Lair Spectral Skeleton
Custom
Stands still and fires diamond-shaped walls of bone arrows, the gaps on the axes and on the diagonals by turns; at half health a moment's invulnerability, then the walls come faster.
Stats
| HP | 6,000 (+20% per other player here) |
|---|---|
| Defense | 12 |
| Hits up to | 105 |
| XP multiplier | 0.2 |
| Immune to | stasis |
Shots
| Shot | Damage | Range | Speed | Effects |
|---|---|---|---|---|
| 1 | 8 | 80 | multi-hit | |
| 105 | 12.5 | 40 | multi-hit | |
| 105 | 12.7 | 41 | multi-hit | |
| 105 | 13.5 | 43 | multi-hit | |
| 105 | 14.6 | 47 | multi-hit | |
| 105 | 16 | 51 | multi-hit | |
| 105 | 17.7 | 57 | multi-hit |
Where
- Undead Lair (4 on the map)
Drops
| Loot | Chance | Bag |
|---|---|---|
| 0.50% | own bag, each player with 2% of the damage | |
| 0.50% | own bag, each player with 2% of the damage | |
| 0.40% | own bag, each player with 2% of the damage | |
| T7 weapon | 20% | own bag, each player with 2% of the damage |
| T7 armor | 20% | own bag, each player with 2% of the damage |
| T4 ability | 10% | own bag, each player with 2% of the damage |
| T4 ring | 10% | own bag, each player with 2% of the damage |
| 100% | shared bag | |
| 100% | shared bag | |
| 50% | own bag, each player with 2% of the damage · 2 guaranteed | |
| 1% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Phases
The behavior's states, as the code names them.
dormantwallsaxes opendiagonals open
flinchfasteraxes opendiagonals open