Heroic Undead Lair
The Heroic dungeons (docs/specs/heroic-dungeons.md): grade-9 versions of Sprite World, the Undead Lair, the Snake Pit and the Abyss of Demons. Their portals drop from the regular bosses (6 %). Each world doubles the HP of every ordinary enemy in it and makes its shots hit 1.3 times as hard; the four bosses here are tuned in their own data instead: the regular fight, faster and denser, and two more phases.
Getting in
- Portal:
Heroic Undead Lair Portal - The portal drops from
Septavius the Ghost God (6%)
Difficulty
Grade 9 of 10 on this server's dungeon scale: the bosses have 105,000 HP counting defense, the heaviest hit is 210, the busiest phase fires up to 42 shots a second.
Boss: Heroic Septavius the Ghost God
| HP | 70,000 (+20% per other player here) |
|---|---|
| Defense | 20 |
| Level | 1 |
| Hits up to | 210 |
| XP multiplier | 1 |
| Immune to | stasis |
Wakes when a player comes near or hits him. His four attacks in order, denser; under 50 % the Requiem joins the cycle; under 15 % the Seventh Death, to the end.
Phases
dormantfighthauntshift1a breath between two attacks: untouchable for a moment, a flash in the boss's colourspirala clockwise four-armed spiral of small armor-piercing bullets, aimed singles; a shield every few secondsspiral openspiral shut
shift2a breath between two attacks: untouchable for a moment, a flash in the boss's colourringlunges beside the closest player and fires a ring of sixteen heavy bullets, one at them; a step dodges itring shutring openring shut again
shift3a breath between two attacks: untouchable for a moment, a flash in the boss's colourstormthe quiet storm, thicker, and confusing stars on the diagonals and at you; he creeps after the closest playershift4a breath between two attacks: untouchable for a moment, a flash in the boss's colourghostsfour of each of his ghosts as fast as they die, shotguns of white bullets; armored while they comeghosts openshift5a breath between two attacks: untouchable for a moment, a flash in the boss's colourrequiemthe Requiem: two four-armed spirals turning against each other, the gaps opening and closing, aimed pairs
requiem tellthe tell before a new phase: untouchable, a nova and a linehaunt2shift1a breath between two attacks: untouchable for a moment, a flash in the boss's colourspirala clockwise four-armed spiral of small armor-piercing bullets, aimed singles; a shield every few secondsspiral openspiral shut
shift2a breath between two attacks: untouchable for a moment, a flash in the boss's colourringlunges beside the closest player and fires a ring of sixteen heavy bullets, one at them; a step dodges itring shutring openring shut again
shift3a breath between two attacks: untouchable for a moment, a flash in the boss's colourstormthe quiet storm, thicker, and confusing stars on the diagonals and at you; he creeps after the closest playershift4a breath between two attacks: untouchable for a moment, a flash in the boss's colourghostsfour of each of his ghosts as fast as they die, shotguns of white bullets; armored while they comeghosts openshift5a breath between two attacks: untouchable for a moment, a flash in the boss's colourrequiemthe Requiem: two four-armed spirals turning against each other, the gaps opening and closing, aimed pairs
seventh tellthe tell before a new phase: untouchable, a nova and a linesevenththe Seventh Death: he creeps after you with the four-armed spiral, a heavy aimed bullet, quiet bolts
Lines
Seven deaths, and I remember each.
Then die the seventh time.
Drops
| Loot | Chance | Bag |
|---|---|---|
| 6% | own bag, each player with 2% of the damage | |
| 3% | own bag, each player with 2% of the damage | |
| 1.5% | own bag, each player with 2% of the damage | |
| 1.5% | own bag, each player with 2% of the damage | |
| 1.5% | own bag, each player with 2% of the damage | |
| T13 armor | 4% | own bag, each player with 2% of the damage |
| T12 weapon | 12% | own bag, each player with 2% of the damage |
| T12 armor | 12% | own bag, each player with 2% of the damage |
| T11 weapon | 30% | own bag, each player with 2% of the damage |
| T11 armor | 30% | own bag, each player with 2% of the damage |
| T6 ability | 12% | own bag, each player with 2% of the damage |
| T6 ring | 5% | own bag, each player with 2% of the damage |
| T5 ability | 35% | own bag, each player with 2% of the damage |
| T5 ring | 30% | own bag, each player with 2% of the damage |
| 100% | shared bag | |
| 100% | shared bag | |
| 100% | own bag, each player with 2% of the damage · 4 guaranteed | |
| 30% | own bag, each player with 2% of the damage | |
| 8% | own bag, each player with 2% of the damage | |
| 5% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Boss: Lair Spectral Skeleton
| HP | 6,000 (+20% per other player here) |
|---|---|
| Defense | 12 |
| Hits up to | 105 |
| XP multiplier | 0.2 |
| Immune to | stasis |
Stands still and fires diamond-shaped walls of bone arrows, the gaps on the axes and on the diagonals by turns; at half health a moment's invulnerability, then the walls come faster.
Phases
dormantwallsaxes opendiagonals open
flinchfasteraxes opendiagonals open
Drops
| Loot | Chance | Bag |
|---|---|---|
| 2% | own bag, each player with 2% of the damage | |
| 0.50% | own bag, each player with 2% of the damage | |
| 0.50% | own bag, each player with 2% of the damage | |
| 0.50% | own bag, each player with 2% of the damage | |
| T7 weapon | 20% | own bag, each player with 2% of the damage |
| T7 armor | 20% | own bag, each player with 2% of the damage |
| T4 ability | 10% | own bag, each player with 2% of the damage |
| T4 ring | 10% | own bag, each player with 2% of the damage |
| 100% | shared bag | |
| 100% | shared bag | |
| 50% | own bag, each player with 2% of the damage · 2 guaranteed | |
| 1% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Unique drops
40–105 ×3 · 8.6 tiles · 75% rate
From Lair Spectral Skeleton 0.50%, Heroic Septavius the Ghost God 1.5%
+35 MP, +8 ATT, +13 DEF, +4 VIT, -3 DEX
From Lair Spectral Skeleton 0.50%, Heroic Septavius the Ghost God 1.5%
10 MP · Meditate while standing still: +13 HP for 5 MP every 0.5s
From Lair Spectral Skeleton 0.50%, Heroic Septavius the Ghost God 1.5%
400–500 · 7 tiles · 33% rate
From Lair Spectral Skeleton 2%, Heroic Septavius the Ghost God 6%
+13 DEF, +6 WIS, +4 VIT, +60 MP, -30 HP
From Heroic Septavius the Ghost God 3%
Enemies
| Enemy | HP | DEF | Hits up to | On map | Notes |
|---|---|---|---|---|---|
| 70,000 | 20 | 210 | 4 | Wakes when a player comes near or hits him. His four attacks in order, denser; under 50 % the Requiem joins the cycle; under 15 % the Seventh Death, to the end. | |
| 6,000 | 12 | 105 | 4 | Stands still and fires diamond-shaped walls of bone arrows, the gaps on the axes and on the diagonals by turns; at half health a moment's invulnerability, then the walls come faster. | |
| 800 | 20 | 50 | 21 | ||
| 800 | 20 | 40 | 50 | The fastest thing in the lair; five fire bolts a second at point blank. | |
| 700 | 20 | 80 | 19 | ||
| 700 | 15 | 60 | 8 | A dozen wait round him; they go for anyone they see and fall back to him when drawn away. | |
| 600 | 0 | 60 | 15 | ||
| 600 | 0 | 50 | 24 | ||
| 600 | 20 | 35 | summoned | Called up in his fourth attack. The warriors and rogues hunt the closest player, the mages keep near him. | |
| 600 | 20 | 30 | summoned | ||
| 600 | 20 | 40 | summoned | ||
| 500 | 0 | 50 | 27 | ||
| 500 | 0 | 45 | 9 | Keeps seven tiles off and casts blue magic. | |
| 450 | 4 | 40 | 18 | ||
| 400 | 0 | 40 | 27 | ||
| 400 | 0 | 140 | 11 | ||
| 400 | 2 | 35 | 13 | ||
| 400 | 0 | 120 | 9 | The same with silencing stars. | |
| 400 | 15 | 40 | 8 | ||
| 400 | 15 | 40 | 8 | Mends the ghosts around it every five seconds. | |
| 400 | 15 | 30 | 8 | ||
| 400 | 15 | 35 | 8 | ||
| 400 | 15 | 50 | 8 | ||
| 350 | 0 | 30 | 11 | Runs you down and slashes. | |
| 300 | 0 | 100 | 37 | Sits in its room and spits black magic at anyone within eight tiles; bursts into four smaller ones, and each of those into four more, which run back to a big one. | |
| 300 | 0 | 120 | 16 | ||
| 300 | 0 | 100 | 26 | Three brown shots twice a second; six little ones when it dies. | |
| 300 | 0 | 100 | 26 | Slowing stars from twenty tiles twice a second, a heavy bolt up close. | |
| 200 | 0 | 50 | 25 | ||
| 200 | 30 | 50 | 52 | ||
| 200 | 0 | 100 | 16 | ||
| 150 | 0 | 80 | summoned | ||
| 150 | 0 | 50 | summoned | ||
| 100 | 0 | 100 | 48 | Go off when a player comes within five tiles: a nova of twelve, or an arc of six at the player. They can be shot first. | |
| 100 | 0 | 100 | 61 | ||
| 50 | 0 | 50 | summoned |