Sandstone Titan
The Sandstone Titan. Dormant among nine spirits until someone comes within 9 tiles; then it takes them in and wakes. Each attack ends at 50 % health, 5 % less for every spirit already gone: it goes untouchable in the middle and lets the spirits out. Kill as many as you can before it takes them back (12 s, faster with every kill; from a phase-1 attack no fewer than 4 may be left, from phase 2 no fewer than 1): its health is then set to 10 % + 10 % per spirit left, and it uses the attack for that many. If no spirit dies, it starts the same attack over and is Armor Broken until one does. With none left it falls dormant, Armor Broken and harmless.
Stats
| HP | 20,000 (+20% per other player within 20 tiles, up to 6 players) |
|---|---|
| Defense | 34 |
| Level | 20 |
| Hits up to | 115 |
| XP multiplier | 1.0 |
| Immune to | stasis |
Shots
| Shot | Damage | Range | Speed | Effects |
|---|---|---|---|---|
| 70 | 7 | 70 | multi-hit, Bleeding 2s | |
| 75 | 8.4 | 70 | ArmorBroken 1s | |
| 115 | 9 | 60 | multi-hit | |
| 85 | 12 | 75 | Slowed 2.5s | |
| 60 | 7 | 70 | multi-hit, Bleeding 1.5s | |
| 65 | 8.4 | 70 | ArmorBroken 0.75s | |
| 105 | 9 | 60 | multi-hit | |
| 65 | 12 | 75 | Slowed 2s | |
| 50 | 7 | 70 | multi-hit, Bleeding 1s | |
| 55 | 8.4 | 70 | ArmorBroken 0.5s | |
| 95 | 9 | 60 | multi-hit | |
| 55 | 12 | 75 | Slowed 1.5s |
Where
- Ancient Ruins (4 on the map)
Summons
Drops
| Loot | Chance | Bag |
|---|---|---|
| 2.5% | own bag, each player with 2% of the damage | |
| 2.5% | own bag, each player with 2% of the damage | |
| 2.5% | own bag, each player with 2% of the damage | |
| 2.5% | own bag, each player with 2% of the damage | |
| T10 weapon | 10% | own bag, each player with 2% of the damage |
| T10 armor | 10% | own bag, each player with 2% of the damage |
| T9 weapon | 25% | shared bag |
| T9 armor | 25% | shared bag |
| T8 weapon | 35% | shared bag |
| T8 armor | 35% | shared bag |
| T4 ability | 40% | shared bag |
| T4 ring | 15% | own bag, each player with 2% of the damage |
| T3 ring | 30% | shared bag |
| 100% | shared bag | |
| 100% | shared bag | |
| 21% | own bag, each player with 2% of the damage · one of 6, always | |
| 21% | own bag, each player with 2% of the damage · one of 6, always | |
| 21% | own bag, each player with 2% of the damage · one of 6, always | |
| 21% | own bag, each player with 2% of the damage · one of 6, always | |
| 21% | own bag, each player with 2% of the damage · one of 6, always | |
| 21% | own bag, each player with 2% of the damage · one of 6, always | |
| 10% | own bag, each player with 2% of the damage | |
| 1% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Phases
The behavior's states, as the code names them.
asleepwakefighta9a8a7a6a5a4a3a2a1releasebombafter 1A, no spirit killed: a Sand Bomb, and the spirits come out againdormant
Lines
The spirits... they answer!
Rise, spirits!
Come forth!
Do not let them break the vessel!
The vessel... is empty...