Anvilheart
Custom
Anvilheart, the Quench Warden. Guards the gate to the caldera. Two phases.
Stats
| HP | 18,000 (+25% per other player here) |
|---|---|
| Defense | 32 |
| Hits up to | 125 |
| XP multiplier | 0.8 |
| Immune to | stasis |
Shots
| Shot | Damage | Range | Speed | Effects |
|---|---|---|---|---|
| 65 | 11.7 | 90 | ||
| 100 | 8.4 | 120 | ||
| 55 | 10 | 50 | Slowed 1.5s |
Where
- The Ashen Crucible (1 on the map)
Summons
Drops
| Loot | Chance | Bag |
|---|---|---|
| 3% | own bag, each player with 2% of the damage | |
| T10 weapon | 10% | own bag, each player with 2% of the damage |
| T10 armor | 10% | own bag, each player with 2% of the damage |
| T9 weapon | 25% | shared bag |
| T9 armor | 25% | shared bag |
| T5 ability | 25% | own bag for the cyan-and-better ones, else shared |
| T5 ring | 20% | own bag, each player with 2% of the damage |
| 100% | shared bag | |
| 100% | shared bag | |
| 30% | own bag, each player with 2% of the damage | |
| 30% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Phases
The behavior's states, as the code names them.
asleepwaketemperingTempering (100-50%): three hammer blows where you stand and one at its feet, a fan of sparks, steam rings.quenchwarnquenchQuench (<50%): it runs. Charges, calls the hounds, and the steam slows (Slowed).
Lines
Nothing passes the gate unquenched.
Hold still. The metal must be even.
*steam hisses from the quench pools*
QUENCH!
*the anvil-body glows white*