Magic Lamp

The Magic Lamp. A player within 6 tiles lets the Genie out; the lamp can't be hurt while he fights and helps him: on sand, bombs at a player that split in three; on stone, four bombs in an X to the outer room, turning each time, pulled in to the inner room with a fifth at a player once he runs the edge. Break it after.

Stats

HP3,000
Defense0
XP multiplier1.0
Immune tostasis

Where

Summons

Genie

Drops

LootChanceBag
Arcane Rapier1.5%own bag, each player with 2% of the damage
Amber Encrusted Helmet1.5%own bag, each player with 2% of the damage
Sandstone Seal1.5%own bag, each player with 2% of the damage
T9 weapon10%shared bag
T9 armor10%shared bag
T8 weapon25%shared bag
T8 armor25%shared bag
T7 weapon30%shared bag
T7 armor30%shared bag
T4 ability25%shared bag
T4 ring10%own bag, each player with 2% of the damage
T3 ring25%shared bag
Health Potion50%shared bag
Magic Potion50%shared bag
Potion of Attack10%own bag, each player with 2% of the damage
Potion of Defense10%own bag, each player with 2% of the damage
Potion of Speed10%own bag, each player with 2% of the damage
Potion of Dexterity10%own bag, each player with 2% of the damage
Potion of Vitality10%own bag, each player with 2% of the damage
Potion of Wisdom10%own bag, each player with 2% of the damage
Wine Cellar Incantation0.50%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Phases

The behavior's states, as the code names them.