Magic Lamp
The Magic Lamp. A player within 6 tiles lets the Genie out; the lamp can't be hurt while he fights and helps him: on sand, bombs at a player that split in three; on stone, four bombs in an X to the outer room, turning each time, pulled in to the inner room with a fifth at a player once he runs the edge. Break it after.
Stats
| HP | 3,000 |
|---|---|
| Defense | 0 |
| XP multiplier | 1.0 |
| Immune to | stasis |
Where
- Ancient Ruins (3 on the map)
Summons
Drops
| Loot | Chance | Bag |
|---|---|---|
| 1.5% | own bag, each player with 2% of the damage | |
| 1.5% | own bag, each player with 2% of the damage | |
| 1.5% | own bag, each player with 2% of the damage | |
| T9 weapon | 10% | shared bag |
| T9 armor | 10% | shared bag |
| T8 weapon | 25% | shared bag |
| T8 armor | 25% | shared bag |
| T7 weapon | 30% | shared bag |
| T7 armor | 30% | shared bag |
| T4 ability | 25% | shared bag |
| T4 ring | 10% | own bag, each player with 2% of the damage |
| T3 ring | 25% | shared bag |
| 50% | shared bag | |
| 50% | shared bag | |
| 10% | own bag, each player with 2% of the damage | |
| 10% | own bag, each player with 2% of the damage | |
| 10% | own bag, each player with 2% of the damage | |
| 10% | own bag, each player with 2% of the damage | |
| 10% | own bag, each player with 2% of the damage | |
| 10% | own bag, each player with 2% of the damage | |
| 0.50% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Phases
The behavior's states, as the code names them.
restreleasepicksandstonestone inneropen