Puppet Master's Theatre

Level 20 Grade 9

The Puppet Master's Theatre, made hard. The Puppet Master once played the great halls of the kingdom; when the audiences stopped coming he went on performing for Oryx, and his puppets learned the heroes' trades by watching them die. Backstage is a warren of dressing rooms and rehearsal halls, some of them walled off by painted panels you can shoot through, and a sealed treasure room where a puppet made to look like Oryx waits. The Stage is at the far end. Endgame.

Getting in

Difficulty

Grade 9 of 10 on this server's dungeon scale: the bosses have 175,000 HP counting defense, the heaviest hit is 130, the busiest phase fires up to 78 shots a second. Also: puppets of every class, many of them healers and bombers, in rooms behind breakable panels; the Puppet Master hides behind his puppets on strings, then among five fakes; footlights and an Encore close the fight.

Boss: The Puppet Master

HP100,000 (+25% per other player within 24 tiles, up to 6 players)
Defense30
Level20
Hits up to105
XP multiplier1.0
Immune tostasis, stun

Phases

  • upstage
  • welcome
  • fight
    • overture
    • marionette
    • dance
      • strings
      • act
    • find
      • hide
      • show
    • lastActCall
    • lastAct
    • encoreCall
    • encore
      • west
      • east

Lines

Welcome to the Final Act, my friends. My puppets require life essence in order to continue performing...
Its not much, but your lives will have to do for now!
Watch them dance, hero, as they drain your life away!
Find me if you can hero, or die trying!
Lucky guess hero, but I've run out of time to play games with you. It is time that you died!
No!!! This can not be how my story ends!! I WILL HAVE MY ENCORE, HERO!

Drops

LootChanceBag
Harlequin Armor1.5%own bag, each player with 2% of the damage
Prism of Dancing Swords1.5%own bag, each player with 2% of the damage
T12 armor12%own bag, each player with 2% of the damage
T11 armor35%own bag, each player with 2% of the damage
T11 weapon18%own bag, each player with 2% of the damage
T10 armor40%own bag, each player with 2% of the damage
T10 weapon35%own bag, each player with 2% of the damage
T6 ability15%own bag for the cyan-and-better ones, else shared
T5 ability30%own bag for the cyan-and-better ones, else shared
T5 ring30%own bag, each player with 2% of the damage
Potion of Attack100%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag
Six of Cups10%own bag, each player with 2% of the damage
Potion of Life8%own bag, each player with 2% of the damage
Wine Cellar Incantation1%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Boss: Oryx Puppet

HP40,000 (+25% per other player within 20 tiles, up to 6 players)
Defense20
Level20
Hits up to140
XP multiplier1.0
Immune tostasis, stun

Phases

  • still
  • fight
    • likeness
    • show
    • show2
    • artifacts
    • fury

Lines

Am I not an uncanny likeness of Oryx himself?
You don't see the similarity? Well then, let me show you!
I may not have all the power of Oryx, but my artifacts should still be enough to kill the likes of you!

Drops

LootChanceBag
Harlequin Armor1%own bag, each player with 2% of the damage
Prism of Dancing Swords1%own bag, each player with 2% of the damage
T11 armor20%own bag, each player with 2% of the damage
T11 weapon10%own bag, each player with 2% of the damage
T10 armor35%own bag, each player with 2% of the damage
T10 weapon30%own bag, each player with 2% of the damage
T5 ability25%own bag for the cyan-and-better ones, else shared
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Attack50%own bag, each player with 2% of the damage
Potion of Life2%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Unique drops

Harlequin Armor UT Soulbound
+14 DEF, +3 SPD, +5 WIS, +80 MP
From The Puppet Master 1.5%, Oryx Puppet 1%
Prism of Dancing Swords UT
85 MP · Leaves a decoy for 5s · Leaves a decoy for 5s · +4 ATT, +4 SPD, +40 HP
From The Puppet Master 1.5%, Oryx Puppet 1%

Enemies

EnemyHPDEFHits up toOn mapNotes
The Puppet Master100,000301054
Oryx Puppet40,000201404
False Puppet Master8,00030105summonedPhase 4's fakes: they wander and shoot like him; one that is nearly broken flashes, and when it breaks it throws a paralysing spiral and lets an Assassin and a Rogue Puppet loose.
Knight Puppet3,0002511034A knight on strings: fire bolts in pairs, and now and then a bash of its burning shield that breaks armor.
Paladin Puppet2,2002011522Blue bolts; it heals itself when hit, at most once a second.
Warrior Puppet2,200201159Runs you down; every 5 s it bristles (Armored, Speedy) and swings three times.
Theatre Panel2,0000–76
Minion Puppet2,00020100summonedChases with fire bolts and slowing stars.
Assassin Puppet1,5001514019Green bolts, and a poison grenade at your feet every 3 s.
Rogue Puppet1,500209515Slips into the shadows and comes out beside you with its dagger.
Huntress Puppet1,500209017Arrows, and a trap set where she stands every 6 s: armed in a second, it springs a slowing ring at whoever comes close.
Trickster Puppet1,500189011Red fire in fans of three; always keeps one decoy of itself running about.
Archer Puppet1,5002512531Three slowing arrows at a time, and a paralysing indigo arrow; both pass through.
Priest Puppet1,200188021Keeps its distance and mends every puppet near it, the Puppet Master too: kill it first.
Sorcerer Puppet1,200159022Pink bolts; drops a Puppet Bomb near itself every 5 s.
Wizard Puppet1,200156018A spell bomb of fifteen bolts round itself every 3 s, aimed bolts between.
Theatre Footlight1,00008036Footlights along the Stage's front: dark until his last act, then a warning glow and a bolt straight down the room, every 3.2 s. Stand between two of them.
Puppet Trap1,000080summoned
Puppet Bomb1,000070summonedTicks 2 s, bursts into ten sparks and throws two smaller fuses that burst a second later.
Mini Guardian Element1,000070summonedThe artifacts: untouchable, they circle him and fire slow rings; faster once he is furious.
Puppet Fuse1,000070summoned
Trickster Puppet Decoy6000–summoned