Puppet Master's Theatre
The Puppet Master's Theatre, made hard. The Puppet Master once played the great halls of the kingdom; when the audiences stopped coming he went on performing for Oryx, and his puppets learned the heroes' trades by watching them die. Backstage is a warren of dressing rooms and rehearsal halls, some of them walled off by painted panels you can shoot through, and a sealed treasure room where a puppet made to look like Oryx waits. The Stage is at the far end. Endgame.
Getting in
- Portal:
Puppet Master's Theatre Portal - Key:
Puppet Master's Theatre Key — type /key puppet master's theatrein chat to get one, use it, walk in. - The portal drops from
Prima Marionette (100%)
Difficulty
Grade 9 of 10 on this server's dungeon scale: the bosses have 175,000 HP counting defense, the heaviest hit is 130, the busiest phase fires up to 78 shots a second. Also: puppets of every class, many of them healers and bombers, in rooms behind breakable panels; the Puppet Master hides behind his puppets on strings, then among five fakes; footlights and an Encore close the fight.
Boss: The Puppet Master
| HP | 100,000 (+25% per other player within 24 tiles, up to 6 players) |
|---|---|
| Defense | 30 |
| Level | 20 |
| Hits up to | 105 |
| XP multiplier | 1.0 |
| Immune to | stasis, stun |
Phases
upstagewelcomefightoverturemarionettedancestringsact
findhideshow
lastActCalllastActencoreCallencorewesteast
Lines
Welcome to the Final Act, my friends. My puppets require life essence in order to continue performing...
Its not much, but your lives will have to do for now!
Watch them dance, hero, as they drain your life away!
Find me if you can hero, or die trying!
Lucky guess hero, but I've run out of time to play games with you. It is time that you died!
No!!! This can not be how my story ends!! I WILL HAVE MY ENCORE, HERO!
Drops
| Loot | Chance | Bag |
|---|---|---|
| 1.5% | own bag, each player with 2% of the damage | |
| 1.5% | own bag, each player with 2% of the damage | |
| T12 armor | 12% | own bag, each player with 2% of the damage |
| T11 armor | 35% | own bag, each player with 2% of the damage |
| T11 weapon | 18% | own bag, each player with 2% of the damage |
| T10 armor | 40% | own bag, each player with 2% of the damage |
| T10 weapon | 35% | own bag, each player with 2% of the damage |
| T6 ability | 15% | own bag for the cyan-and-better ones, else shared |
| T5 ability | 30% | own bag for the cyan-and-better ones, else shared |
| T5 ring | 30% | own bag, each player with 2% of the damage |
| 100% | own bag, each player with 2% of the damage | |
| 100% | shared bag | |
| 100% | shared bag | |
| 10% | own bag, each player with 2% of the damage | |
| 8% | own bag, each player with 2% of the damage | |
| 1% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Boss: Oryx Puppet
| HP | 40,000 (+25% per other player within 20 tiles, up to 6 players) |
|---|---|
| Defense | 20 |
| Level | 20 |
| Hits up to | 140 |
| XP multiplier | 1.0 |
| Immune to | stasis, stun |
Phases
stillfightlikenessshowshow2artifactsfury
Lines
Am I not an uncanny likeness of Oryx himself?
You don't see the similarity? Well then, let me show you!
I may not have all the power of Oryx, but my artifacts should still be enough to kill the likes of you!
Drops
| Loot | Chance | Bag |
|---|---|---|
| 1% | own bag, each player with 2% of the damage | |
| 1% | own bag, each player with 2% of the damage | |
| T11 armor | 20% | own bag, each player with 2% of the damage |
| T11 weapon | 10% | own bag, each player with 2% of the damage |
| T10 armor | 35% | own bag, each player with 2% of the damage |
| T10 weapon | 30% | own bag, each player with 2% of the damage |
| T5 ability | 25% | own bag for the cyan-and-better ones, else shared |
| 100% | shared bag | |
| 100% | shared bag | |
| 50% | own bag, each player with 2% of the damage | |
| 2% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Unique drops
+14 DEF, +3 SPD, +5 WIS, +80 MP
From The Puppet Master 1.5%, Oryx Puppet 1%
85 MP · Leaves a decoy for 5s · Leaves a decoy for 5s · +4 ATT, +4 SPD, +40 HP
From The Puppet Master 1.5%, Oryx Puppet 1%
Enemies
| Enemy | HP | DEF | Hits up to | On map | Notes |
|---|---|---|---|---|---|
| 100,000 | 30 | 105 | 4 | ||
| 40,000 | 20 | 140 | 4 | ||
| 8,000 | 30 | 105 | summoned | Phase 4's fakes: they wander and shoot like him; one that is nearly broken flashes, and when it breaks it throws a paralysing spiral and lets an Assassin and a Rogue Puppet loose. | |
| 3,000 | 25 | 110 | 34 | A knight on strings: fire bolts in pairs, and now and then a bash of its burning shield that breaks armor. | |
| 2,200 | 20 | 115 | 22 | Blue bolts; it heals itself when hit, at most once a second. | |
| 2,200 | 20 | 115 | 9 | Runs you down; every 5 s it bristles (Armored, Speedy) and swings three times. | |
| 2,000 | 0 | – | 76 | ||
| 2,000 | 20 | 100 | summoned | Chases with fire bolts and slowing stars. | |
| 1,500 | 15 | 140 | 19 | Green bolts, and a poison grenade at your feet every 3 s. | |
| 1,500 | 20 | 95 | 15 | Slips into the shadows and comes out beside you with its dagger. | |
| 1,500 | 20 | 90 | 17 | Arrows, and a trap set where she stands every 6 s: armed in a second, it springs a slowing ring at whoever comes close. | |
| 1,500 | 18 | 90 | 11 | Red fire in fans of three; always keeps one decoy of itself running about. | |
| 1,500 | 25 | 125 | 31 | Three slowing arrows at a time, and a paralysing indigo arrow; both pass through. | |
| 1,200 | 18 | 80 | 21 | Keeps its distance and mends every puppet near it, the Puppet Master too: kill it first. | |
| 1,200 | 15 | 90 | 22 | Pink bolts; drops a Puppet Bomb near itself every 5 s. | |
| 1,200 | 15 | 60 | 18 | A spell bomb of fifteen bolts round itself every 3 s, aimed bolts between. | |
| 1,000 | 0 | 80 | 36 | Footlights along the Stage's front: dark until his last act, then a warning glow and a bolt straight down the room, every 3.2 s. Stand between two of them. | |
| 1,000 | 0 | 80 | summoned | ||
| 1,000 | 0 | 70 | summoned | Ticks 2 s, bursts into ten sparks and throws two smaller fuses that burst a second later. | |
| 1,000 | 0 | 70 | summoned | The artifacts: untouchable, they circle him and fire slow rings; faster once he is furious. | |
| 1,000 | 0 | 70 | summoned | ||
| 600 | 0 | – | summoned |