Woodland Labyrinth

Level 20 Grade 9

The Woodland Labyrinth: the real game's dungeon of 2013, a much harder Forest Maze, rebuilt from what public sources tell of it. Forest clearings joined by overgrown paths; goblins, armoured squirrels and stone turrets that cannot be destroyed (they paralyse, silence and weaken), and in the glade at the end the Megamoth, in three forms: the Megamoth Larva, which becomes the Mammoth Megamoth, which becomes the Murderous Megamoth. Only the last drops loot: the Leaf Bow, Vitality potions and now and then a Wine Cellar Incantation.

Getting in

Difficulty

Grade 9 of 10 on this server's dungeon scale: the bosses have 182,500 HP counting defense, the heaviest hit is 220, the busiest phase fires up to 35 shots a second. Also: one boss in three forms, each a new fight, and turrets that cannot be destroyed paralyse, silence and weaken on the way.

How the Woodland Labyrinth plays

A much harder Forest Maze, rebuilt from the original game's dungeon of 2013. Bring a level 20 character with good DEF, and friends. The portal drops every time from the realm's Thistle Queen, the fae of the toadstool ring (the original's came from the Lucky Ent God). A Woodland Labyrinth Key opens one too.

The labyrinth is a new maze every time: forest clearings joined by winding dirt paths through a thicket you cannot see through. Learn to read the minimap.

The Murderous Megamoth drops the Leaf Bow, Potions of Vitality and now and then a Wine Cellar Incantation. The tarot card here is the Seven of Cups.

Boss: Murderous Megamoth

HP50,000 (+30% per other player within 16 tiles, up to 6 players)
Defense25
Level20
Hits up to220
XP multiplier1.0
Immune tostasis

The Murderous Megamoth calls three Guardians. It circles the glade scattering yellow twirls and boomerang leaf magic that silences, then crouches and leaps at you four times, a ring of green twirls where it lands. Mini Larvae drop off it as it flies. Under 25 % it fills the glade with slow Leaf Arrows and turning glaives, then hunts on, faster. Its death clears the glade of every minion and every puke.

Phases

  • emerge
  • hunt
    • scatter
  • lastFlight
    • return
    • arrows
    • frenzy
      • scatter

Lines

*the Murderous Megamoth screams*
*the Murderous Megamoth beats its wings and the glade fills with leaves*

Drops

LootChanceBag
Leaf Bow4%own bag, each player with 2% of the damage
T11 armor3%own bag, each player with 2% of the damage
T10 armor8%own bag, each player with 2% of the damage
T10 weapon5%own bag, each player with 2% of the damage
T9 armor20%own bag, each player with 2% of the damage
T9 weapon15%own bag, each player with 2% of the damage
T8 weapon25%own bag, each player with 2% of the damage
T5 ability6%own bag, each player with 2% of the damage
T4 ability20%own bag, each player with 2% of the damage
T4 ring15%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Vitality70%own bag, each player with 2% of the damage
Potion of Attack20%own bag, each player with 2% of the damage
Seven of Cups10%own bag, each player with 2% of the damage
Wine Cellar Incantation1%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Boss: Mammoth Megamoth

HP40,000 (+30% per other player within 16 tiles, up to 6 players)
Defense20
Level20
Hits up to150
XP multiplier0
Immune tostasis

The Mammoth Megamoth calls four Sentinels at once (kill them first and kite round the edge). It hovers near you with wavy leaf magic and circles the glade with stunning twirls, in turn; at 40 % it holds the middle and fires larva fluid in a cross that flips between + and x. At 2 % it becomes the Murderous Megamoth.

Phases

  • emerge
  • flight
    • hover
    • circle
  • fluid
    • return
    • plus
    • cross
  • metamorph
    • shudder
    • become

Lines

*the Mammoth Megamoth unfolds its wings*
*the Mammoth Megamoth folds its wings and darkens*

Drops

LootChanceBag

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Boss: Megamoth Larva

HP30,000 (+30% per other player within 16 tiles, up to 6 players)
Defense15
Level20
Hits up to125
XP multiplier0
Immune tostasis

The Larva sleeps in the middle of its glade among six trees. It crawls after you spinning spit and twirling leaves and pukes on the floor; at 60 % it goes back to the middle, tears the trees out and spews. It cannot be killed: at 2 % it becomes the Mammoth Megamoth.

Phases

  • sleep only if a burst skips the 2 % step
  • crawl
    • sixway
    • wide
    • narrow
  • spew
    • return
    • tear
    • spewing
  • metamorph
    • shudder
    • become

Lines

*the Megamoth Larva lifts its head and gurgles*
*the Larva thrashes, and the trees of the glade come down*
*the Larva's skin splits down the back*

Drops

LootChanceBag

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Unique drops

Leaf Bow UT Soulbound
95–125 · 6.3 tiles · 150% rate
From Murderous Megamoth 4%

Enemies

EnemyHPDEFHits up toOn mapNotes
Murderous Megamoth50,00025220–The Murderous Megamoth calls three Guardians. It circles the glade scattering yellow twirls and boomerang leaf magic that silences, then crouches and leaps at you four times, a ring of green twirls where it lands. Mini Larvae drop off it as it flies. Under 25 % it fills the glade with slow Leaf Arrows and turning glaives, then hunts on, faster. Its death clears the glade of every minion and every puke.
Mammoth Megamoth40,00020150–The Mammoth Megamoth calls four Sentinels at once (kill them first and kite round the edge). It hovers near you with wavy leaf magic and circles the glade with stunning twirls, in turn; at 40 % it holds the middle and fires larva fluid in a cross that flips between + and x. At 2 % it becomes the Murderous Megamoth.
Megamoth Larva30,000151254The Larva sleeps in the middle of its glade among six trees. It crawls after you spinning spit and twirling leaves and pukes on the floor; at 60 % it goes back to the middle, tears the trees out and spews. It cannot be killed: at 2 % it becomes the Mammoth Megamoth.
Mecha Squirrel10,00061757Slow and armoured: burning acorns, one aimed, then two spread, in turn.
Grizzled Armored Squirrel4,00009049Circles you and throws two blades at a time.
Forest Goblin Bruiser3,000510040Charges in and cuts: three short blades.
Micro Megamoth Guardian1,8001080summoned
Forest Goblin Necromancer1,50038552Keeps its distance and throws pairs of green bolts.
Micro Megamoth Sentinel1,500570summoned
Mini Larva1,200060summoned
Woodland Weakness Turret1,00007516A slow, turning ring of six that weakens.
Woodland Silence Turret1,000012533An aimed bolt that silences.
Woodland Paralyze Turret1,000010021Flashes for a second, then four waves alternating + and x, piercing, paralysing.