Murderous Megamoth
The Murderous Megamoth calls three Guardians. It circles the glade scattering yellow twirls and boomerang leaf magic that silences, then crouches and leaps at you four times, a ring of green twirls where it lands. Mini Larvae drop off it as it flies. Under 25 % it fills the glade with slow Leaf Arrows and turning glaives, then hunts on, faster. Its death clears the glade of every minion and every puke.
Stats
| HP | 50,000 (+30% per other player within 16 tiles, up to 6 players) |
|---|---|
| Defense | 25 |
| Level | 20 |
| Hits up to | 220 |
| XP multiplier | 1.0 |
| Immune to | stasis |
Shots
| Shot | Damage | Range | Speed | Effects |
|---|---|---|---|---|
| 125 | 10.4 | 80 | Quiet 3s | |
| 135 | 12 | 50 | ||
| 135 | 9 | 60 | armor piercing | |
| 220 | 20 | 20 | ||
| 155 | 13.2 | 60 |
Where
Summons
Micro Megamoth Guardian
Mini Larva
Drops
| Loot | Chance | Bag |
|---|---|---|
| 4% | own bag, each player with 2% of the damage | |
| T11 armor | 3% | own bag, each player with 2% of the damage |
| T10 armor | 8% | own bag, each player with 2% of the damage |
| T10 weapon | 5% | own bag, each player with 2% of the damage |
| T9 armor | 20% | own bag, each player with 2% of the damage |
| T9 weapon | 15% | own bag, each player with 2% of the damage |
| T8 weapon | 25% | own bag, each player with 2% of the damage |
| T5 ability | 6% | own bag, each player with 2% of the damage |
| T4 ability | 20% | own bag, each player with 2% of the damage |
| T4 ring | 15% | own bag, each player with 2% of the damage |
| 100% | shared bag | |
| 100% | shared bag | |
| 70% | own bag, each player with 2% of the damage | |
| 20% | own bag, each player with 2% of the damage | |
| 10% | own bag, each player with 2% of the damage | |
| 1% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Quest reward
The quest of characters level 1–20. Everyone whose quest it is and who does 2% of the damage also gets one item for their own class in a red quest bag: a T7 weapon or armor (35% each), a T4 ability (20%) or a T3 ring (10%). Quest rewards
Phases
The behavior's states, as the code names them.
emergehuntscatter
lastFlightreturnarrowsfrenzyscatter
Lines
*the Murderous Megamoth screams*
*the Murderous Megamoth beats its wings and the glade fills with leaves*