; a shield every few seconds
        • spiral open
        • spiral shut
      • shift2 a breath between two attacks: untouchable for a moment, a flash in the boss's colour
      • ring lunges beside the closest player and fires a ring of sixteen heavy bullets, one at them; a step dodges it
        • ring shut
        • ring open
        • ring shut again
      • shift3 a breath between two attacks: untouchable for a moment, a flash in the boss's colour
      • storm the quiet storm, thicker, and confusing stars on the diagonals and at you; he creeps after the closest player
      • shift4 a breath between two attacks: untouchable for a moment, a flash in the boss's colour
      • ghosts four of each of his ghosts as fast as they die, shotguns of white bullets; armored while they come
      • ghosts open
      • shift5 a breath between two attacks: untouchable for a moment, a flash in the boss's colour
      • requiem the Requiem: two four-armed spirals turning against each other, the gaps opening and closing, aimed pairs
    • requiem tell the tell before a new phase: untouchable, a nova and a line
    • haunt2
      • shift1 a breath between two attacks: untouchable for a moment, a flash in the boss's colour
      • spiral a clockwise four-armed spiral of small armor-piercing bullets, aimed singles; a shield every few seconds
        • spiral open
        • spiral shut
      • shift2 a breath between two attacks: untouchable for a moment, a flash in the boss's colour
      • ring lunges beside the closest player and fires a ring of sixteen heavy bullets, one at them; a step dodges it
        • ring shut
        • ring open
        • ring shut again
      • shift3 a breath between two attacks: untouchable for a moment, a flash in the boss's colour
      • storm the quiet storm, thicker, and confusing stars on the diagonals and at you; he creeps after the closest player
      • shift4 a breath between two attacks: untouchable for a moment, a flash in the boss's colour
      • ghosts four of each of his ghosts as fast as they die, shotguns of white bullets; armored while they come
      • ghosts open
      • shift5 a breath between two attacks: untouchable for a moment, a flash in the boss's colour
      • requiem the Requiem: two four-armed spirals turning against each other, the gaps opening and closing, aimed pairs
    • seventh tell the tell before a new phase: untouchable, a nova and a line
    • seventh the Seventh Death: he creeps after you with the four-armed spiral, a heavy aimed bullet, quiet bolts

Lines

Seven deaths, and I remember each.
Then die the seventh time.

Drops

LootChanceBag
Doom Bow6%own bag, each player with 2% of the damage
Shroud of Septavius3%own bag, each player with 2% of the damage
Edictum Praetoris1.5%own bag, each player with 2% of the damage
Toga Picta1.5%own bag, each player with 2% of the damage
Pilgrim's Scroll1.5%own bag, each player with 2% of the damage
T13 armor4%own bag, each player with 2% of the damage
T12 weapon12%own bag, each player with 2% of the damage
T12 armor12%own bag, each player with 2% of the damage
T11 weapon30%own bag, each player with 2% of the damage
T11 armor30%own bag, each player with 2% of the damage
T6 ability12%own bag, each player with 2% of the damage
T6 ring5%own bag, each player with 2% of the damage
T5 ability35%own bag, each player with 2% of the damage
T5 ring30%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Wisdom100%own bag, each player with 2% of the damage · 4 guaranteed
V - The Hierophant30%own bag, each player with 2% of the damage
Potion of Life8%own bag, each player with 2% of the damage
Wine Cellar Incantation5%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Boss: Lair Spectral Skeleton

HP6,000 (+20% per other player here)
Defense12
Hits up to105
XP multiplier0.2
Immune tostasis

Stands still and fires diamond-shaped walls of bone arrows, the gaps on the axes and on the diagonals by turns; at half health a moment's invulnerability, then the walls come faster.

Phases

  • dormant
  • walls
    • axes open
    • diagonals open
  • flinch
  • faster
    • axes open
    • diagonals open

Drops

LootChanceBag
Doom Bow2%own bag, each player with 2% of the damage
Edictum Praetoris0.50%own bag, each player with 2% of the damage
Toga Picta0.50%own bag, each player with 2% of the damage
Pilgrim's Scroll0.50%own bag, each player with 2% of the damage
T7 weapon20%own bag, each player with 2% of the damage
T7 armor20%own bag, each player with 2% of the damage
T4 ability10%own bag, each player with 2% of the damage
T4 ring10%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Wisdom50%own bag, each player with 2% of the damage · 2 guaranteed
Wine Cellar Incantation1%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Unique drops

Edictum Praetoris Custom UT Soulbound
40–105 ×3 · 8.6 tiles · 75% rate
From Lair Spectral Skeleton 0.50%, Heroic Septavius the Ghost God 1.5%
Toga Picta Custom UT Soulbound
+35 MP, +8 ATT, +13 DEF, +4 VIT, -3 DEX
From Lair Spectral Skeleton 0.50%, Heroic Septavius the Ghost God 1.5%
Pilgrim's Scroll Custom UT Soulbound
10 MP · Meditate while standing still: +13 HP for 5 MP every 0.5s
From Lair Spectral Skeleton 0.50%, Heroic Septavius the Ghost God 1.5%
Doom Bow UT
400–500 · 7 tiles · 33% rate
From Lair Spectral Skeleton 2%, Heroic Septavius the Ghost God 6%
Shroud of Septavius UT Soulbound
+13 DEF, +6 WIS, +4 VIT, +60 MP, -30 HP
From Heroic Septavius the Ghost God 3%

Enemies

EnemyHPDEFHits up toOn mapNotes
Heroic Septavius the Ghost God70,000202104Wakes when a player comes near or hits him. His four attacks in order, denser; under 50 % the Requiem joins the cycle; under 15 % the Seventh Death, to the end.
Lair Spectral Skeleton6,000121054Stands still and fires diamond-shaped walls of bone arrows, the gaps on the axes and on the diagonals by turns; at half health a moment's invulnerability, then the walls come faster.
Lair Construct Titan800205021
Lair Reaper800204050The fastest thing in the lair; five fire bolts a second at point blank.
Lair Construct Giant700208019
Lair Ghost Archer70015608A dozen wait round him; they go for anyone they see and fall back to him when drawn away.
Lair Mummy Pharaoh60006015
Lair Skeleton King60005024
Ghost Warrior of Septavius6002035summonedCalled up in his fourth attack. The warriors and rogues hunt the closest player, the mages keep near him.
Ghost Rogue of Septavius6002030summoned
Ghost Mage of Septavius6002040summoned
Lair Mummy King50005027
Lair Skeleton Mage5000459Keeps seven tiles off and casts blue magic.
Lair Skeleton Veteran45044018
Lair Mummy40004027
Lair White Spectre400014011
Lair Skeleton Swordsman40023513
Lair Vampire King40001209The same with silencing stars.
Lair Ghost Mage40015408
Lair Ghost Paladin40015408Mends the ghosts around it every five seconds.
Lair Ghost Rogue40015308
Lair Ghost Warrior40015358
Lair Ghost Knight40015508
Lair Skeleton35003011Runs you down and slashes.
Lair Big Black Slime300010037Sits in its room and spits black magic at anyone within eight tiles; bursts into four smaller ones, and each of those into four more, which run back to a big one.
Lair Blue Spectre300012016
Lair Big Brown Slime300010026Three brown shots twice a second; six little ones when it dies.
Lair Vampire300010026Slowing stars from twenty tiles twice a second, a heavy bolt up close.
Lair Brown Bat20005025
Lair Ghost Bat200305052
Lair Grey Spectre200010016
Lair Medium Black Slime150080summoned
Lair Little Brown Slime150050summoned
Lair Burst Trap100010048Go off when a player comes within five tiles: a nova of twelve, or an arc of six at the player. They can be shot first.
Lair Blast Trap100010061
Lair Little Black Slime50050summoned