Deadwater Docks
The Deadwater Docks, the harder Pirate Cave. When Dreadstump lost his taste for piracy, Jon Bilgewater and his crew took over the smuggling between the caves and the kingdom over the sea, and when Davy Jones went down Jon crowned himself the new Pirate King. His docks are rafts and piers on Evil Water, black water that burns whoever wades in it, and his crew throw bottles of it to turn the planks under you to more of the same. A carved Heroic Observer guards the landing: it mends every wound in a moment, so it takes many heroes to break. The treasure room at the north, its door to the south, hides the way into Bilgewater's Grotto, where Jon keeps his parrots. Endgame.
Getting in
- Portal:
Deadwater Docks Portal - Key:
Deadwater Docks Key — type /key deadwater docksin chat to get one, use it, walk in. - The portal drops from
Drowned Harbourmaster (100%)
Difficulty
Grade 8 of 10 on this server's dungeon scale: the bosses have 105,000 HP counting defense, the heaviest hit is 250, the busiest phase fires up to 15 shots a second. Also: the Heroic Observer heals to full every 5 s, so the way in takes a party's damage; Evil Water burns on every side and bottles spread it; Jon hides behind his parrots, then a Massive Parrot.
How the Deadwater Docks play
The harder Pirate Cave, as it was when it first opened: Jon Bilgewater's smuggling docks. Endgame (grade 8): bring a level 20 character with real gear, and friends. The portal drops every time from the realm's
Drowned Harbourmaster, the event at the sunken pier.
When Dreadstump lost his taste for piracy, Jon Bilgewater and his crew took over the smuggling between the caves and the kingdom over the sea, and when Davy Jones went down, Jon crowned himself the new Pirate King. He loves his parrots, and he mounts the biggest cannons he can steal.
- The landing. Its only way out is guarded by
The Heroic Observer, a carved hero that mends every wound every 5 seconds. "You cannot defeat me alone": hit it together (it is tougher the more of you there are), and the gate behind it falls with it. - The docks. Piers and rafts on Evil Water, black water that burns you through any armor and slows you down. Stay on the planks and the walkways. On every platform one or two officers (
Deadwater Docks Lieutenants and
Deadwater Docks Commanders) throw bottles of Evil Water that turn the planks under you into more of it for a while: kill them first.
Captains and
Admirals shoot heavy balls,
Sailors throw beer bottles,
Veterans and
Brawlers run you down. They chase you from platform to platform, so don't drag a crowd. - The treasure room lies at the north, its door always to the south, its edge in light orange tiles. Among the gold stands the portal into Bilgewater's Grotto.
- Bilgewater's Grotto.
Jon Bilgewater the Pirate King does nothing until someone hits him. Then his four Parrot Cages let out
parrots and
macaws that circle them and dive at whoever comes near, and Jon chases you with confusing gold coins and heavy cannonballs ("Check out AWESOME CANNON CLUSTER!": three bursts of six). At 70 %: "PARROT BARRIER ACTIVATE!" The rim of the hold floods, every bird circles him, and he can't be hurt until they are all dead (if they live 25 s, he fights again and tries once more). After that, again and again: a
Massive Parrot chases you while the birds guard him; kill it and "CANNON BARRAGE!", two sets of three rings of cannonballs (stand in the gaps, step back if you fight up close), then the birds swarm again, and each time the hold sinks a ring deeper into Evil Water. The birds keep healing him all fight long.
Jon drops a Potion of Speed and a Potion of Dexterity for everyone who fought, gear, the Pirate King's Cutlass (a sword said to be cursed: every Pirate King seems to die rather unexpectedly) and a new tarot card, the Five of Cups.
Boss: Jon Bilgewater the Pirate King
| HP | 60,000 (+25% per other player within 24 tiles, up to 6 players) |
|---|---|
| Defense | 30 |
| Level | 20 |
| Hits up to | 250 |
| XP multiplier | 1.0 |
| Immune to | stasis |
Phases
asleepwakefightbrawlwalkstandwalk2stand2cluster
barrier callbarrierswarm
regroupwalkstandwalk2stand2cluster
massiveswarm
paybarragecoins
Lines
Dodge this!
Check out AWESOME CANNON CLUSTER!
Now you're making me angry! PARROT BARRIER ACTIVATE!
Har! My birds will be back!
YOU'LL PAY FOR KILLING MY PARROTS!
CANNON BARRAGE!
Drops
| Loot | Chance | Bag |
|---|---|---|
| 2.5% | own bag, each player with 2% of the damage | |
| T12 armor | 5% | own bag, each player with 2% of the damage |
| T11 armor | 15% | own bag, each player with 2% of the damage |
| T11 weapon | 6% | own bag, each player with 2% of the damage |
| T10 armor | 30% | own bag, each player with 2% of the damage |
| T10 weapon | 25% | own bag, each player with 2% of the damage |
| T9 weapon | 35% | shared bag |
| T9 armor | 35% | shared bag |
| T5 ability | 15% | own bag for the cyan-and-better ones, else shared |
| T4 ability | 40% | shared bag |
| 100% | own bag, each player with 2% of the damage | |
| 100% | own bag, each player with 2% of the damage | |
| 100% | shared bag | |
| 100% | shared bag | |
| 10% | own bag, each player with 2% of the damage | |
| 1% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Unique drops
Enemies
| Enemy | HP | DEF | Hits up to | On map | Notes |
|---|---|---|---|---|---|
| 60,000 | 30 | 250 | 4 | ||
| 3,500 | 30 | 150 | 22 | Chases; a quick white bullet, and now and then a ring of eight. | |
| 3,500 | 30 | 150 | 37 | Chases and fires its black balls in threes. | |
| 3,500 | 30 | 150 | 32 | The same with two pistols. | |
| 3,500 | 30 | 150 | 46 | An officer with a pistol: chases, fires black balls and throws bottles of Evil Water. | |
| 3,000 | 0 | – | 4 | A carved hero on the landing's only way out. It mends every wound every 5 s, so it falls only to many heroes at once (here 3000 HP and 2500 more for every other player near), and the Observer Gate behind it goes too. | |
| 2,500 | 20 | 100 | 19 | Throws skull-marked fists of force at whoever is close. | |
| 2,400 | 20 | 60 | summoned | Hatched in phase 3; Jon cannot be hurt while it lives. It chases you. | |
| 2,100 | 30 | 90 | 40 | Throws beer bottles at you as he runs up. | |
| 2,000 | 30 | 100 | 15 | An old cutthroat: runs you down fast and slashes three short blades. | |
| 1,800 | 30 | 60 | summoned | ||
| 1,800 | 30 | 60 | summoned | ||
| 5 | 0 | – | 11 | ||
| 5 | 0 | – | 5 | ||
| 5 | 0 | – | 12 | ||
| 5 | 0 | – | 13 | ||
| 5 | 0 | – | 8 | ||
| 5 | 0 | – | 7 |