Woodland Labyrinth
The Woodland Labyrinth: the real game's dungeon of 2013, a much harder Forest Maze, rebuilt from what public sources tell of it. Forest clearings joined by overgrown paths; goblins, armoured squirrels and stone turrets that cannot be destroyed (they paralyse, silence and weaken), and in the glade at the end the Megamoth, in three forms: the Megamoth Larva, which becomes the Mammoth Megamoth, which becomes the Murderous Megamoth. Only the last drops loot: the Leaf Bow, Vitality potions and now and then a Wine Cellar Incantation.
Getting in
- Portal:
Woodland Labyrinth Portal - Key:
Woodland Labyrinth Key — type /key woodland labyrinthin chat to get one, use it, walk in. - The portal drops from
Thistle Queen (100%)
Difficulty
Grade 9 of 10 on this server's dungeon scale: the bosses have 182,500 HP counting defense, the heaviest hit is 220, the busiest phase fires up to 35 shots a second. Also: one boss in three forms, each a new fight, and turrets that cannot be destroyed paralyse, silence and weaken on the way.
How the Woodland Labyrinth plays
A much harder Forest Maze, rebuilt from the original game's dungeon of 2013. Bring a level 20 character with good DEF, and friends. The portal drops every time from the realm's
Thistle Queen, the fae of the toadstool ring (the original's came from the Lucky Ent God). A Woodland Labyrinth Key opens one too.
The labyrinth is a new maze every time: forest clearings joined by winding dirt paths through a thicket you cannot see through. Learn to read the minimap.
- Turret glades. Mossy stone totems stand at the edge of some clearings, and nothing destroys them. The
Woodland Paralyze Turret flashes white for a second, then fires four piercing waves, + then x, that paralyse; the
Woodland Silence Turret aims a bolt that silences; the
Woodland Weakness Turret turns a slow ring that weakens. Cross between waves, and do not fight in a turret glade if you can lure the fight out of it. - Goblin camps.
Forest Goblin Necromancers keep their distance and throw pairs of green bolts;
Forest Goblin Bruisers crouch, then charge in and cut. - Squirrel dens.
Grizzled Armored Squirrels circle you throwing blades, and in the dead ends and the room before the glade waits the
Mecha Squirrel, slow and armoured, with burning acorns. - The Megamoth's glade, at the top of the maze. The
Megamoth Larva sleeps among six trees. It crawls after you spinning spit, twirls leaves that make you Sick, hatches
Mini Larvae and pukes: watch for the arc of a glob, then step off the green puddle where it lands, it burns while you stand in it. At 60 % it tears the trees out and spews turning streams of puke water from the middle. It cannot be killed: at the end it splits its skin and becomes the
Mammoth Megamoth, which calls four
Micro Megamoth Sentinels (their dust confuses: kill them first and kite round the edge), hovers near you with wavy leaf magic, circles the glade with stunning twirls, and at 40 % holds the middle firing larva fluid in a cross that flips between + and x. Then it darkens into the
Murderous Megamoth, guarded by
Micro Megamoth Guardians whose scales slow. It circles scattering yellow twirls and leaf magic that silences and comes back to it, then crouches and leaps at you four times, a ring of green twirls where it lands: step aside when it crouches. Under 25 % it fills the glade with one great volley of slow Leaf Arrows and turning glaives, and hunts on faster.
The Murderous Megamoth drops the Leaf Bow, Potions of Vitality and now and then a Wine Cellar Incantation. The tarot card here is the Seven of Cups.
Boss: Murderous Megamoth
| HP | 50,000 (+30% per other player within 16 tiles, up to 6 players) |
|---|---|
| Defense | 25 |
| Level | 20 |
| Hits up to | 220 |
| XP multiplier | 1.0 |
| Immune to | stasis |
The Murderous Megamoth calls three Guardians. It circles the glade scattering yellow twirls and boomerang leaf magic that silences, then crouches and leaps at you four times, a ring of green twirls where it lands. Mini Larvae drop off it as it flies. Under 25 % it fills the glade with slow Leaf Arrows and turning glaives, then hunts on, faster. Its death clears the glade of every minion and every puke.
Phases
emergehuntscatter
lastFlightreturnarrowsfrenzyscatter
Lines
*the Murderous Megamoth screams*
*the Murderous Megamoth beats its wings and the glade fills with leaves*
Drops
| Loot | Chance | Bag |
|---|---|---|
| 4% | own bag, each player with 2% of the damage | |
| T11 armor | 3% | own bag, each player with 2% of the damage |
| T10 armor | 8% | own bag, each player with 2% of the damage |
| T10 weapon | 5% | own bag, each player with 2% of the damage |
| T9 armor | 20% | own bag, each player with 2% of the damage |
| T9 weapon | 15% | own bag, each player with 2% of the damage |
| T8 weapon | 25% | own bag, each player with 2% of the damage |
| T5 ability | 6% | own bag, each player with 2% of the damage |
| T4 ability | 20% | own bag, each player with 2% of the damage |
| T4 ring | 15% | own bag, each player with 2% of the damage |
| 100% | shared bag | |
| 100% | shared bag | |
| 70% | own bag, each player with 2% of the damage | |
| 20% | own bag, each player with 2% of the damage | |
| 10% | own bag, each player with 2% of the damage | |
| 1% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Boss: Mammoth Megamoth
| HP | 40,000 (+30% per other player within 16 tiles, up to 6 players) |
|---|---|
| Defense | 20 |
| Level | 20 |
| Hits up to | 150 |
| XP multiplier | 0 |
| Immune to | stasis |
The Mammoth Megamoth calls four Sentinels at once (kill them first and kite round the edge). It hovers near you with wavy leaf magic and circles the glade with stunning twirls, in turn; at 40 % it holds the middle and fires larva fluid in a cross that flips between + and x. At 2 % it becomes the Murderous Megamoth.
Phases
emergeflighthovercircle
fluidreturnpluscross
metamorphshudderbecome
Lines
*the Mammoth Megamoth unfolds its wings*
*the Mammoth Megamoth folds its wings and darkens*
Drops
| Loot | Chance | Bag |
|---|
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Boss: Megamoth Larva
| HP | 30,000 (+30% per other player within 16 tiles, up to 6 players) |
|---|---|
| Defense | 15 |
| Level | 20 |
| Hits up to | 125 |
| XP multiplier | 0 |
| Immune to | stasis |
The Larva sleeps in the middle of its glade among six trees. It crawls after you spinning spit and twirling leaves and pukes on the floor; at 60 % it goes back to the middle, tears the trees out and spews. It cannot be killed: at 2 % it becomes the Mammoth Megamoth.
Phases
sleeponly if a burst skips the 2 % stepcrawlsixwaywidenarrow
spewreturntearspewing
metamorphshudderbecome
Lines
*the Megamoth Larva lifts its head and gurgles*
*the Larva thrashes, and the trees of the glade come down*
*the Larva's skin splits down the back*
Drops
| Loot | Chance | Bag |
|---|
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Unique drops
Enemies
| Enemy | HP | DEF | Hits up to | On map | Notes |
|---|---|---|---|---|---|
| 50,000 | 25 | 220 | – | The Murderous Megamoth calls three Guardians. It circles the glade scattering yellow twirls and boomerang leaf magic that silences, then crouches and leaps at you four times, a ring of green twirls where it lands. Mini Larvae drop off it as it flies. Under 25 % it fills the glade with slow Leaf Arrows and turning glaives, then hunts on, faster. Its death clears the glade of every minion and every puke. | |
| 40,000 | 20 | 150 | – | The Mammoth Megamoth calls four Sentinels at once (kill them first and kite round the edge). It hovers near you with wavy leaf magic and circles the glade with stunning twirls, in turn; at 40 % it holds the middle and fires larva fluid in a cross that flips between + and x. At 2 % it becomes the Murderous Megamoth. | |
| 30,000 | 15 | 125 | 4 | The Larva sleeps in the middle of its glade among six trees. It crawls after you spinning spit and twirling leaves and pukes on the floor; at 60 % it goes back to the middle, tears the trees out and spews. It cannot be killed: at 2 % it becomes the Mammoth Megamoth. | |
| 10,000 | 6 | 175 | 7 | Slow and armoured: burning acorns, one aimed, then two spread, in turn. | |
| 4,000 | 0 | 90 | 49 | Circles you and throws two blades at a time. | |
| 3,000 | 5 | 100 | 40 | Charges in and cuts: three short blades. | |
| 1,800 | 10 | 80 | summoned | ||
| 1,500 | 3 | 85 | 52 | Keeps its distance and throws pairs of green bolts. | |
| 1,500 | 5 | 70 | summoned | ||
| 1,200 | 0 | 60 | summoned | ||
| 1,000 | 0 | 75 | 16 | A slow, turning ring of six that weakens. | |
| 1,000 | 0 | 125 | 33 | An aimed bolt that silences. | |
| 1,000 | 0 | 100 | 21 | Flashes for a second, then four waves alternating + and x, piercing, paralysing. |