Ancient Ruins

Level 20 Grade 5

The Ancient Ruins. Before Oryx rose, others sought the same might: deep in the Realm's deserts they built a shrine to call up the spirits of another plane, guarded by an army of clay warriors and great constructs. The spirits grew vengeful in their prison and, in one moment, broke it from the other side. The ruins are found again now, overrun by desert beasts, swallowed by quicksand and watched by the spirits that destroyed them. Rooms of sandstone and brown rock joined by narrow halls; a treasure room may hold a Magic Lamp with a Genie inside it; at the end, the Sandstone Titan, the colossal clay vessel the spirits still wear. Mid-level.

Getting in

Difficulty

Grade 5 of 10 on this server's dungeon scale: the bosses have 37,000 HP counting defense. Also: the Sandstone Titan's spirit phases are a damage race: spirits left alive heal it and repeat its attacks; quicksand slows, Monoliths silence and heal, Paladins heal the clay army.

How the Ancient Ruins play

A desert shrine older than Oryx, swallowed by sand. Mid-level (grade 5): a level 20 character with decent gear can clear it, and a party clears the boss's spirit phases much faster. The portal drops every time from the realm's Sandworn Colossus, the giant of the fallen desert court.

Before Oryx clawed his way to power, others sought the same might. Deep in the deserts they built a shrine to call up the spirits of another plane, and guarded it with an army of clay warriors. The spirits grew vengeful in their prison and broke the shrine from the other side. Now the ruins are found again, overrun by desert beasts and watched by the spirits that destroyed them.

The Titan drops a stat potion (not Life or Mana) for everyone who fought, sometimes a second, gear, the four ruins uniques (the Arcane Rapier, a sword whose blade flies out and comes back; the Amber Encrusted Helmet; the Sandstone Seal; and the Titan's Heart, an orb that holds enemies in stasis) and a new tarot card, the Ten of Pentacles.

Boss: Sandstone Titan

HP20,000 (+20% per other player within 20 tiles, up to 6 players)
Defense34
Level20
Hits up to115
XP multiplier1.0
Immune tostasis

The Sandstone Titan. Dormant among nine spirits until someone comes within 9 tiles; then it takes them in and wakes. Each attack ends at 50 % health, 5 % less for every spirit already gone: it goes untouchable in the middle and lets the spirits out. Kill as many as you can before it takes them back (12 s, faster with every kill; from a phase-1 attack no fewer than 4 may be left, from phase 2 no fewer than 1): its health is then set to 10 % + 10 % per spirit left, and it uses the attack for that many. If no spirit dies, it starts the same attack over and is Armor Broken until one does. With none left it falls dormant, Armor Broken and harmless.

Phases

  • asleep
  • wake
  • fight
    • a9
    • a8
    • a7
    • a6
    • a5
    • a4
    • a3
    • a2
    • a1
    • release
    • bomb after 1A, no spirit killed: a Sand Bomb, and the spirits come out again
    • dormant

Lines

The spirits... they answer!
Rise, spirits!
Come forth!
Do not let them break the vessel!
The vessel... is empty...

Drops

LootChanceBag
Arcane Rapier2.5%own bag, each player with 2% of the damage
Amber Encrusted Helmet2.5%own bag, each player with 2% of the damage
Sandstone Seal2.5%own bag, each player with 2% of the damage
Titan's Heart2.5%own bag, each player with 2% of the damage
T10 weapon10%own bag, each player with 2% of the damage
T10 armor10%own bag, each player with 2% of the damage
T9 weapon25%shared bag
T9 armor25%shared bag
T8 weapon35%shared bag
T8 armor35%shared bag
T4 ability40%shared bag
T4 ring15%own bag, each player with 2% of the damage
T3 ring30%shared bag
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Attack21%own bag, each player with 2% of the damage · one of 6, always
Potion of Defense21%own bag, each player with 2% of the damage · one of 6, always
Potion of Speed21%own bag, each player with 2% of the damage · one of 6, always
Potion of Dexterity21%own bag, each player with 2% of the damage · one of 6, always
Potion of Vitality21%own bag, each player with 2% of the damage · one of 6, always
Potion of Wisdom21%own bag, each player with 2% of the damage · one of 6, always
Ten of Pentacles10%own bag, each player with 2% of the damage
Wine Cellar Incantation1%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Boss: Genie

HP12,000 (+20% per other player within 20 tiles, up to 6 players)
Defense20
Level20
Hits up to40
XP multiplier1.0
Immune tostasis

Phases

  • pick
  • sand intro
  • sand1
  • sand2
  • stone intro
  • stone1
  • p2
  • yield
  • go

Lines

Oh, adventurers! You have my gratitude for releasing me from that prison.
You see, however, I do not give rewards out to just anyone. You'll have to prove yourselves against me!
Enough! You've proved yourself quite capable. There's some treasure within that lamp. You're free to take whatever you find, adventurers.

Drops

LootChanceBag

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Unique drops

Arcane Rapier UT
115–170 · 8 tiles · 120% rate
From Magic Lamp 1.5%, Sandstone Titan 2.5%
Amber Encrusted Helmet UT
70 MP · Berserk to allies within 5 tiles for 5s · +6 DEF, +6 SPD
From Magic Lamp 1.5%, Sandstone Titan 2.5%
Sandstone Seal UT
70 MP · Damaging to allies within 5 tiles for 5s · +15 VIT to allies within 5 tiles for 5s · +40 HP, +3 DEX
From Magic Lamp 1.5%, Sandstone Titan 2.5%
Titan's Heart UT
80 MP · Stasis on enemies near the cursor for 6s; bosses are Cursed instead (+10% damage taken) · +6 DEF for 6s · +20 HP, +4 DEF
From Sandstone Titan 2.5%

Enemies

EnemyHPDEFHits up toOn mapNotes
Sandstone Titan20,000341154The Sandstone Titan. Dormant among nine spirits until someone comes within 9 tiles; then it takes them in and wakes. Each attack ends at 50 % health, 5 % less for every spirit already gone: it goes untouchable in the middle and lets the spirits out. Kill as many as you can before it takes them back (12 s, faster with every kill; from a phase-1 attack no fewer than 4 may be left, from phase 2 no fewer than 1): its health is then set to 10 % + 10 % per spirit left, and it uses the attack for that many. If no spirit dies, it starts the same attack over and is Armor Broken until one does. With none left it falls dormant, Armor Broken and harmless.
Genie12,0002040summoned
Cactus10,00008042A cactus. Harmless until it is hurt; then it swells and bursts in a ring of thorns, and every cactus within 4 tiles swells too. Don't hug it either: it pricks whoever stands against it.
Magic Lamp3,0000–3The Magic Lamp. A player within 6 tiles lets the Genie out; the lamp can't be hurt while he fights and helps him: on sand, bombs at a player that split in three; on stone, four bombs in an X to the outer room, turning each time, pulled in to the inner room with a fifth at a player once he runs the edge. Break it after.
Ancient Monolith2,25050–8A standing stone of the old shrine. When someone comes near it swirls with gold, silences everyone within 6 tiles every few seconds (Quiet: no abilities) and mends every enemy within 10, 200 HP a second.
Ancient Spirit2,0005–summonedThe spirits. Nine circle the dormant Titan; it takes them in when it wakes. They stay inside it, unseen and untouchable, keeping whatever damage they took, until it lets them out (its "release" state): then they circle it and burst on themselves, 20 damage and Quiet for 3 s.
Sand Elemental1,750107022A whirl of living sand: keeps its distance, throws slowing sand in pairs and leaves slow dust drifting behind.
Desert Scorpion1,000129027Runs you down, its stinger and a spray of poison by turns.
Terracotta Knight1,00025909A clay knight in stone plate, always Armored: it stays close and cuts with one blade.
Sand Bomb1,000060summoned
Vulture950164525Keeps a middling distance and flings four feathers at a time.
Giant Antlion900208519Follows you and bites; a bite leaves you Armor Broken for a moment.
Terracotta Paladin900255514A clay officer with a gilded helm: keeps a short way off, fans four blades and mends the warriors and knights near it, 75 HP a second. Kill it first.
Terracotta Warrior800258024A clay soldier: chases you and swings its arcane blade in a V of two.