Heroic Septavius the Ghost God
Wakes when a player comes near or hits him. His four attacks in order, denser; under 50 % the Requiem joins the cycle; under 15 % the Seventh Death, to the end.
Stats
| HP | 70,000 (+20% per other player here) |
|---|---|
| Defense | 20 |
| Level | 1 |
| Hits up to | 210 |
| XP multiplier | 1 |
| Immune to | stasis |
Shots
| Shot | Damage | Range | Speed | Effects |
|---|---|---|---|---|
| 100 | 12 | 80 | armor piercing | |
| 60 | 23.4 | 90 | Quiet 1s | |
| 85 | 17.1 | 57 | Confused 1.5s | |
| 95 | 16 | 50 | ||
| 210 | 16 | 40 | ||
| 80 | 14 | 70 |
Where
- Heroic Undead Lair (4 on the map)
Summons
Ghost Warrior of Septavius
Ghost Rogue of Septavius
Ghost Mage of Septavius
Drops
| Loot | Chance | Bag |
|---|---|---|
| 6% | own bag, each player with 2% of the damage | |
| 3% | own bag, each player with 2% of the damage | |
| 1.5% | own bag, each player with 2% of the damage | |
| 1.5% | own bag, each player with 2% of the damage | |
| 1.5% | own bag, each player with 2% of the damage | |
| T13 armor | 4% | own bag, each player with 2% of the damage |
| T12 weapon | 12% | own bag, each player with 2% of the damage |
| T12 armor | 12% | own bag, each player with 2% of the damage |
| T11 weapon | 30% | own bag, each player with 2% of the damage |
| T11 armor | 30% | own bag, each player with 2% of the damage |
| T6 ability | 12% | own bag, each player with 2% of the damage |
| T6 ring | 5% | own bag, each player with 2% of the damage |
| T5 ability | 35% | own bag, each player with 2% of the damage |
| T5 ring | 30% | own bag, each player with 2% of the damage |
| 100% | shared bag | |
| 100% | shared bag | |
| 100% | own bag, each player with 2% of the damage · 4 guaranteed | |
| 30% | own bag, each player with 2% of the damage | |
| 8% | own bag, each player with 2% of the damage | |
| 5% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Quest reward
The quest of characters level 1–20. Everyone whose quest it is and who does 2% of the damage also gets one item for their own class in a red quest bag: a T7 weapon or armor (35% each), a T4 ability (20%) or a T3 ring (10%). Quest rewards
Phases
The behavior's states, as the code names them.
dormantfighthauntshift1a breath between two attacks: untouchable for a moment, a flash in the boss's colourspirala clockwise four-armed spiral of small armor-piercing bullets, aimed singles; a shield every few secondsspiral openspiral shut
shift2a breath between two attacks: untouchable for a moment, a flash in the boss's colourringlunges beside the closest player and fires a ring of sixteen heavy bullets, one at them; a step dodges itring shutring openring shut again
shift3a breath between two attacks: untouchable for a moment, a flash in the boss's colourstormthe quiet storm, thicker, and confusing stars on the diagonals and at you; he creeps after the closest playershift4a breath between two attacks: untouchable for a moment, a flash in the boss's colourghostsfour of each of his ghosts as fast as they die, shotguns of white bullets; armored while they comeghosts openshift5a breath between two attacks: untouchable for a moment, a flash in the boss's colourrequiemthe Requiem: two four-armed spirals turning against each other, the gaps opening and closing, aimed pairs
requiem tellthe tell before a new phase: untouchable, a nova and a linehaunt2shift1a breath between two attacks: untouchable for a moment, a flash in the boss's colourspirala clockwise four-armed spiral of small armor-piercing bullets, aimed singles; a shield every few secondsspiral openspiral shut
shift2a breath between two attacks: untouchable for a moment, a flash in the boss's colourringlunges beside the closest player and fires a ring of sixteen heavy bullets, one at them; a step dodges itring shutring openring shut again
shift3a breath between two attacks: untouchable for a moment, a flash in the boss's colourstormthe quiet storm, thicker, and confusing stars on the diagonals and at you; he creeps after the closest playershift4a breath between two attacks: untouchable for a moment, a flash in the boss's colourghostsfour of each of his ghosts as fast as they die, shotguns of white bullets; armored while they comeghosts openshift5a breath between two attacks: untouchable for a moment, a flash in the boss's colourrequiemthe Requiem: two four-armed spirals turning against each other, the gaps opening and closing, aimed pairs
seventh tellthe tell before a new phase: untouchable, a nova and a linesevenththe Seventh Death: he creeps after you with the four-armed spiral, a heavy aimed bullet, quiet bolts
Lines
Seven deaths, and I remember each.
Then die the seventh time.