The Ashen Crucible
The Ashen Crucible: a forge-temple sunk into a living volcano, where the Ashwright smiths quench the god's metal in whoever comes looking for it. Harder than the Lychfield: the crew hits for 45-110, burns (Bleeding), weakens and breaks armor; the Quench Warden guards the caldera gate and Pyrrhos the Slagfather waits on his anvil in the lava. Crew drops T8-T9, the Warden T9-T10, Pyrrhos T10-T11 plus three uniques that roll an affix of the Crucible's own pool.
Getting in
- Portal:
Ashen Crucible Portal - Key:
Ashen Crucible Key — type /key ashen cruciblein chat to get one, use it, walk in. - The key drops from
Pyrrhos (5%) - The portal drops from
Djinn (7%)
Boss: Pyrrhos
| HP | 44,000 (+25% per other player here) |
|---|---|
| Defense | 34 |
| Level | 20 |
| Hits up to | 130 |
| XP multiplier | 1.0 |
| Immune to | stasis |
Pyrrhos the Slagfather, the god of the forge, on his anvil in the lava lake. Dormant until you reach the island; four phases, and every change is announced and telegraphed first.
Phases
dormantrisetemperTemper (100-75%): the hammer. Two alternating slag rings, aimed bolts, and three anvil blows that land where you stand (watch for the orange circles).pourwarnpourPour (75-50%): the island floods. Slag bombs turn the floor to lava for a while, embers circle him spitting fire, and a spiral of fire turns slowly round him.eruptwarneruptionEruption (50-25%): the mountain answers. Meteors from above, dense rings, the hounds of the forge.whitewarnwhiteheatWhite Heat (<25%): he drops the hammer and comes for you. Charges, armor-breaking flame at close range, a fast double spiral and burning pools where he walks.
Lines
More metal walks in on its own. Good. Onto the anvil.
Every blade in this realm was beaten on this anvil.
Heat. Hammer. Quench. You are at the second step.
POUR THE MOLDS!
Stand in the mold. It is your shape now.
*the lake rises over the stones*
THE CALDERA WAKES.
Feel that? The whole mountain is my forge.
Drops
| Loot | Chance | Bag |
|---|---|---|
| 4% | own bag, each player with 2% of the damage | |
| 4% | own bag, each player with 2% of the damage | |
| 3% | own bag, each player with 2% of the damage | |
| T11 armor | 12% | own bag, each player with 2% of the damage |
| T11 weapon | 10% | own bag, each player with 2% of the damage |
| T10 weapon | 30% | own bag, each player with 2% of the damage |
| T10 armor | 30% | own bag, each player with 2% of the damage |
| T6 ability | 12% | own bag, each player with 2% of the damage |
| T5 ability | 30% | own bag for the cyan-and-better ones, else shared |
| T5 ring | 30% | own bag, each player with 2% of the damage |
| 100% | shared bag | |
| 100% | shared bag | |
| 50% | own bag, each player with 2% of the damage | |
| 40% | own bag, each player with 2% of the damage | |
| 30% | own bag, each player with 2% of the damage | |
| 6% | own bag, each player with 2% of the damage | |
| 5% | shared bag |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Unique drops
Enemies
| Enemy | HP | DEF | Hits up to | On map | Notes |
|---|---|---|---|---|---|
| 44,000 | 34 | 130 | 1 | Pyrrhos the Slagfather, the god of the forge, on his anvil in the lava lake. Dormant until you reach the island; four phases, and every change is announced and telegraphed first. | |
| 18,000 | 32 | 125 | 1 | Anvilheart, the Quench Warden. Guards the gate to the caldera. Two phases. | |
| Slag Vent | 10,000 | 0 | 95 | 8 | A crack in the floor that breathes fire on a beat: it glows twice, then erupts and sets you burning. |
| Mold Pour | 10,000 | 0 | – | 12 | A mold on the casting floor. A golem pours out when someone walks past. |
| 3,200 | 45 | 65 | 2 | Never moves. Spins four arms of fire round and round while anyone is near; walk between the arms. | |
| 2,400 | 38 | 110 | summoned | Pours out of a casting mold when you walk past. Slow, armored, throws slag that pools and burns, and breaks into three blobs when it dies. | |
| 1,700 | 30 | 110 | 3 | The tank of the halls. Walks at you and brings the hammer down twice where you stand, then once at its own feet; a fan of sparks between blows. | |
| 1,300 | 22 | 75 | 2 | Elite. Charges through you, breaking your armor (Armor Broken), and bursts into a ring of fire where it stops. | |
| 900 | 20 | 60 | summoned | Circles the Slagfather and spits slow fire outward. Each one keeps Pyrrhos's furnace lit. | |
| 800 | 14 | 55 | 4 | The cult's priest. Mends the crew around it, calls imps out of the coals. Kill it first. | |
| 650 | 12 | 65 | 3 | Keeps its distance and breathes: a slow ring of choking smoke that weakens (Weak), and quick fireballs at you. | |
| 600 | 18 | 70 | 5 | Hunts in pairs. Lopes at you, then lunges the last tiles and bites three times. | |
| 320 | 6 | 75 | summoned | What is left of a golem. Rolls at you and bursts when it dies: do not finish it in melee range. | |
| 300 | 10 | 45 | 6 | Small, fast and everywhere. Its fire bolts set you burning (Bleeding): no regeneration for a moment. |