Sandworn Colossus

Boss

Event. A giant of sandstone among the ruins of a desert court, the keeper of a sundial older than Oryx. 1 Gnomon (100-66%): two long beams of sunlight sweep round him like a sundial's shadow, one full turn in 12 s. Walk round ahead of the beam. Three boulders lobbed at you every 2 s. 2 Collapse (66-33%): he turns to stone, untouchable, and the ruins fall: stones land under every player every 2 s (an arc first), sand pulses out in rings that alternate their gaps, Scarab Swarms crawl out and two Ruin Shards circle him. When they are gone (or after 25 s) he wakes, and the stones and sand go on. 3 Eclipse (33-0%): four beams, faster, rings of sand across them, and every 6 s he flashes violet and the sweep turns back.

Stats

HP14,000 (+50% per other player within 20 tiles, up to 6 players)
Defense20
Level20
Hits up to150
XP multiplier0.0
Immune tostasis

Shots

ShotDamageRangeSpeedEffects
10013.680
1501250
901250

Where

Summons

Scarab Swarm Ruin Shard

Drops

LootChanceBag
T11 armor3%own bag, each player with 2% of the damage
T11 weapon1.5%own bag, each player with 2% of the damage
T10 weapon8.9%own bag, each player with 2% of the damage
T10 armor8.9%own bag, each player with 2% of the damage
T9 weapon17%shared bag
T9 armor17%shared bag
T8 weapon12%shared bag
T8 armor12%shared bag
T7 weapon54%shared bag
T7 armor54%shared bag
T5 ability24%own bag for the cyan-and-better ones, else shared
T4 ability7.2%shared bag
T4 ring6%own bag, each player with 2% of the damage
T3 ability35%shared bag
T3 ring6%shared bag
T2 ring30%shared bag
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Defense100%own bag, each player with 2% of the damage
Ancient Ruins Portal100%portal where it falls
Potion of Vitality50%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Quest reward

The quest of characters level 15–20. Everyone whose quest it is and who does 2% of the damage also gets one item for their own class in a red quest bag: a T7 weapon or armor (35% each), a T4 ability (20%) or a T3 ring (10%). Quest rewards

Phases

The behavior's states, as the code names them.

Lines

*sand trickles from the cracks of a giant statue*
*a sundial's shadow moves*
WHO WAKES THE KEEPER OF THE HOURS?
Your hour is marked.
The shadow comes for all.
THE RUINS REMEMBER. THE RUINS FALL.
Stone forgets nothing. Neither do I.
THE SUN IS SWALLOWED! ALL HOURS END!