Ocean Trench

Level 20

Underwater caves of ocean floor in coral rock, where your air runs out unless you stand on the bubbling Ocean Vents. Fishman Warriors with their Fishmen, Sea Mares ridden round by Sea Horses, Giant Squids trailing ink, Grey Sea Slurps round their home, and Thessal the Mermaid Goddess in a round cavern whose four vents her Deep Sea Beasts keep. The portal drops from every Hermit God in the realm, as in the original.

Getting in

How the Ocean Trench plays

Underwater caves joined by narrow passages, opened by killing a Hermit God in the realm (its portal always drops). A hard dungeon: bring a level 20 character with maxed or nearly maxed defense.

Air

Under water you have an air bar, the blue bar under your character. It starts full and empties in about 10 seconds while you swim. Stand on an Ocean Vent (the bubbling cracks in the floor, about two in every cave) and it fills again in a couple of seconds. When it runs out the screen flashes red and you lose about 50 HP a second, whatever your defense, until you reach a vent. Plan each fight around the nearest vent, and remember that Paralyzed, Confused and Slowed keep you off one.

The caves

Thessal the Mermaid Goddess

The last cave is Thessal's round cavern, with four vents. When you come near, a Deep Sea Beast rises onto each vent and stays there; kill one and another takes its place a few seconds later. Wear them down instead of killing them if you need the vents.

Is King Alexander alive? Now and then, as Thessal dies, she rises again over her loot and asks. Type He lives and reigns and conquers the world in time and she thanks you and leaves three Coral Gifts, which drop more of her loot. Answer wrongly, or not at all, and she cries "You speak LIES!!" and lets loose everything she has: standing on her then is death. Keep the answer ready before the last blows.

Boss: Thessal the Mermaid Goddess

HP40,000 (+25% per other player here)
Defense60
Level20
Hits up to120
XP multiplier0.22
Immune tostasis

The goddess of the trench, who made the Hermit God with Oryx. Waits in the middle of her cavern; once you come near, her Deep Sea Beasts take its four air vents and she fights by turns: rings of armor-breaking gold slashes and bursts of tridents, then heavier tridents, coral bombs thrown at you all the while (each bursts and splits into five that burst again). Sometimes she darts at the nearest player, flashes and lets loose rings of great golden shockwaves, then drifts back to the middle. Now and then, as she dies, she rises again over her loot and asks whether King Alexander is alive.

Phases

  • waiting
  • fight
    • swirls
    • tridents
    • pick
    • rush
    • flash
    • waves
    • drift

Drops

LootChanceBag
Coral Bow5%own bag, each player with 2% of the damage
Coral Silk Armor5%own bag, each player with 2% of the damage
Coral Venom Trap5%own bag, each player with 2% of the damage
Coral Ring5%own bag, each player with 2% of the damage
T11 weapon5%own bag, each player with 2% of the damage
T10 weapon15%own bag, each player with 2% of the damage
T10 armor15%own bag, each player with 2% of the damage
T9 weapon30%own bag, each player with 2% of the damage
T9 armor30%own bag, each player with 2% of the damage
T5 ability10%own bag, each player with 2% of the damage
T4 ability20%own bag, each player with 2% of the damage
T4 ring15%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Mana50%own bag, each player with 2% of the damage · 1 guaranteed
Coral Juice30%own bag, each player with 2% of the damage
Wine Cellar Incantation1%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Boss: Thessal the Mermaid Goddess

HP10,000
Defense60
Level20
Hits up to120
XP multiplier0.0
Immune tostasis

Thessal risen again over her loot. Untouchable: she asks her question. Answer "He lives and reigns and conquers the world" in time and she thanks you and leaves three Coral Gifts; otherwise she cries LIES and lets loose everything she has from where she floats. Whoever stands on her then does not live.

Phases

  • rise
  • ask
  • thanks
  • leave
  • lies
  • burst

Lines

Is King Alexander alive?
Thank you, kind sailor.
You speak LIES!!

Drops

LootChanceBag

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Unique drops

Coral Bow UT
60–80 ×2 · 7.8 tiles · 125% rate
From Thessal the Mermaid Goddess 5%, Coral Gift 3%
Coral Silk Armor UT
+16 DEF, +4 DEX, +3 SPD
From Thessal the Mermaid Goddess 5%, Coral Gift 3%
Coral Venom Trap UT
130 MP · Trap: 350 damage in 4 tiles, Paralyzed 3.5s · +2 DEX, +2 SPD
From Thessal the Mermaid Goddess 5%, Coral Gift 3%
Coral Ring UT
+3 WIS, +3 SPD, +80 MP
From Thessal the Mermaid Goddess 5%, Coral Gift 3%

Enemies

EnemyHPDEFHits up toOn mapNotes
Thessal the Mermaid Goddess69,000601204The goddess of the trench, who made the Hermit God with Oryx. Waits in the middle of her cavern; once you come near, her Deep Sea Beasts take its four air vents and she fights by turns: rings of armor-breaking gold slashes and bursts of tridents, then heavier tridents, coral bombs thrown at you all the while (each bursts and splits into five that burst again). Sometimes she darts at the nearest player, flashes and lets loose rings of great golden shockwaves, then drifts back to the middle. Now and then, as she dies, she rises again over her loot and asks whether King Alexander is alive.
Thessal the Mermaid Goddess (Thessal the Mermaid Goddess Wounded)10,00060120summonedThessal risen again over her loot. Untouchable: she asks her question. Answer "He lives and reigns and conquers the world" in time and she thanks you and leaves three Coral Gifts; otherwise she cries LIES and lets loose everything she has from where she floats. Whoever stands on her then does not live.
Deep Sea Beast15,0006064–Called up by Thessal onto her cavern's air vents and kept there: chases you a little way off its vent with a quick run of four growing waves, aimed where you are going. Another takes the place of one killed.
Fishman Warrior10,000528021Runs you down with narrow spreads of harpoons and a confusing boomerang; now and then a ring of coral arrowheads. Calls little Fishmen round it.
Deep Sea Beast Spawner8,00050––
Sea Mare6,0006010023Chases you, by turns wide spreads of white shots and a whirl of paralysing spinners all round; a school of Sea Horses keeps coming to ride round it.
Giant Squid6,000408514Chases you with spreads of shots, leaving a trail of sucker bubbles that sit where it was for three seconds; now and then it stops and lets out Ink Bubbles round itself.
Sea Slurp Home5,00040606Never moves and never attacks: lets out Grey Sea Slurps, and now and then they all fire together.
Fishman2,500406565Chases with spreads of little spears and a confusing boomerang, which it stops throwing up close.
Ink Bubble2,0004050summonedHangs where it was let out, spilling blinding ink all round.
Coral Gift1,2005–summonedThe gifts Thessal leaves a sailor who answers her truly. Never moves, never attacks.
Sea Horse1,000204098Keeps near its Sea Mare and at a little distance from you, blowing bubbles fast.
Grey Sea Slurp1,000204037Crowds round its home spitting purple; when the home bursts, every slurp stops and fires a ring of waves.
Coral Bomb Big1,00020040summonedThrown by Thessal: lands, and a moment later bursts into a ring of coral spikes and five small bombs.
Coral Bomb Small1,00020040summoned...which burst in turn.