Murderous Megamoth

Boss

The Murderous Megamoth calls three Guardians. It circles the glade scattering yellow twirls and boomerang leaf magic that silences, then crouches and leaps at you four times, a ring of green twirls where it lands. Mini Larvae drop off it as it flies. Under 25 % it fills the glade with slow Leaf Arrows and turning glaives, then hunts on, faster. Its death clears the glade of every minion and every puke.

Stats

HP50,000 (+30% per other player within 16 tiles, up to 6 players)
Defense25
Level20
Hits up to220
XP multiplier1.0
Immune tostasis

Shots

ShotDamageRangeSpeedEffects
12510.480Quiet 3s
1351250
135960armor piercing
2202020
15513.260

Where

Summons

Micro Megamoth Guardian Mini Larva

Drops

LootChanceBag
Leaf Bow4%own bag, each player with 2% of the damage
T11 armor3%own bag, each player with 2% of the damage
T10 armor8%own bag, each player with 2% of the damage
T10 weapon5%own bag, each player with 2% of the damage
T9 armor20%own bag, each player with 2% of the damage
T9 weapon15%own bag, each player with 2% of the damage
T8 weapon25%own bag, each player with 2% of the damage
T5 ability6%own bag, each player with 2% of the damage
T4 ability20%own bag, each player with 2% of the damage
T4 ring15%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Vitality70%own bag, each player with 2% of the damage
Potion of Attack20%own bag, each player with 2% of the damage
Seven of Cups10%own bag, each player with 2% of the damage
Wine Cellar Incantation1%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Quest reward

The quest of characters level 1–20. Everyone whose quest it is and who does 2% of the damage also gets one item for their own class in a red quest bag: a T7 weapon or armor (35% each), a T4 ability (20%) or a T3 ring (10%). Quest rewards

Phases

The behavior's states, as the code names them.

Lines

*the Murderous Megamoth screams*
*the Murderous Megamoth beats its wings and the glade fills with leaves*