Oryx's Wine Cellar
Oryx's Wine Cellar, opened where Oryx fell in his Chamber by reading a Wine Cellar Incantation. Long cellar halls between racks of wine, barrels and spilt wine, kept by the things Oryx breeds down here: Abominations, Monstrosities with their scarabs, Aberrants with their blasters, Vintners lobbing bottles, and the Bile of Oryx leaving its goo. At the end, in the great cellar, Oryx the Mad God again, ringed by his Henchmen: a wall of stars every second until, at a fifth of his health, he can keep his henchmen alive no more.
Getting in
- Portal:
Wine Cellar Portal
Boss: Oryx the Mad God
| HP | 45,000 (+25% per other player here) |
|---|---|
| Defense | 60 |
| Level | 1 |
| Hits up to | 240 |
| XP multiplier | 1 |
| Immune to | stasis |
Phases
waitingfightstars
prepareRageragestars
Lines
Puny mortals! My {HP} HP will annihilate you!
Can't... keep... henchmen... alive... anymore! ARGHHH!!!
Drops
| Loot | Chance | Bag |
|---|---|---|
| T13 armor | 5% | own bag, each player with 2% of the damage |
| T12 armor | 7% | own bag, each player with 2% of the damage |
| T12 weapon | 5% | own bag, each player with 2% of the damage |
| T11 armor | 10% | own bag, each player with 2% of the damage |
| T11 weapon | 7% | own bag, each player with 2% of the damage |
| T10 weapon | 10% | own bag, each player with 2% of the damage |
| T6 ability | 5% | own bag, each player with 2% of the damage |
| T5 ring | 10% | own bag, each player with 2% of the damage |
| T5 ability | 7% | own bag, each player with 2% of the damage |
| 100% | own bag, each player with 2% of the damage | |
| 100% | shared bag | |
| 100% | shared bag | |
| 30% | own bag, each player with 2% of the damage | |
| 30% | own bag, each player with 2% of the damage | |
| 30% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Enemies
| Enemy | HP | DEF | Hits up to | On map | Notes |
|---|---|---|---|---|---|
| 75,000 | 60 | 240 | 1 | ||
| 4,000 | 25 | 100 | summoned | Henchman of Oryx: circles its master, throws a confusing boomerang shuriken and fans of blue bolts | |
| 3,000 | 0 | – | 109 | ||
| 3,000 | 80 | – | 7 | Bile of Oryx: hard as stone, it creeps after you and leaves pools of sickening purple goo | |
| 2,000 | 0 | 60 | summoned | ||
| 1,500 | 18 | 50 | 10 | Vintner of Oryx: keeps its distance and lobs fans of wine bombs that leave you drunk | |
| 1,000 | 12 | – | 16 | Monstrosity of Oryx: no attack of its own; it lets out scarabs that run at you and burst | |
| 1,000 | 12 | – | 11 | Aberrant of Oryx: no attack of its own; it keeps blasters about it that fire quick shots at you | |
| 1,000 | 12 | 50 | 10 | Abomination of Oryx: five shots at once, each a little slower, a line of fire coming at you | |
| 200 | 0 | 50 | summoned | ||
| 100 | 0 | 50 | summoned |